Ailuros said:
gordon said:
I do own a 21" CRT and you don't actually need much of antialiasing in that case since the monitor is doing some sort of "upsampling" by itself.
The manufacturer lists only the horizontal dot pitch, but I'm guessing that the vertical dot pitch must be at 0.25.
355mm/0.25 = 1420
In other words even 1920*1440 is already "stretched" for such a monitor. Even with a 340MHz video bandwidth it yields only a 75Hz refresh rate, which is perfectly tolerable on one side, the viewable space is just too small for such a resolution. You can read any form of text or handle 2D flawlessly up to 1600*1200, above that: guess again.
Yes current 256MB high end cards can handle under most occassions 2xMSAA in 2048, but performance still is way behind what I'd consider playable.
Now I personally had the impression that CRTs are a dying breed (and along some people with similar preferences to me). I do hope that you don't mean purely hypothetical TFT/LCDs with a 2048 native resolution on the other hand.
I think you're measurements are off there with respect to the vertical length and dot pitch of your monitor (or you have one very oddly shaped and spec'd 21" monitor). Either way bringing this back to my point, R420 = still slow at extreme resolutions in the more stressing games. R520 = hopefully must faster at extreme resolutions and could make gaming at them more feasible in these games.
I blame it on the typo-devil; it's actually 305mm which makes the result of any possible calculation even worse.
http://monitor.samsung.de/article.asp?artid=869FFA74-D1F0-4522-B5CD-9B608B834905&show=specs
Eizo has CRTs under the discontinued section for the record:
http://www.eizo.com/support/discontinued/crt/t966.asp
Yes bringing it back to the point, real time experience would show you that a 21" monitor is in no way adequate for optimal output. The difference can be seen in real time. In order for such a resolution to make sense we need bigger display areas and video bandwidth on monitors, and for the time being I cannot see anything in sight when it comes to TFT/LCDs unless there is a sollution out there that costs as much as a small island.
Up to 1600 is perfectly enough IMHO; I'd rather have antialiasing algorithms with much higher sample densities than today, than resolutions scale endlessly, but that's just me.
16x AA is insane. 8x would be fine.
8x sparced MSAA would be wonderful; I wonder if upcoming sollutions will still only be capable of 2xAA per cycle.