More details on the PS3's complexilty and difficulty

Discussion in 'Console Technology' started by Spidermate, Mar 10, 2005.

  1. Spidermate

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    It's no XNA, but it definitely gets the job done.
     
  2. j^aws

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    I don't know why you're bringing XNA into this article. XNA is a collection of tools and API's packaged under a marketing brand name. What's mentioned above are random references to developing. We haven't yet seen Sony show their hands on their 'packaged' equivalent for developing on PS3/CELL.
     
  3. Shifty Geezer

    Shifty Geezer uber-Troll!
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    Except for OpenGL ES vs. Direct3D, and presumably as this ties in with other information, other 'Open' systems for IO and sound. As for tools I'm guessing Sony are leaving that for the content creators and middle-men, working with them on concepts like Collada. I don't think there'll be a Sony brand development package like XNA, but the same basic tools and APIs are there.
     
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