Been struggling with this also. It's soooooooo much money. I also have a CIB model 1 Sega CD that I think my kids are going to ruin the box any day now. I should let it go, but.... My precious. YoU CainTz Haz ItZzz.... We ShoUld Keeeeeeeep iT!I'm debating selling my copy of Panzer Dragoon Saga. It fetches a pretty penny and I'll likely never revisit it, but nostalgia is a tough beast sometimes....
I'm debating selling my copy of Panzer Dragoon Saga. It fetches a pretty penny and I'll likely never revisit it, but nostalgia is a tough beast sometimes....
Saturn had a DSP for some extra math, they are probably just adding the capabilities of the DSP plus the two SH2s, which isn't exactly how stuff like that really works.I have some questions about specs from link I shared above.
Geometry Transformations. Saturn is very close to N64. How? As I know Transformations is done on CPU, but N64 CPU is far more fast and advanced than two Saturn CPUs.
The 99% of the specs listed on Sega Retro are BS. Someone went around and cherry picked stuff from different sources to try to come up with the most impressive sounding stuff, without regard for whether or not it's right.I have some questions about specs from link I shared above.
Geometry Transformations. Saturn is very close to N64. How? As I know Transformations is done on CPU, but N64 CPU is far more fast and advanced than two Saturn CPUs.
PAL or US?I'm debating selling my copy of Panzer Dragoon Saga. It fetches a pretty penny and I'll likely never revisit it, but nostalgia is a tough beast sometimes....
PAL or US?
Yes its worth a lot. And I wish I had the cash to buy itis it worth any money ? I have a US copy. One of my fav games on the saturn.
Couple a bucksis it worth any money ? I have a US copy. One of my fav games on the saturn.
lol your pulling my leg
So you say what specs in that exactly list are not true? For Saturn or for all consoles?The 99% of the specs listed on Sega Retro are BS. Someone went around and cherry picked stuff from different sources to try to come up with the most impressive sounding stuff, without regard for whether or not it's right.
Interesting comparison table.
https://segaretro.org/Sega_Saturn/Hardware_comparison
Maybe 99% wrong is a bit of an exaggeration, but every system there has similar problems.So you say what specs in that exactly list are not true? For Saturn or for all consoles?
The 99% of the specs listed on Sega Retro are BS. Someone went around and cherry picked stuff from different sources to try to come up with the most impressive sounding stuff, without regard for whether or not it's right.
Like with the Dreamcast, the wiki claims that it supports hardware multitexturing. It does not. The funny part is that the source listed for the DC's hardware multitexturing capability flat out states that the DC doesn't have multitexturing hardware. It also says that the Naomi's GPU is twice as powerful as the Dreamcast, then copies and paste's the DC's description with all the numbers doubled. It doesn't, it has the same GPU as the Dreamcast, just with double the RAM. You can verify this by just LOOKING at the games, that kind of difference would be incredibly obvious, And the whole point of the Naomi was that it was cheap, using the economies of scale that come from using mass produced home hardware. Having a custom GPU defeats the purpose.
Beyond all of that, I think just having more RAM can help games start faster, assuming the right assets are cached already. In an arcade, people pay money and want to play now, so sitting through a 30 second loading screen isn't really viable. From an arcade operators perspective (a job I used to have), you basically want your games to offer 2-5 minutes of gameplay per credit to maximize income. If you are adding 30 seconds to each credit for loading, that's eating into your income.Speaking of the Naomi having twice the RAM... I've seen this in a couple of instances where the arcade variant of hardware has more memory than the home version (i.e. Namco System 11 has 2MB VRAM to the Playstation's 1MB). Is there a specific reason for beefing up the arcade memory, or does it just make development easier on the get-go. Are there examples of Naomi games that have better textures/assets over the Dreamcast conversion?
Beyond all of that, I think just having more RAM can help games start faster, assuming the right assets are cached already. In an arcade, people pay money and want to play now, so sitting through a 30 second loading screen isn't really viable. From an arcade operators perspective (a job I used to have), you basically want your games to offer 2-5 minutes of gameplay per credit to maximize income. If you are adding 30 seconds to each credit for loading, that's eating into your income.