R480 - Can we expect SM3.0?

hovz, download the most recent high-res EQ2 trailer and see if that does not change your mind. It already looks much better than Doom3 IMHO - the screenshots really don't do justice to the game.

Unfortunately I never really liked EQ1 so I doubt I'll be subscribing, but if you're into waiting an hour to catch a boat ride to get across a lake the game looks lovely.
 
jvd looks ok, nothing that rly impresses me tho. half life 2 and far cry have better water. i fial to see how this game could be shader limited without sloppy programming. kind of like halo
 
hovz said:
jvd looks ok, nothing that rly impresses me tho. half life 2 and far cry have better water. i fial to see how this game could be shader limited without sloppy programming. kind of like halo

There are more sliders that you don't see. The game is not running full out in those videos .

Mostly because htey don't want to release slide shows.
 
well considering other titles look much better, and dont bring the xt pe to its knees id say its bad programming.
 
hovz said:
well considering other titles look much better, and dont bring the xt pe to its knees id say its bad programming.


or the fact that none of the other games your talking about will have 500-600 chars on screen at once
 
hovz said:
that wouldnt rly make it shader limited

that wasn't what i was pointing out. I was pointing out that games like half life 2 only hav ea few players to render at once. So of course they are allways going to look better.

Fps are allways at the front of graphics .


Anyway there are a ton of features in the game that give you the chance to set up special balances that will certianly make u shader limited
 
Heh EQ 2 will probably be one of the more advanced engines out there. It uses EBM, Pixel Shader 2.0/(I heard it may have 3.0) But calling the engine old or outdated just shows you havent been following the engine closely at all.
 
What with the X800XT PE being discontinued news? I am one of lots of people i'm sure who are on the look out for the extremely rare X800XT PE. And now it gets discontinued??

WTF??

Comeon ATI .. you supposed to be making yourselves proud. Now you gonna make me buy a 6800 series card although I really want to support you(tired of all the lies and sh*t from Nvidia).

US
 
Alstrong said:
If it's just memory bandwidth, could we see RAM sinks again to get higher clocks :?:
I don't think it's just memory bandwidth. It looks like R420 architecture is designed for high clocks while NV40's - for high efficiency. Much like P4 vs Athlon...
 
ChrisRay said:
Heh EQ 2 will probably be one of the more advanced engines out there. It uses EBM, Pixel Shader 2.0/(I heard it may have 3.0) But calling the engine old or outdated just shows you havent been following the engine closely at all.

tomb raider uses ps 2.0....so thats not rly a convincing arguement. and i never said the engine was out dated.

jvd said it was shader limited and every movie or screen ive seen of the game shows simple lighting, simple textures, and simple geometry. the water doesnt even look as good as older games, and that was the main thing jvd pointed out. therefore i said i fail to see how such an average looking game could be shader limited. and i doubt theres 500 models on screen that are over a few hundred polygons. but even if there are that doesnt count as a selling point for an advanced engine. because there snothign advanced about renderng lots of polygons. and if the engine is as advanced as you you say it is its just poor programming that it still looks dated.
 
It is a shader limited game Hovz, I find it amusing that you think it's so dated, When it clearly the best looking mmorpg to date, You're just being negative as usual hovz, But of course that comes no shock to me.
 
best looking mmorpg. key word mmorpg. they have never been known for their graphics. and this game doesnt change things. again i never said the engine was dated, i said it LOOKS dated. and an engine that is shader limited that looks to be using few if any shaders isnt a good thing.

halo is shader limited....and it doesn tlook good at all.
 
DegustatoR said:
I don't think it's just memory bandwidth. It looks like R420 architecture is designed for high clocks while NV40's - for high efficiency. Much like P4 vs Athlon...

I wouldn't agree with that. I mean, I do agree that Athlon is far more efficient than P4 per clock, but would not use such an analogy for nV4x/R4x0. Look at nV3x vs. R3x0, for example: nV3x had the higher clocks and a much higher transistor count, but at the same time had fewer pixel pipes and was less efficient per clock than R3x0 in many other ways besides. Most importantly there, the clock-rate distinction was mainly the result of the difference in manufacturing processes (.13 for nV3x and .15 for R3x0.)

I'd color the distinction this way: nV4x is in some respects top-heavy and over engineered, whereas R4x0 comparatively is lean and mean with a much more streamlined design. It's not necessarily because nV4x can do more work per clock that it's clock is lower than R4x0, but it's because the basic design is less efficient for the tasks at hand than you'll find in R4x0, and a lot of extraneous, less-efficient "clutter circuitry" balls up the works and creates yield problems and lower clocks and higher temps, etc., at the same time. The top-heaviness of nV40 is reminiscent of that found in nV3x, though presumably not as problematic in terms of general performance. But it's still top heavy, imo, compared to R4x0.

Also, these new high-end cards are so fast that they spend a lot of time waiting on the cpus in games like D3. Factor that in as well as specific engine-code & driver optimizations for specific "benchmark showpiece games," the various levels of cpu dependency in those games, and making generalizations like "nV4x clocks lower than R4x0 because it does more work per clock" are just not as accurate as they may at first appear. Just my opinion, of course...;)
 
so when can we expect the next gen of CPU's ? :D

(that will put the bottleneck on the GPU's for a change :p)
 
hovz said:
best looking mmorpg. key word mmorpg. they have never been known for their graphics. and this game doesnt change things. again i never said the engine was dated, i said it LOOKS dated. and an engine that is shader limited that looks to be using few if any shaders isnt a good thing.

halo is shader limited....and it doesn tlook good at all.

Untill u notice how many shaders it is actualy using .compared to half life 2 and doom3. You will see
 
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