R420 IQ Comparison

Discussion in 'Architecture and Products' started by Dave Baumann, May 19, 2004.

  1. crushinator

    Newcomer

    Joined:
    Oct 8, 2003
    Messages:
    20
    Likes Received:
    0
    Location:
    Hamburg, Germany
    There are differences. The txtures are sharper on R420, what should normaly cause less smoother transitions, which actually is not detectable by my eyes, and I guess, that's because the next level is sharper than on NV17 too. Some people might call it oversharpened. In that case, we should judge both filtering types seeing them in motion. Then, if you can't detect more aliasing than on NV17 yet, go and thank ATi for their optimisation. ;)
     
  2. Sworkhard

    Newcomer

    Joined:
    Jun 4, 2003
    Messages:
    74
    Likes Received:
    0
    We don't, but looking at the app name I would guess that this is not the case :|
     
  3. Sandman

    Newcomer

    Joined:
    Apr 18, 2004
    Messages:
    22
    Likes Received:
    0
    Location:
    Phoenix
    First off, thank you Dave for going out of your way to help us out. :)

    Second, I have to ask, given what we've seen so far, does this really matter? First, very few people are saying that they can even see a difference. Also, if the only way you can tell a difference is by switching back and forth between screenshots for a while and really concentrating on specific areas, then do you really think you'll ever notice anything in a game?

    Of course, the above statement assumes that no new screenshots or videos show real-life (in game) cases which show a noticable difference in IQ.
     
  4. Dave Baumann

    Dave Baumann Gamerscore Wh...
    Moderator Legend

    Joined:
    Jan 29, 2002
    Messages:
    14,090
    Likes Received:
    694
    Location:
    O Canada!
    Ummm, it does - thats kinda half of the point of the test app!
     
  5. Ruined

    Regular

    Joined:
    Sep 20, 2003
    Messages:
    317
    Likes Received:
    4
    Heh, well it will be interesting to see the results. Thanx for putting up all the A/Bs. I hope you enjoyed my fantastic circling job ;)
     
  6. Rugor

    Newcomer

    Joined:
    May 27, 2003
    Messages:
    221
    Likes Received:
    0
    Thanks Dave.

    It looks like ATI is to be commended.
     
  7. SsP45

    Newcomer

    Joined:
    Feb 28, 2003
    Messages:
    141
    Likes Received:
    3
    Location:
    Canada
    ATI's method does seem to work quite well. I can't tell the difference, and yet it gives a much smaller hit with AF than any other card.
    ________
    Vaporizer Guide
     
    #107 SsP45, May 20, 2004
    Last edited by a moderator: Mar 13, 2011
  8. Ostsol

    Veteran

    Joined:
    Nov 19, 2002
    Messages:
    1,765
    Likes Received:
    0
    Location:
    Edmonton, Alberta, Canada
    Anyone else think that a similar test and poll should be done for NVidia's trilinear optimizations?
     
  9. Bry

    Bry
    Newcomer

    Joined:
    Aug 29, 2003
    Messages:
    64
    Likes Received:
    0
    Thanks Dave for all thew work your doing to get to the bottom of this. You should have enough info for a fine article when this is all done. And I look forward to your conclusions :)

    As for that pic with the red circles. The R420 pic is definately shartper in those areas. The NV17 one is more blurry.
     
  10. karlotta

    karlotta pifft
    Veteran

    Joined:
    Jun 7, 2003
    Messages:
    1,292
    Likes Received:
    10
    Location:
    oregon
    good god NO, let the hacks a Xbits do it first, then we can fix it again
     
  11. Sphinx

    Newcomer

    Joined:
    May 18, 2004
    Messages:
    7
    Likes Received:
    0
    Location:
    Germany
    The Problem is wich some Users have you can not EAT it you can not Smell it and hardly not see or noticing it. It is like the TemporalAA wich pretend your eyes a better AA - How will Reviewers Bench it or compare it with the competition...
     
