impressive sounding tech demo. Would be interesting to see it in motion to get an idea of how they went about it.
Problem is people are going to assume that this sort of thing can only be done on that little peice of chippery they sometimes call cell, which I guess is the point.
Being completly negative about it, you could say:
ohh horrar, a one trick-pony game where you can fight one character at a time, when said character has a really weird looking neck-line.
Probably just a outter model with some inward normal offset deformation, multiple texture layers (ie, gore layers) with an internal skeletal model. With a sekeltal (animation) bone structure allowing for joint disconnection. Add in broken bone models at said joints, tweak a lot, and you have yourself a zombie. Sure thats a pretty big simplification, but then again, look at his face in the second shot, would a bullet really do that? or would texture interpolation do that ;-)
Problem is people are going to assume that this sort of thing can only be done on that little peice of chippery they sometimes call cell, which I guess is the point.
Being completly negative about it, you could say:
ohh horrar, a one trick-pony game where you can fight one character at a time, when said character has a really weird looking neck-line.
Probably just a outter model with some inward normal offset deformation, multiple texture layers (ie, gore layers) with an internal skeletal model. With a sekeltal (animation) bone structure allowing for joint disconnection. Add in broken bone models at said joints, tweak a lot, and you have yourself a zombie. Sure thats a pretty big simplification, but then again, look at his face in the second shot, would a bullet really do that? or would texture interpolation do that ;-)