Real-Time Ray Tracing : Holy Grail or Fools’ Errand? *Partial Reconstruction*

Discussion in 'Rendering Technology and APIs' started by TheAlSpark, Oct 18, 2007.

  1. 3dilettante

    3dilettante Legend Alpha

    I also can create powerpoint slides with gradient shading and cute little arrows.
    I sure hope Intel doesn't buy me out as well.

    Where's the details section on this site?
     
  2. Panajev2001a

    Panajev2001a Veteran

    It depends...

    [​IMG]
     
  3. CarstenS

    CarstenS Legend Subscriber

    Will be upped later (this millenium), when they really have something to sell.
     
  4. Ike Turner

    Ike Turner Veteran

    FYI :
    http://forums.cgsociety.org/showpost.php?p=5735847&postcount=44

     
  5. nutball

    nutball Veteran Subscriber

    The whole thing smells to me like a start-up trying to get itself bought out by Intel.
     
  6. Ike Turner

    Ike Turner Veteran

    Last time I checked, Splutterfish (which is now part of Caustic) was far from beeing a no name startup.
     
  7. Acert93

    Acert93 Artist formerly known as Acert93 Legend

    Some interesting industry folks behind the project. The question is: if a small start up can do as they say, why has not Intel, NV, ATI, etc researched this area.
     
  8. Cookie Monster

    Cookie Monster Newcomer

    Maybe the big IHVs have which is likely, and unlike caustic, their conclusions in that area as of now aren't so rosy as what caustic is trying to portray.
     
  9. rpg.314

    rpg.314 Veteran

    By the looks of it, they are resetting/rejiggling/reorganizing the data in their card to enable existing CPUs/GPUs to perform the computation. That may not have needed them to put a 576mm2 die for their ASIC. (*wink*)
     
  10. silent_guy

    silent_guy Veteran Subscriber

    I must be missing something Deep in your statement that goes beyond my comprehension. Can you elaborate?
     
  11. JarkkoL

    JarkkoL Newcomer

    How do you know they haven't researched the area?
     
  12. Ike Turner

    Ike Turner Veteran

  13. rpg.314

    rpg.314 Veteran

    Look at the pic from Caustic.

    Obviously they can't compete with anyone in making raw compute monsters. So to me, this seems the most likely route. Also look at the chip size of the thing. It's small by gpu standards and the bus interface is only 4x (apparently) No fans, so definitely not much logic there.....
     
  14. TimothyFarrar

    TimothyFarrar Regular

    One would need to shade to compute the ray bounce direction, so if this chip only does triangle to ray intersections, it would be doing a full screen set of rays to next intersection per batch? With each batch incurring host<->device round trip and then another host<->device round trip if GPU shading. Seems like one would even want wait until after knowing next intersection to decide what shadow rays to shoot as well (think lots of small lights all over). Doesn't seem all that exciting to have ray intersection and shading on different devices... however perhaps I'm all wrong here, and if it is really exciting, would be nice to see that from their website.
     
  15. rpg.314

    rpg.314 Veteran

    Or perhaps it could be just batching together incoherent rays into coherent batches for which shading efficiency is higher......

    but yeah, it leaves a lot of questions open, a la lucidlogix hydra
     
  16. Acert93

    Acert93 Artist formerly known as Acert93 Legend

    That was what I was trying to imply. All three are invested in graphics and have looked into the general issue, so it would be surprising of a start-up constructed a cheap solution that escaped the collective grasp of the competition.
     
  17. homerdog

    homerdog donator of the year Legend Subscriber

    This is essentially what Lucid claims to have done..
     
  18. MfA

    MfA Legend

    We don't hold out much hope for that one either.
     
  19. JarkkoL

    JarkkoL Newcomer

    Yeah, well if you put 1000 average composers to make music they can't do what Mozart did alone, so if they are lucky to have couple of Mozarts in their forces, good for them ;) I'm not really a big fan of all the real-time raytracing stuff myself or rather don't see that as the next big thing, but it's possible they could have come up with some ingenious ideas thus I think it's a bit hasty to dismiss them barely based on the size and capacity of the company. Surely they are fighting against the odds, but innovations and inventions are what drive this industry which isn't tied to the company size.
     
  20. rendezvous

    rendezvous Regular

    I am surprised that information about NVIRT hasn't surfaced on these forums yet.

    NVIRT stand for NVIDIA Interactive Ray Tracing API and will be released this spring.
    It is not a rendering API but it can be used for rendering, but also collition detection for example.
    As one would have guessed it runs on CUDA.

    Instead of me writing what it is all about i suggest you read the following links as it gives me less of a chance to mess up:
    http://www.realtimerendering.com/blog/nvirt-a-mini-blog-and-creating-games/
    http://www.realtimerendering.com/blog/nvirt-slide/

    The second slide links to a PDF with slides from NVIDIA.
     
Loading...

Share This Page

Loading...