R520 Running

hovz said:
when it comes down to it, i dont think r520 will be much faster than whats avalible today. im sure it will have more features that will be used in 2006, but i dont see it benefiting the end user much if they already have an r420.

You must have regurgitated that same insightful comment at least a dozen times in different threads recently. Take a breather - it's beyond stale. :rolleyes:
 
hovz said:
when it comes down to it, i dont think r520 will be much faster than whats avalible today. im sure it will have more features that will be used in 2006, but i dont see it benefiting the end user much if they already have an r420.

Surely, SM3.0 should become mainstream in 2005 and not 2006? Likewise, if it's faster and better than the R420(even doing SM2.0xx) then I'll certainly buy a R520. At 90nm the power consumption should also be lower and the heat less than what's been expelled by the R420 at the current moment.

US
 
Ailuros said:
gordon said:
I do own a 21" CRT and you don't actually need much of antialiasing in that case since the monitor is doing some sort of "upsampling" by itself.

The manufacturer lists only the horizontal dot pitch, but I'm guessing that the vertical dot pitch must be at 0.25.

355mm/0.25 = 1420

In other words even 1920*1440 is already "stretched" for such a monitor. Even with a 340MHz video bandwidth it yields only a 75Hz refresh rate, which is perfectly tolerable on one side, the viewable space is just too small for such a resolution. You can read any form of text or handle 2D flawlessly up to 1600*1200, above that: guess again.

Yes current 256MB high end cards can handle under most occassions 2xMSAA in 2048, but performance still is way behind what I'd consider playable.

Now I personally had the impression that CRTs are a dying breed (and along some people with similar preferences to me). I do hope that you don't mean purely hypothetical TFT/LCDs with a 2048 native resolution on the other hand.

I think you're measurements are off there with respect to the vertical length and dot pitch of your monitor (or you have one very oddly shaped and spec'd 21" monitor). Either way bringing this back to my point, R420 = still slow at extreme resolutions in the more stressing games. R520 = hopefully must faster at extreme resolutions and could make gaming at them more feasible in these games.
 
Not to mention that it *might* have an entirely new form of AA available.

(might becuae i am not sure if what ATi was working on will be included on this one or the next one. Odds are pretty good that its on this one)
 
Hellbinder said:
Not to mention that it *might* have an entirely new form of AA available.

(might becuae i am not sure if what ATi was working on will be included on this one or the next one. Odds are pretty good that its on this one)
When were they working on it? (Oh, and "HOWDY STRANGER!!!" :D )
 
digitalwanderer said:
Hellbinder said:
Not to mention that it *might* have an entirely new form of AA available.

(might becuae i am not sure if what ATi was working on will be included on this one or the next one. Odds are pretty good that its on this one)
When were they working on it? (Oh, and "HOWDY STRANGER!!!" :D )

what you mean when were they working.....

monday to friday 08.00-17.00 :rolleyes:
 
tEd said:
what you mean when were they working.....

monday to friday 08.00-17.00
:rolleyes:

I meant about what timeframe was it that HB was aware they were working on a new type of AA.... ;)

BTW-Hovz? You teh funnay!
rofl.gif
rofl.gif
rofl.gif
 
tEd said:
digitalwanderer said:
Hellbinder said:
Not to mention that it *might* have an entirely new form of AA available.

(might becuae i am not sure if what ATi was working on will be included on this one or the next one. Odds are pretty good that its on this one)
When were they working on it? (Oh, and "HOWDY STRANGER!!!" :D )

what you mean when were they working.....

monday to friday 08.00-17.00 :rolleyes:

LOL!!! :LOL:
 
i wouldn't mine a 8x fsaa added in even if its just thier standard fsaa . 8x fsaa with temporal aa on.... man that be nice
 
jvd said:
i wouldn't mine a 8x fsaa added in even if its just thier standard fsaa . 8x fsaa with temporal aa on.... man that be nice
TAA isn't good enough since you're required to to have your fps a min of 60fps right?
Some games(rpg and sims) a fps of 30 is smooth, so I'd rather have a regular 8X, or even 12X, why no 12X? Nvidia has 8X mixed mode, ati should one up them with 12X fsaa, for those who dont have high res monitors?
 