  12. digitalwanderer

    digitalwanderer Dangerously Mirthful
    Legend

    Joined:
    Feb 19, 2002
    Messages:
    18,992
    Likes Received:
    3,532
    Location:
    Winfield, IN USA
    Subjectively, the way it probably should be done now.

    It looks like it's about time for one of them pardigm shift-thingies to hit the graphic review world. 8)
     
  13. Ruined

    Regular

    Joined:
    Sep 20, 2003
    Messages:
    317
    Likes Received:
    4
    Nice to see I won't have to argue with you any more on that issue, dig ;)

    I guess I was "ahead of my time" last year :lol:
     
  14. digitalwanderer

    digitalwanderer Dangerously Mirthful
    Legend

    Joined:
    Feb 19, 2002
    Messages:
    18,992
    Likes Received:
    3,532
    Location:
    Winfield, IN USA
    Last year I could see a difference without having to look for it, this year I can't tell a visual difference to save me arse.

    Last year you were still wrong Ruined. :)
     
  15. Ruined

    Regular

    Joined:
    Sep 20, 2003
    Messages:
    317
    Likes Received:
    4
    But if you are saying things are now subjective, then I can't be wrong, can I? If you can't see it, I may be able to, or vice versa. If there is a paradigm shift and "apples to apples" and "mathematically equivalent" are no longer the words of the day, then what I said last year about whether or not you can actually personally notice the optimization in game or not is very much in accordance with what you are promoting now :)
     
  16. blackfish

    Newcomer

    Joined:
    May 17, 2004
    Messages:
    7
    Likes Received:
    0
  17. Ruined

    Regular

    Joined:
    Sep 20, 2003
    Messages:
    317
    Likes Received:
    4
    Well I don't think anyone has heard back from xbit, but people seem to be assuming the x800 grab was bilinear. Ironically, several people here and from nvnews stated they liked what we can assume to be the straight bilinear shot better than the brilinear and trilinear shots. So much for filtering :)
     
  18. crushinator

    Newcomer

    Joined:
    Oct 8, 2003
    Messages:
    20
    Likes Received:
    0
    Location:
    Hamburg, Germany
    I agree with both of your opinions. One of the hands says "If it's not noticable in games or in a realworld apps, it should be legit" and the other hand says "I personally notice that in X Y and Z" what IMHO means, that such optimisations should be adjustable by users themselves. It's all about subjective feeling/seeing what ever, isn't it?
     
  19. mozmo

    Newcomer

    Joined:
    Jul 19, 2002
    Messages:
    129
    Likes Received:
    0
    funny enough i couldn't find many in game comparison shots of nvidia's trilinear optimisations on a lot of sites, but i did find some from the hothardware review. http://www.hothardware.com/viewarticle.cfm?articleid=517&page=7

    Here they are.

    nv40 no AF
    [​IMG]
    nv40 16xAF trilinear ops off
    [​IMG]
    nv40 16xAF trilinear ops on
    [​IMG]


    R420 no AF
    [​IMG]
    R420 16 AF
    [​IMG]


    slight gamma differences aside between nv and ati, both of their optimised trilinear methods are to my eyes very good, ie i can't see any obvious mip transistions. True that nvidias method in colour mips falls down in quality and ATI's goes into full trilinear which we know isn't the case in game, so i guess in game both approaches are damn close in quality and probably should be benched and compared too. ie if ATI enable full trilinear, then that can be benched against nvidias full trilinear and then they can go head to head on their trilinear optimisations. I think that's fair.
     
  20. Althornin

    Althornin Senior Lurker
    Veteran

    Joined:
    Feb 6, 2002
    Messages:
    1,326
    Likes Received:
    5
    TO ALL THOSE WHO MADE NICE PICTURES WITH RED CIRCLES:

    YOU ARE BLIND.

    Load up the crompresonator and actually COMPARE the images.
    your circled areas are most assuredly not relevant. You are decieving yourselves.
     
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...