Reflections are definitely important and useful and I think everyone agrees that we need them. But still, remember that planar reflections can be handled extremely efficiently and accurately with rasterization. That said, it'd be great to be able to shoot some secondary reflection rays!
Still, we don't need to throw out rasterization to shoot some secondary reflection rays
There's still no compelling reason IMHO to ray trace primary rays. I don't mean to beat a dead horse here, but it's important that people really treat this problem as one of data structure choice rather than "accuracy vs performance" or similar because it's quite possible to get 100% "accurate" results using any choice or mix of rasterization and ray tracing... certain sets of visibility queries are just more efficiently evaluated using one or the other, or even some point in the smooth and continuous domain of algorithms between the two.