BLUE SHADOWS!!!!!!IThere was a general paranoia by Sega fans that the Saturn was suffering from a general smear campaign from the press (also claiming that it was due to Sony paying the media for it) and the Saturn Magazines were telling the real picture. It was the opposite. The Saturn Magazines were trying to paint reality differently. They were reporting Saturn's shipped numbers in Japan as proof of Saturn's superiority in the region (consoles were sitting on the shelves but not selling to consumers) and hyping Saturn games that rarely delivered.
Please, Aku. No need to ride to the defense of your favorite console like a knight champion of old. It's just a hunk of plastic.
Also, enough with the self-martyrization, alright? Saturn ultimately did fail because it was overly expensive to build (and thus sell), whilst underperforming* versus the cheaper PS. There's absolutely no disputing that; demonizing "western media" (lol!) changes nothing, because this is a well-established fact easily backed up by other facts.
*Both in raw hardware power and ease for programmers to tap said power.
I blame the Saturn magazines and die hard fans. Fighter's megamix was great but still not comparable with the best PS1 fighting games visually.
The general atmosphere was the same as everywhere else. There was a general paranoia by Sega fans that the Saturn was suffering from a general smear campaign from the press (also claiming that it was due to Sony paying the media for it) and the Saturn Magazines were telling the real picture. It was the opposite. The Saturn Magazines were trying to paint reality differently. They were reporting Saturn's shipped numbers in Japan as proof of Saturn's superiority in the region (consoles were sitting on the shelves but not selling to consumers) and hyping Saturn games that rarely delivered. The rest of the gamer community was underwhelmed by the Saturn's lackluster library.
I wasnt talking about gameplay. But since you mention it I have to agree that the VF series was underestimated. It was designed around flow and it was unorthodox compared to what people have been used to. Using guard with kick, or GPK to perform special moves also felt strange.The PPK was how I experienced VF when I played it for the first time too. I was young and I couldnt understand the depth of fighting games so I didnt get the logic of VF back then. Tekken made more sense for beginners. MK sucked but also made more sense because it was very similar to what people were experiencing in the past. Special moves were performed the old traditional way.
It is kind of expected. Playstation was more successful, had an arcade perfect version of Tekken 1 and 2, and it was easier to get into. Whereas Tekken and VF started with similar level of realism and depth, VF3 went deeper and more complex gameplay, whereas Tekken 3 became more direct and over the top. With more console popularity and easier to grasp gameplay, it was expected that Tekken would surpass VF. Saturn's userbase was tiny, VF3 wasnt as good on the DC and the DC died fast. Even when 4 was released on the PS2 it was too late and still unorthodox (althought underestimated) to most people
Virtua Fighter is today the deepest, most complex, and most balanced fighting game in my book despite its low popularity
BLUE SHADOWS!!!!!!
Seriously, though, at launch I think the coverage of Saturn games was pretty negative, despite the fact that I think launch games were probably closer to parity with PSX, as a whole, than the rest of the generation. There are a few stand out titles later on, of course, but I don't agree that Ridge Racer was much better than Daytona. Toshinden was probably the stand out title, graphically, on PS1, especially when compared to VF1. Maybe my Sega bias gets in the way there, and maybe because Toshinden is less fun for me than VF, but I've always given Virtua Fighter a pass here because it follows the flat polygon art style from the arcade. I've also found it to be less glitchy than people proclaim it to be, where you only really see polygons disappearing during replays. But whatever. Most of the other launch games for PSx and Saturn don't really fall into the same genres and are harder to compare. At launch nothing I saw had me worried that Saturn would be in any way technically deficient compared to PSx, and in fact after playing some of the game on Saturn I regretted choosing Playstation as my 32 bit system. A few months later my PSx only worked when it was upside down and I decided to jump ship and picked up a Saturn, and the rest is history.
Anyway, I do think the press started out with a negative slant towards Saturn, and I also think that when the later games started really showing the capabilities of PSx they really piled on Sega. I mean, it doesn't even have blue shadows!!
Also, add my votes to a Jaguar and 3DO discussion.
If you are comparing arcade versions Daytona was awesome. But no, the Saturn version was a bad port which didnt stand out as much as it should. The graphics were hugely downgraded and the framerate was horrendous and that had a huge impact on gameplay.. PS1's ridge racer port looked and played better than Daytona. Framerates were more consistent and visuals were much cleaner.BLUE SHADOWS!!!!!!
Seriously, though, at launch I think the coverage of Saturn games was pretty negative, despite the fact that I think launch games were probably closer to parity with PSX, as a whole, than the rest of the generation. There are a few stand out titles later on, of course, but I don't agree that Ridge Racer was much better than Daytona. Toshinden was probably the stand out title, graphically, on PS1, especially when compared to VF1. Maybe my Sega bias gets in the way there, and maybe because Toshinden is less fun for me than VF, but I've always given Virtua Fighter a pass here because it follows the flat polygon art style from the arcade. I've also found it to be less glitchy than people proclaim it to be, where you only really see polygons disappearing during replays. But whatever. Most of the other launch games for PSx and Saturn don't really fall into the same genres and are harder to compare. At launch nothing I saw had me worried that Saturn would be in any way technically deficient compared to PSx, and in fact after playing some of the game on Saturn I regretted choosing Playstation as my 32 bit system. A few months later my PSx only worked when it was upside down and I decided to jump ship and picked up a Saturn, and the rest is history.
