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Silent Hill 4 ... first pictures:

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EDIT: fixed pictures
 
Fatal Frame and Siren pose serious challenge to Silent Hill series, it is high time they create something really scary.
 
I think, after the second episode, the SH series has shifted focus from *trying to be scary* to *trying to be psychologically disturbing*...

SH4 looks standard SH style, which is not bad in itself, but maybe they might want to go a bit over the edge maybe and try something new? :|
 
FEB. 2004 acording to some german place.,
but probably end of 2004 since pal get really shoved with Square games when it comes to releasedates..

edit: talking about FFX-2 PAL here :p

SONIC HEROS xbox : really sharp and really smooth grafix.... for the platform and sega lovers
 
hey69 said:
FEB. 2004 according to some german place,
but probably end of 2004 since pal get really shoved with Square games when it comes to releasedates..

Is that FFX-2? Jesus, end of 2004 really is pushing it...
 
maskrider said:
From a partial scan of PSM2 shown in a thread in SilentHill forum, James Sunderland will return in SH4.

I am sick of Silent Hill setup, they should change the setup/environment....may be Fatal Frame kindof Jungle...
 
if they would add interactive environments and a lot less "sluggish" controls it would interest me.... The only problem is I would bet neither of these things make it into this game!

The levels in SH3 were gorgeous but everything was static, would be great if they put in a physics engine or something primitive to interact with the millions of objects they modeled in that game. But I digress we all know this is very unlikely so I probably wont play SH4.
 
Deepak said:
maskrider said:
From a partial scan of PSM2 shown in a thread in SilentHill forum, James Sunderland will return in SH4.

I am sick of Silent Hill setup, they should change the setup/environment....may be Fatal Frame kindof Jungle...

SH4 looks to be something different, it seems you can have a view that is not blocked by thick fog.

This game looks to be from Team Silent and MGS team working together, may be a MGS3 like forest will be there, ha ha ! Heh, yes, wishful thinking.
 
I still love the art direction, I am looking forward to Silent Hill 4 ... let's hope they will be able to keep their level of excellence or even excel it. It will be interesting to see, what a talented team will be able to achieve with their third and final game on PS2.
 
ChryZ said:
I still love the art direction, I am looking forward to Silent Hill 4 ... let's hope they will be able to keep their level of excellence or even excel it. It will be interesting to see, what a talented team will be able to achieve with their third and final game on PS2.


Technically, not sure how they will be able to push anything more than they did with SH3 (GORGEOUS GAME)... I hope they update the little details, the interface, everything... even the option menu is still SNES style, even in SH3 for god's sake....
 
I am sick of Silent Hill setup, they should change the setup/environment....may be Fatal Frame kind of Jungle...

If you feel that strongly about it I suggest boycotting the game.

it's what I did regarding FPS's for a long while.

I think, after the second episode, the SH series has shifted focus from *trying to be scary* to *trying to be psychologically disturbing*...

no, it shifted to become something, that pretends to be art.

it didn't work.
 
SH4 looks standard SH style, which is not bad in itself, but maybe they might want to go a bit over the edge maybe and try something new?
You think so? This SH looks very, un-SH to me in some of these screens. It features bright, clear day scenes for once! :) I've heard the engine is now capable of rendering fog-less scenes with large distances. Also, note the new lighting effects, like those bright lights with blooming. It might be that those MGS-team collaboration rumors are not false after all, as MGS3 features simillar effects :p

Btw, the full name of the game is SH4-"The Room", and from what I've found out so far, it's based around the connection of the room where the main character is locked in, and the alternate world that is intersecting with that room. Sounds like a pretty creepy premise to me.

no, it shifted to become something, that pretends to be art.
I don't get it... You think SH2 and 3 tried to be 'art'? I don't see how. I don't even see the supposed 'shift' between the 1, 2 and 3. The series has always been about the 'tension horror' and psychologically disturbing, and it did a great job on that from the day one, IMO.
 
IMO, for SH, after the 2nd installment it seems to be shifting from "unique" psycho/horror game to "mainstream" monster-basher...

