buy nice skins for your application's home menuBecause I like building and messing around with it.
What am I going to do? Add RGB to an ethernet plug in the wall?
buy nice skins for your application's home menuBecause I like building and messing around with it.
What am I going to do? Add RGB to an ethernet plug in the wall?
You've just described the PC, and there are already compact PC options out there now and they cost predictably what PCs of those specifications should cost.I see proprietary consoles being replaced with "console" form factor PCs. I see publishers developing only one version of a game, which scales with a wide range of hardware and can be deployed across all PC and cloud streaming devices.
Indeed.You've just described the PC, and there are already compact PC options out there now and they cost predictably what PCs of those specifications should cost.
Consoles provide a performance profile at a cost that simply isn't achievable on PC because the economic model is selling the cheap cheap, at cost, or at a loss and being able to recover those costs over time as people buy games from the platform holder.
If somebody like Dell could sell a 12Tf, 16Gb PC like Series X for $400, then Microsoft could the same for a fraction of the cost, and make games super-affordable with GamePass on top.
What you describe feels like what is already the situation on PC, where major publisher insist on selling their wares through their own stores/platfroms, and where even when games can be launched from other platforms (like Steam), games typically don't update unless you running a great pile of platform/stores systems which eats a ton of resources.All I'm saying, is eventually I see a world where these platform holders simply publish their games on their own client app platforms, which work on any PC-based device natively, or through cloud on streaming platforms and provides the networking, subscription, and account infrastructure for their players.
just seen this
Performance Review from IGN
Comparing the RTX3080? with the PS5 and HDD tested
Oof. It's pretty sad a 2070 can't get a good experience with RT on in this game despite having more RT performance. Just goes to show how much more efficient the console architecture really is.just seen this
Performance Review from IGN
Comparing the RTX3080? with the PS5 and HDD tested
With its 8GB frame buffer? No, you can’t. Need to go 1080p or set textures to like Medium.Oof. It's pretty sad a 2070 can't get a good experience with RT on in this game despite having more RT performance. Just goes to show how much more efficient the console architecture really is.
Oof. It's pretty sad a 2070 can't get a good experience with RT on in this game despite having more RT performance. Just goes to show how much more efficient the console architecture really is.
Yeah, I don't think this comparison makes sense at all.He's really outdone himself this time. Essentially concluding that the PS5 hands in a better performance that a 5800X3D + RTX 3080.
Mental gymnastics to achieve this impressive feat include:
- Running the PC at a capped framerate in average frame rate comparisons (but he says it wouldn't impact the result that much so it doesn't matter - despite there being no reason to actually have the cap on in the first place).
- Using portal transition sequences (where admittedly we do see more stutter on PC) to measure highest frame times and then using that as an indicator of general relative performance because the PS5 is "twice as fast as the PC in the lows"
- Acknowledging the PC can use higher settings and achieve better image quality but claiming this system isn't powerful enough to enjoy them using the example of setting everything to maximum again (as opposed to something far more optimised for this system)
- Repeatedly claiming the 10GB on the 3080 is a limitation vs the PS5 and using settings (4k DLSS Q, Max) well in excess of the PS5's to demonstrate that.
- Naturally running with DS enabled despite the widely available info showing big performance gains by disabling it
- My favourite - Head to head performance comparisons with DRS and the same assumed frame rate target in use on both systems and then simply assuming they are running at the same resolution, despite the fact that with the same frame rate target (45fps), the more powerful card could consistently be running at a higher resolution (see example screenshot below)
Look at the detail in circuitry in the foreground left. Much of it is obscured by the frame time graph on the PC but the parts that aren't look clearly higher resolution on the PC to me.
Also at one point he "praises" the PC's menu advantage in that you don't have to reboot the game after every settings change unlike the PS5. While that would be lovely if true, it's not, and we've seen time and again that this game can lose big chucks of performance after a settings change if it isn't restarted. So is he doing that as well?
Acknowledging the PC can use higher settings and achieve better image quality
Yep, resolution is most definitely higher on the 3080 all the while maintaining a much higher fps in some cases.
Alex warned about this behavior of DRS not being the same from the Spider-Man Games and again in Ratchet & ClankYep, resolution is most definitely higher on the 3080 all the while maintaining a much higher fps in some cases.
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Direct from the horses mouth: DRS on PS5 functions differently than it does on PC. DRS on PS5 works from a list of pre configured resolutions to choose from with limits on the top and bottom res with course adjustments (aka 1440p down to 1296p). PC DRS is freefloating and fine-grain. If you turn on IGTI with DRS set to 60, it will max your GPU essentially at the highest and most fine grain res possible.Alex warned about this behavior of DRS not being the same from the Spider-Man Games and again in Ratchet & Clank
But yet here we are
a 2070 can totally get a fine experience with RT on in this game - play at 1080p.Oof. It's pretty sad a 2070 can't get a good experience with RT on in this game despite having more RT performance. Just goes to show how much more efficient the console architecture really is.
Honestly, 1080p with upscaling is not what I would call a good experince on this class of card at all. (Without upscaling, the frame drops are huge, as seen with IGN's performance video and even if that were not to be the case, plain 1080p just looks bad today.) Remember, PS5 is running between 1080p and 1440p and then upscales it to 4K, which will look much better. The 2070 is supposed to be on par with PS5, yet in this game it performs much worse. A behavior we've already seen with The Last of Us Part 1. It's safe to say the console punches way above its weight again.a 2070 can totally get a fine experience with RT on in this game - play at 1080p.
edit: double post hours apart ftw
The PS5 has ~12.5GB to play with, the 2070 has 8GB. Also, as I recall, the PS5 was closer to a 2070S/2080. With that in mind, it’s no surprise that the 2070 completely folds in a game which relies on a large variety of high quality textures that quickly stream in and out.Honestly, 1080p with upscaling is not what I would call a good experince on this class of card at all. (Without upscaling, the frame drops are huge, as seen with IGN's performance video) Remember, PS5 is running between 1080p and 1440p and then upscales it to 4K, which will look much better. The 2070 is supposed to be on par with PS5, yet in this game it performs much worse. A behavior we've already seen with The Last of Us Part 1. It's safe to say the console punches way above its weight again.
Honestly, 1080p with upscaling is not what I would call a good experince on this class of card at all. (Without upscaling, the frame drops are huge, as seen with IGN's performance video and even if that were not to be the case, plain 1080p just looks bad today.) Remember, PS5 is running between 1080p and 1440p and then upscales it to 4K, which will look much better. The 2070 is supposed to be on par with PS5, yet in this game it performs much worse. A behavior we've already seen with The Last of Us Part 1. It's safe to say the console punches way above its weight again.
When you say "straight from the horse’s mouth", I assume you mean Insomniac?Direct from the horses mouth: DRS on PS5 functions differently than it does on PC. DRS on PS5 works from a list of pre configured resolutions to choose from with limits on the top and bottom res with course adjustments (aka 1440p down to 1296p). PC DRS is freefloating and fine-grain. If you turn on IGTI with DRS set to 60, it will max your GPU essentially at the highest and most fine grain res possible.
Directly comparing frames per second performance is pointless and also wrong as the PC DRS is not good at stabilising FPS, it is about maximising GPU utilisation and image quality.