http://news.cens.com/php/getnews.php?file=/news/2004/12/28/20041228020.htm&daily=1

Taipei, Dec. 28, 2004 (CENS)--Graphics-chip suppler ATI Technologies Inc. recently announced it would introduce 90-nm graphics chips in mid-2005 and contract foundry giant Taiwan Semiconductor Manufacturing Co. (TSMC) to build the chips for it.

The chip the graphic-chip supplier is going to present is built on the Intel-dominated PCI Express format and has a code number 500. The chip, the company said, could boost animation efficiency by 200%. Although demands for PCI Express-compatible graphics chips have been weak so far this year, the demands, ATI executives noted, would go up quarter by quarter next year.
 
Mid-2005? That *could* (but not necessarily) start to look like schedule slippage from 2Q. Bear some watching. I mean May is mid-2005, but then late-July could also qualify as mid-2005. . .
 
radeonic2 said:
jvd said:
i wouldn't mine a 8x fsaa added in even if its just thier standard fsaa . 8x fsaa with temporal aa on.... man that be nice
TAA isn't good enough since you're required to to have your fps a min of 60fps right?
Some games(rpg and sims) a fps of 30 is smooth, so I'd rather have a regular 8X, or even 12X, why no 12X? Nvidia has 8X mixed mode, ati should one up them with 12X fsaa, for those who dont have high res monitors?

well with ta we already have a 12x mode .

It be 2x temporal = 4x standard
4x temporal = 8x standard
6x temporal - 12x standard

I wouldn't mind seeing in the r520
16x temporal = 8x standard

or wet dream here
24x temporal = 12x standard .

Of course we'd be able to use the standard mode .

I allways have temporal on , there is no reason not to have temporal on . It adjusts back to normal if u can sustain the refresh rate and changes back when u can again. Its nothing but a +
 
oh for the love of god, changing the sample pattern from frame to frame does not result in an effective doubling of the number of samples.
 
jvd said:
radeonic2 said:
jvd said:
i wouldn't mine a 8x fsaa added in even if its just thier standard fsaa . 8x fsaa with temporal aa on.... man that be nice
TAA isn't good enough since you're required to to have your fps a min of 60fps right?
Some games(rpg and sims) a fps of 30 is smooth, so I'd rather have a regular 8X, or even 12X, why no 12X? Nvidia has 8X mixed mode, ati should one up them with 12X fsaa, for those who dont have high res monitors?

well with ta we already have a 12x mode .

It be 2x temporal = 4x standard
4x temporal = 8x standard
6x temporal - 12x standard

I wouldn't mind seeing in the r520
16x temporal = 8x standard

or wet dream here
24x temporal = 12x standard .

Of course we'd be able to use the standard mode .

I allways have temporal on , there is no reason not to have temporal on . It adjusts back to normal if u can sustain the refresh rate and changes back when u can again. Its nothing but a +
TAA is more of a hack then anything, since it isn't 100% effective.
Screw TAA, gimmi 16X MSAA anyday over 12X taa, since assuming I could afford a card to be able do that, I'd have a monitor capable of atleast 1600x1200, and surely you can't expect the framerate to sustain 85fps in any recent game like HL2 at such a res.
I dont find having the "effective" FSAA halfing during slow downs a desireable effect.
 
T-AA is good, especially for as a basis things like (if you can guess which word comes next, you win a balloon) stochastic and things later on when we all have 200Hz refresh rates and more than enough GPU power to throw at it, but, right now, it's not that useful outside of certain cases.
 
It looks butt ugly sometimes, e.g. when using 4xT during movement that exposes the sub-optimality of each sampling pattern.
 
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