Well precisely. Some really dumb 'tech' arguments out there. There must be any number of PS4 games that can be dumped to RAM and run 1000x faster than from HDD. PS5's IO tech is about getting performance into a $400 console irrespective what a $limitless PC can do. The only interesting discussions here are:Obviously that scenario doesn't apply to the PS5 which is why the SSD in it's case was essential to the experience.
1) What's the minimum level of PC to match PS5? Notably regards the same PS5 16 GB RAM
2) What happens when PS5's IO is being thrashed? R&Cis only pulling <2GB/s. How much GPU is used ot match the tiny, low-power decompression block PS5 uses?
3) Are any games ever even going to hit those limits, or does it turn out that
The latter is especially interesting. We are looking at a future scenario where more RAM and IO isn't actually necessary, that there's a natural limit and maybe 16 GBs and 3 GB/s will be perfect for next gen also thanks to software streaming more. 8K is the upper limit for displays I'm guessing. We're on the doorstep of the first real limits in tech where we can't benefit from more and over the future decades, there won't be improvements beyond this 'perfect' setup.