1080p60 is possible. In theory. Though things are not too clear about that. I'm not even sure there are any displays capable of 1080p60.phenix said:Sony says PS3 supports 1080p but what is it really? Is it 1080p24, 1080p25 or 1080p30. 24, 25, 30 being frames displayed per second.
AFAIK There is no such thing as 1080p60. Not at least in broadcasting world but it is possible in this case.
Any ideas?
McFly said:Your second and third sectence are incompatible.
If everything is internaly rendered at 1080p, than the UT2007 realtime demo was running at that res as well and if I remember correctly, they sayd it was running at 60Hz and it looked damn good.
Fredi
phenix said:I think the RSX will render at 1080p internally all the time, and scale down/apply AA depending on the need.
twisted-txb said:phenix said:I think the RSX will render at 1080p internally all the time, and scale down/apply AA depending on the need.
im not tech-head but i think its more of a "im as much HD-Era as you" move by Sony to MS.
just like the Xbox was able to render at 1080i, very few games will actually use it (and very few TVs for that matter).
720p is the new standard for next-gen consoles, other than that i feel like its more of a nice thing to write in your spec sheet that anything else.
That would probably mean all games have to run @ 30fps, not really likely. But as you said we don't know much yet.london-boy said:I'd assume they are using 1080p30. The games using that crazy res won't be running very fast anyway so i guess it's a safe assumption.
I think the RSX will render at 1080p internally all the time, and scale down/apply AA depending on the need.
NocturnDragon said:That would probably mean all games have to run @ 30fps, not really likely. But as you said we don't know much yet.london-boy said:I'd assume they are using 1080p30. The games using that crazy res won't be running very fast anyway so i guess it's a safe assumption.
I think the RSX will render at 1080p internally all the time, and scale down/apply AA depending on the need.
EDIT, sorry i didn't read the response to your message
VNZ said:They were pretty clear regarding framerate on the conference. Jen-Hsun Huang:
"Our goal with the PlayStation 3 graphics is overcome this fundamental limit and bring movie quality graphics at 60 frames per second"
Megadrive1988 said:the original public specification for Playstation3 called for
4000 x 2000 at upto 120 fps which is well beyond 1080p60
http://www.eetimes.com/story/OEG19991006S0040
phenix said:The banddwith requirement of these two standards would be virtually identical isn't it? Am I wrong?
Npl said:phenix said:The banddwith requirement of these two standards would be virtually identical isn't it? Am I wrong?
The bandwith is the same, the resolution aint - 1080i displays only even or odd lines - 540 at any time. At least thats how its done with regular PAL/NTSC Formats
Dr Evil said:This whole 1080p@60fps thing bothers me, because it seems that accurate information is hard to find, If display can show 1080p in progressive, why is it so hard to make it 60hz?, I mean my monitor can do it. do these same restrictions apply to tv's also, since I understood that these restrictions are mainly because of broadcasting limits?. Does tv's, or projectors have some sort of bandwith limits. I do understand that when I up the resolution on my pc the refresh rate drops, but I think that making a display that is cabable of showing 1080p at 60hz is not very hard.
Dr Evil said:This whole 1080p@60fps thing bothers me, because it seems that accurate information is hard to find, If display can show 1080p in progressive, why is it so hard to make it 60hz?, I mean my monitor can do it. do these same restrictions apply to tv's also, since I understood that these restrictions are mainly because of broadcasting limits?. Does tv's, or projectors have some sort of bandwith limits. I do understand that when I up the resolution on my pc the refresh rate drops, but I think that making a display that is cabable of showing 1080p at 60hz is not very hard.