Real-time PS3 game demo (Redwood Falls)

impressive sounding tech demo. Would be interesting to see it in motion to get an idea of how they went about it.

Problem is people are going to assume that this sort of thing can only be done on that little peice of chippery they sometimes call cell, which I guess is the point.

Being completly negative about it, you could say:

ohh horrar, a one trick-pony game where you can fight one character at a time, when said character has a really weird looking neck-line.



Probably just a outter model with some inward normal offset deformation, multiple texture layers (ie, gore layers) with an internal skeletal model. With a sekeltal (animation) bone structure allowing for joint disconnection. Add in broken bone models at said joints, tweak a lot, and you have yourself a zombie. Sure thats a pretty big simplification, but then again, look at his face in the second shot, would a bullet really do that? or would texture interpolation do that ;-)
 
Graham said:
Add in broken bone models at said joints, tweak alook at his face in the second shot, would a bullet really do that? or would texture interpolation do that ;-)
maybe not bullet, but bullets? ;)
 
Griffith said:
the screens looks like last gen quality, I hope this will get better in motion

Have you read the thred, and what this demo was about? Or did you just look at the screens and clicked on "post"? Same for Fulcizombie.
 
london-boy said:
Have you read the thred, and what this demo was about? Or did you just look at the screens and clicked on "post"? Same for Fulcizombie.

Oh I like the cellular tech, and I hope that this will work, this is not my point
In my personal thoughts, graphics is at first place, and this realtime graphic is very very bad

the object is "realtime ps3 game demo" so I thinks that we can speak about all the facts about this demo, I was only disapointed by realtime graphics
this is IMO.:rolleyes:


Edit:
thanks for bad reputation points saying "next time read the thread before posting", next time I will avoid to say my personal In Topic, thoughts, only because this can hurts you.
thanks a lot, london boy.
 
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Saying the screens look "very very bad" is stretching it a bit.

True, the collar area looks a bit iffy, the shirt looks to be of very thick rubber material or something.
True, the environment is a bit sparse, or more specifically, the camera angle chosen shows little of the environment making it hard to judge.
True, there's little of those "special shader effects" that in some opinion make next gen.

The model is still modelled with correct proportions, making it look like a realistic enough human being.
The environment has some nice puddles on the floor, from the stills it's hard to say are they just static textures or some interactive water.
The lighting looks okayish, surely not as flat as some titles claiming to be "next gen"

We don't see the animation in these stills, does the character "regenerate" the shot bits? How good is the animation overall?
We do not play screenshots you know, impressive animation can make a very very big difference on how the game looks when tou play it.

It's a short demo of a game in development, specifically designed to show one major feature - the "peelable" enemy characters, or a character in this case, it's impossible to tell how many of these characters the final game will feature on-screen at one time, maybe the feature is reserved just for "boss battles", maybe you'll be able to gut all enemy characters to the bone.

It's silly to judge the graphics at this point, as if it were a final game, or even a game far into development.
It could be a multiplatform title after all, it could be the game will look the same on xbox360 ;)
 
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rabidrabbit said:
Saying the screens look "very very bad" is stretching it a bit.
.....
It's silly to judge the graphics at this point, as if it were a final game, or even a game far into development.
It could be a multiplatform title after all, it could be the game will look the same on xbox360 ;)


I sayed my civil, personal, in topic opinion, I'm very sad that this turns easly in "ps3 vs something", and mister 16.000 post give me bad reputation points

I found that this shots are near as "horrible", and I'm talking about skin (I suppose that the new technology "skin shaders" have to make the skin look better, not worse) and textures, and general

adding general effect to skin (burned, ripped, etc) is a good thing IF the skin is good looking, this shots are badly from medium xbox1 quality and this is bad, even if the shots are from (insert here your prefered console/pc) system.

if it is not enought clear, i repeat myself:

what is the meaning of features that don't change gameplay, but make the looking better, when the general looking is that bad?

(my english is bad, excuse me for this, is hard to make clear the point..)
they want to make the skin looking more realistic with procedural effects, but they show a demo where the skin, the textures, seems from last gen

is so realistic the body's skin?, the neck's skin?
and the burned skin that seems plastic, is realistic?

h-103_48419_br0004.jpg.jpg


give me an honest answer please...
Maybe the procedural skin generation will be (a lot) better, in future, but in this screens, it looks very very bad.


this is my personal, onest, civil, opinion, I hope that in this board I can post my comments, even if this is about a ps3, or 360, or pc, or what you like
 
Griffith said:
I found that this shots are near as "horrible", and I'm talking about skin (I suppose that the new technology "skin shaders" have to make the skin look better, not worse) and textures, and general

adding general effect to skin (burned, ripped, etc) is a good thing IF the skin is good looking, this shots are badly from medium xbox1 quality and this is bad, even if the shots are from (insert here your prefered console/pc) system.
It's a blurry camera shot, you can't reliably judge the texture quality by such a bad quality screenshot.
 
rabidrabbit said:
It's a blurry camera shot, you can't reliably judge the texture quality by such a bad quality screenshot.

I agree with you
the only thing that I say is that the skin is not realistic in this shots (we can't judge color/hdr/lightining from this cam shots), and that I hope that in motion it is better

I've tryed to give natural color range with photoshop, this is my best, to see the detail
in the 3 red circles you can see what I mean with 'bad bad not realistic skin'

what I don't like:
a) textures of the procedural skin
b) burned skin reflects as plastic
c) damaged body is 'wrong', too 'clean' with borders to be burned skin

this are my 2 cents:
16ck2.jpg


I hope this can be interesting to the discussion, but until we'll get some videos, we have to use this few shots, it is all we have
 
I think you should postpone discussion until we do have direct media. You start by saying its impossible to judge these things..but then you go on to do just that.

Even that said, though, I'm confused by your commentary. You're talking about burned skin in c) when that's a clothed part of the body (with a gaping wound). In b) I don't see what's plasticy about the skin at all - but you admit yourself earlier that we can't judge lighting from these shots, so what's the point?

Furthermore, I think we should wait to see this in motion. What they're focussing on here is not something you can judge in even direct screenshots.

Oh, and I'd agree that there's a good chance this is actually a multiplatform game. Not because of what the game looks like or anything of the sort, but simply because it's reasonably rare for a dev like Kuju to make a platform-exclusive title, unless the platform holder is publishing.
 
Anyone know how reliable this site is as a source?

http://www.gamecloud.com/article.php?article_id=3407

Gamecloud spoke on the phone this afternoon with Jonathan Newth, the managing director of UK based Kuju Entertainment, to get more info on Redwood Falls, the just revealed first person shooter that was demoed recently. Newth told us he was unable to get into more details on the game pending the signing of a publisher but confirmed that it is being targeted for next-generation consoles. The screen captures of the game as shown in the Famitsu article are indeed highly detailed and graphic but Newth told us that the demo was mainly to show off Kuju's next gen console technology and that its possible the final product may not be as graphically realistic as the tech demo. The development of the game is still in its early stages but Newth did tell us that Redwood Falls is designed to be a sci-fi themed title. He does expect the game to get the "M" rating when and if the game is released.
 
"it is being targeted for next-generation consoles"

Ok so what does this specifically have to do with the PS3? It's a tech demo of some next gen middleware, woopdie doo
 
That explains why there is a mouse cursor visible in the screenshots. They likely don't have any console dev kits (given they seem to be still trying to work out the publisher situation?) and have been working on the PC so far.
 
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