D
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From NXGamer's video the framerate only stumbles from 40FPS when the game is doing or preparing all those zone transitions.
I wonder how much more performance the game can push in fidelity mode when not hindered by regular vsync.
40FPS is already a whopping 33% upgrade in performance over the previous 30FPS limit. And with VRR it looks like this could still go up.
Going from a 25ms frametime to 33ms means they're leaving at least 8ms "on the table", where they could add a bunch more stuff.
Perhaps Insomniac's plan was to develop the game for HDMI 2.1 TVs from the start, and the 30FPS were just a "compatibility mode" for older / lower-end TVs.
A 35FPS framerate can be done through a 120Hz panel lowered to 70Hz (just send the same frame for every 2 refresh cycles), 38FPS is just 76Hz with 1 frame per 2 cycles, etc.
I wonder how much more performance the game can push in fidelity mode when not hindered by regular vsync.
40FPS is already a whopping 33% upgrade in performance over the previous 30FPS limit. And with VRR it looks like this could still go up.
Going from a 25ms frametime to 33ms means they're leaving at least 8ms "on the table", where they could add a bunch more stuff.
Perhaps Insomniac's plan was to develop the game for HDMI 2.1 TVs from the start, and the 30FPS were just a "compatibility mode" for older / lower-end TVs.
AFAIK it doesn't, because most TVs with VRR through HDMI 2.1 are also 120Hz. If the full frequency can be lowered, then so can the bottom end of the synced framerate, because it's just a matter of the first being a product of the second.TVs having minimum VRR at around 40hz reduces the usability.
A 35FPS framerate can be done through a 120Hz panel lowered to 70Hz (just send the same frame for every 2 refresh cycles), 38FPS is just 76Hz with 1 frame per 2 cycles, etc.