You guys do realize that different people find different things scary for different reasons and at different levels, right? I always found the Resident Evils rather laughable for anything but the combat, but plenty of people find them scary as well. (The occasional monster popping out of nowhere can be "surprising" but doesn't really classify as "scary" to me.) The SH's always had a broad, slow-moving story, many freakish environments (that fluctuated over time), and a cold, otherworldly approach that just seeps into your bones as you play. FF I found good as well, but in more of the "haunted house horror" style (I haven't played #2 yet to know how it goes), and very well-developed cinematically. I haven't played all the Clock Towers yet, but running from a psychological-horror standpoint appeals from a different angle. Eternal Darkness was less "scary" but has a broader scope of challenges, some "funny" factor in it which still fitting (I kept myself insane a lot just to watch the madness effects
), and from a story standpoint was more clever, well-built, and interesting than others due to its many facets you played through instead of just "learning about."
It drives me utterly fuqing bonkers when people sit around and gripe about a game because... well... it's "different" than what they want or how they want to be scared. I shrug off Resident Evil (and usually play them anyway), but I certainly don't think it flawer or Capcom foolish or hope for big, core changes just to make it appeal to ME, since it seems to appeal to many, MANY people in its own style. (I do hope they make another Dead Aim, though, because that was a lot of fun!
) I'd rather see all the brands strive to be unique and push for "more" in new directions--not just in the directions I want.