So did I. I decided mostly on brightness distribution. The A AF screenshot shows a /`-´\-shaped area that appears brighter than the rest (on my TFT with my gamma settings), which really can be disturbing.Quitch said:I thought B looked the best and A the worst.
wow, i must say i complete disagree.mjtdevries said:I found a large difference between the AF and non-AF images.
In the non-AF the A shot looked worst, with B and C being equal.
In the AF shot A still had worst IQ, but now C looked sharper then B but without showin mipmap bounderies. The result of that was that C had a bit more moire. I think that in a game C would give the best result.
DaveBaumann said:A = NV38
B = R360
C = R420
Incorrect. Moire is not seen in actual game screenshots. It is, however, an indication of texture aliasing, and this will show up readily in games in motion.Killer-Kris said:Now of course I do believe someone mentioned that moire is not seen in games and is actually an indication of sharper textures.
Have you used the card? Have you seen the card in use? Didn't think so. Maybe, just maybe, you should reserve judgement until you've actually seen the board.Chalnoth said:I also think that the additional moire in C's screenshot is an indication of extra texture aliasing. This means that when in motion, regular high-contrast textures will look worse with the R420's "brilinear" than they would with traditional trilinear.
crushinator said:Dave,
how about telling us which one's whose, please?
Doesn't matter. The things that lead to aliasing are quite simple, and therefore should be independent of the texture used (What I'm trying to say is, if filtering algorithm X produces more aliasing in a specific situation with a specific texture, then it will produce more aliasing in that situation with any texture).FUDie said:Have you used the card? Have you seen the card in use? Didn't think so. Maybe, just maybe, you should reserve judgement until you've actually seen the board.
Many people don't see texture aliasing anyway. I do, so it matters to me.Comparing results on the 9600 with ixbt's test program shows very little difference between "optimized" and "standart"(sic) trilinear. I'd go so far as to say no visible difference. In motion, I don't see any extra aliasing.