I suppose it did wonders for sales numbers, but I'm perhaps one of the few who weren't thrilled about it....

Speaking of which, horror-themed games seem to be doing very, very well in Europe. SH3 launched first in Europe, didn't it? Then Siren was announced for it while not for NA(yet). Now exclusive first coverage for SH4.
 
I don't get it... You think SH2 and 3 tried to be 'art'? I don't see how. I don't even see the supposed 'shift' between the 1, 2 and 3.

One was the created as an alternative to Biohazard at the time, shifting the focus from scaring the indivual and replaced it with some fredian pychoanalysis and horror homages.

Two dicarded what little pretensions of 'gameplay' was in 1, and brought the pychoanalysis to the surface (very nice imo).

3 while visually appealing, tried to reinsert the (faulty) play mechanics of the first title with some sort of closure, never really finding it's focus.


The series has always been about the 'tension horror' and psychologically disturbing, and it did a great job on that from the day one, IMO.

I fail to find the tension horror (well maybe a little in SH1 since you don't really know wtf is going on) that you speak of.


for comparison FF2 blends claustraphobia and the haunted house motif together very well (a little too much gloss for me) along with gameplay that is rather intense, and doesn't intrude too much on making progress.
 
I fail to find the tension horror (well maybe a little in SH1 since you don't really know wtf is going on) that you speak of.
There never was and never will be the game/movie that is scary or funny to everyone. Such thing does not exist... To me, it was almost difficult to play SH games (especially the last two). At times I felt like as if there was a weight pressing on my chest, that's how tense and bad I felt.
 
notAfanB,

It is still a kind of art, not pretending to be art. Only that it doesn't work for you.

I agree that SH3 is the weakest one of the series, SH2 has a pretty interesting story, background and atmosphere, everything in SH3 is too explicit and right on the face. Still couldn't get myself to finish SH.

Wish that SH4 brings back and enhance the good attributes of SH2, but from the pics, it seems to be pretty explicit again.
 
It is still a kind of art, not pretending to be art. Only that it doesn't work for you

fair enough, and it worked just fine for me btw.

Wish that SH4 brings back and enhance the good attributes of SH2, but from the pics, it seems to be pretty explicit again.

well it's not like they are mutually exclusive, heres hoping they evolving the body horror theme (taking influence from cronenberg maybe?) as well as examine the meaning of evil and sin a little more this time.
 
You guys do realize that different people find different things scary for different reasons and at different levels, right? I always found the Resident Evils rather laughable for anything but the combat, but plenty of people find them scary as well. (The occasional monster popping out of nowhere can be "surprising" but doesn't really classify as "scary" to me.) The SH's always had a broad, slow-moving story, many freakish environments (that fluctuated over time), and a cold, otherworldly approach that just seeps into your bones as you play. FF I found good as well, but in more of the "haunted house horror" style (I haven't played #2 yet to know how it goes), and very well-developed cinematically. I haven't played all the Clock Towers yet, but running from a psychological-horror standpoint appeals from a different angle. Eternal Darkness was less "scary" but has a broader scope of challenges, some "funny" factor in it which still fitting (I kept myself insane a lot just to watch the madness effects ;) ), and from a story standpoint was more clever, well-built, and interesting than others due to its many facets you played through instead of just "learning about."

It drives me utterly fuqing bonkers when people sit around and gripe about a game because... well... it's "different" than what they want or how they want to be scared. I shrug off Resident Evil (and usually play them anyway), but I certainly don't think it flawer or Capcom foolish or hope for big, core changes just to make it appeal to ME, since it seems to appeal to many, MANY people in its own style. (I do hope they make another Dead Aim, though, because that was a lot of fun! :) ) I'd rather see all the brands strive to be unique and push for "more" in new directions--not just in the directions I want.
 
nice post

oh and..

I haven't played all the Clock Towers yet, but running from a psychological-horror standpoint appeals from a different angle.

I can't recommend Clock Tower 3 enough, despite it's flaws (repetition) it offeres something rather different from the norm. Give it a shot.
 
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