Ratchet & Clank: Rift Apart [PS5, PC]

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SSD recommended but not required for low. Interesting
It can run on a GTX 960, an eight year old 2.4Tf GPU with 2gb VRAM, and I would like to see what it looks like on that configuration. It's likely going to be way below the PS4 re-imagined Ratchet & Clank game.
 
You're not suggesting the console manufacturer would have exaggerated the claims about it's own game and it's main selling point for it's own console, would you ? A corporation would not do that. :coffee:
I would looove to see that question brought to insomniac
 
Nice! That's a really slick and well detailed requirements sheet.

For reference, according to DF the PS5 generally runs at:

Fidelity Mode = 40fps @ 1800p-2160p (1296p min) with RT Reflections
Performance Mode = 60fps @1620-1800p (1080p min) with no RT and pared back graphics
Performance RT Mode = 60fps @1080p-1440p with reduced RT reflection resolution

So no direct comparisons there but some interesting takeaways. Also very interesting that for what is almost certainly higher settings than the PS5 (Amazing Ray Tracing Mode) you still need only 16GB RAM, 8GB VRAM and no NVMe requirement. This is going to be so interesting to test.
 
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Nice! That's a really slick and well detailed requirements sheet.

For reference, according to DF the PS5 generally runs at:

Fidelity Mode = 30fps @ 1800p-2160p (1296p min) with RT Reflections
Performance Mode = 60fps @1620-1800p (1080p min) with no RT and pared back graphics
Performance RT Mode = 60fps @1080p-1440p with reduced RT reflection resolution

So no direct comparisons there but some interesting takeaways. Also very interesting that for what is almost certainly higher settings than the PS5 (Amazing Ray Tracing Mode) you still need only 16GB RAM, 8GB VRAM and no NVMe requirement. This is going to be so interesting to test.
What about the balanced 40fps mode? I forget what settings that runs at

edit: I think thats the same as fidelity
 
Nice! That's a really slick and well detailed requirements sheet.

For reference, according to DF the PS5 generally runs at:

Fidelity Mode = 40fps @ 1800p-2160p (1296p min) with RT Reflections
Performance Mode = 60fps @1620-1800p (1080p min) with no RT and pared back graphics
Performance RT Mode = 60fps @1080p-1440p with reduced RT reflection resolution

So no direct comparisons there but some interesting takeaways. Also very interesting that for what is almost certainly higher settings than the PS5 (Amazing Ray Tracing Mode) you still need only 16GB RAM, 8GB VRAM and no NVMe requirement. This is going to be so interesting to test.
performance rt mode without fps cap running much higher
 
You're not suggesting the console manufacturer would have exaggerated the claims about it's own game and it's main selling point for it's own console, would you ? A corporation would not do that. :coffee:

We haven't seen what low looks like, so I'd hold off on that. Low might remove a lot of objects from the scenes.
 
Yes, it supports direct storage 1.2 with GPU decompression. Nixxes confirmed it.

Wait what??? That's huge news!

Had to do a little Google to find it but this is what they said:

"Senior Lead Programmer Richard van der said:

DirectStorage ensures quick loading times and GPU decompression is used at high graphics settings to stream assets in the background while playing. Traditionally, this decompression is handled by the CPU, but at a certain point there is an advantage to letting the GPU handle this, as this enables a higher bandwidth for streaming assets from storage to the graphics card. We use this to quickly load high-quality textures and environments with a high level of detail.

Principal Programmer Alex Bartholomeus added:

For Ratchet & Clank: Rift Apart on PC, we added adaptive streaming based on live measurement of the available hardware bandwidth. This allows us to tailor the texture streaming strategy for the best possible texture streaming on any configuration."
 
I never understand how DRS works in these situations. I assume the game just sits at the bottom of its resolution window in order to max out the frame rate.
I would rather say on max window, 60fps is still minimal target that influence res
 
To ensure a smooth dimension-hopping experience, our team implemented DirectStorage 1.2 in Ratchet & Clank: Rift Apart on PC, including GPU decompression.

Richard van der Laan, Senior Lead Programmer at Nixxes Software, explains:
To enable quick loading and instant transition between dimensions, the game needs to be able to load assets quickly. DirectStorage ensures quick loading times and GPU decompression is used at high graphics settings to stream assets in the background while playing. Traditionally, this decompression is handled by the CPU, but at a certain point there is an advantage to letting the GPU handle this, as this enables a higher bandwidth for streaming assets from storage to the graphics card. We use this to quickly load high-quality textures and environments with a high level of detail.

Principal Programmer Alex Bartholomeus:
For Ratchet & Clank: Rift Apart on PC we added adaptive streaming based on live measurement of the available hardware bandwidth. This allows us to tailor the texture streaming strategy for the best possible texture streaming on any configuration. With DirectStorage, the use of a fast NVMe SSD and GPU decompression, this results in very responsive texture streaming even at the highest settings.

DirectStorage is developed to fully utilize the speed of fast PCIe NVMe SSDs, but the technology is also compatible with SATA SSDs and even traditional hard disk drives. This means Ratchet Clank: Rift Apart on PC can use the same technology for loading data, regardless of the storage device in your system.
 
You're not suggesting the console manufacturer would have exaggerated the claims about it's own game and it's main selling point for it's own console, would you ? A corporation would not do that. :coffee:
To be fair if the assets are lower fidelity and graphics are lower, an HDD may be possible if not ideal. But getting the same fidelity of PS5 without an SSD? Probably impossible

Of course direct storage is there too
 
You're not suggesting the console manufacturer would have exaggerated the claims about it's own game and it's main selling point for it's own console, would you ? A corporation would not do that. :coffee:
I remember Sony saying the game wasn't possible on PS4, did they ever claim it wasn't possible on HDD at all?
A forum poster would not claim that if not true. :coffee:
 
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