Anyway, I do think the press started out with a negative slant towards Saturn, and I also think that when the later games started really showing the capabilities of PSx they really piled on Sega. I mean, it doesn't even have blue shadows!!
Also, add my votes to a Jaguar and 3DO discussion.
PS1 had fighting games running with lighting effects and 60fps when Megamix was released and ran at 30fps.Again when comparing between both systems neither Namco nor Sega try to blatantly copy each other however if you were a veteran Tekken 1,2,3 player then Fighters Megamix with it's "Tekken like stages" and it's own lighting effects can be compared to something nearly there but still different.
I have no idea what that means. The fact is I am not going to use Nintendo Power or Playstation magazines to claim the N64's or Playstation's superiority, but the Sega die hard fans are using the Official and Unofficial magazine claims to this day. Edit: And to be honest I had a lot of Playstation magazines back in the day and they rarely spoke about the DC's launch nor do I remember outlandish claims against it. Perhaps there were some, but too few to even remember.Fan accusations against media back then depends in what the arguments were...
Remember "Rise of the Robots"? Ever hear of "My Per Rock"?
I'm sure the same equal argument could be made if you read Nintendo Power...or if you read PlayStation Official and Unofficial magazines during Dreamcast launch...
First of all I didnt talk about Tekken being a better game nor claimed it sold more because it was better. And I would disagree that Tekken had shallow gameplay.Remember "Rise of the Robots"? I recently read that game sold over a million copies... I remember that game being everywhere...
Pretty graphics do not make shallow or cheap gameplay enjoyable.
Tekken was actually developed by a couple of former Sega Virtua Fighter 1 devs hired by Namco.
Tekken 1, despite pretty looks did suffer from shallow and cheap gameplay which got slightly fixed in Tekken 2 and Tekken 3 was finally when the gameplay was proper.
You think the operators are to blame now too? Prices depended on the rent cost of the arcade machine too. Operators had no reason to deliberately "sabotage" Sega fighting games with higher prices. SFII was a very old arcade game. Rent would have been lower.Besides a lack of reprint strategy guides in North America, Virtua Fighter 2 was $1.00 a play...I believe Tekken was $0.50 depending as it was also up to the operator to set coin cost. SFII variants were mostly $0.25 despite easily found veteran players... I could be wrong of course.
King of Fighter's and Fatal Fury never picked up well against Street Fighter in the west either. Again it is most likely due to Street Fighter seeing its way into more home conversions than SNK games ever did in the west. Similarly as I said earlier, Tekken was popularized by a more successful home console. Japanese were traditionally visiting the arcades more than gamers in the west.Tekken had pull back for block (likeness to SFII) and back then the argument was that having a block button was stupid... (yet forgiven in Mortal Kombat)
Cultural differences then were still that Virtua Fighter 2 was an Arcade phenomenon while the west was crickets... King of Fighters and Fatal Fury were also rans in the west unless you knew how to play and played advanced players in arcades...
Tekken 1 was also System 11 and even if it wasnt it is closer to the arcade version than Sega fighting game's were on the Saturn.Tekken 1 had the illusion of looking arcade perfect but it wasn't because the arcade hardware was not PlayStation based. Tekken 2, Soul Edge etc used System 11.
When did we argue about VF3?Arguing about Virtua Fighter 3 on beyond3d...would quickly favor Virtua Fighter 3 leaving Tekken 3 in the dumpster of obsolescence.
Virtua Fighter 3 Arcade Model 3 has far too much of a great balance however arguing the gameplay which was refined but (like Tekken 4) ruined somewhat by calling multi level fighting gameplay as cheap-prone.
They didnt simply stop. It was the plan from the beginning to have an arcade board based on PS1 hardware. Regardless Namco did have more advanced arcade boards which I am not sure if they were developed with Sony. Ridge Racer and Time Crisis wer System 22 for example, Soul Calibur and Tekken 3 were system 12.I noticed back then that Namco and Sony simply stopped trying to spend money on new arcade hardware and used System 11 as a gateway to multiplying the library of arcade perfect ports to PlayStation.
That is probably a huge problem with how Sega handled the ST-V Arcade hardware board which did have a lot of games developed however Sega's teams focused on Model 3 and Model 2 more as their culture was that they didn't worry about home ports as much.
Technical marvel on the arcades and a mess on the Saturn.Having said that Die Hard Arcade was a hit in North America and was good looking and fun game...surely if it was made on PlayStation (which such a thing wasn't nearly duplicated) then it would have been a cover story classic and praised in bliss.
Die Hard Arcade aka Dynamite Deka was a technical marvel...
I can't say I agree. My history is one where I started with a PS1 and Ridge Racer, and later got a Saturn and Daytona. PS1 Ridge Racer was fine for what it was, and I'll agree that it ran smoother, but it isn't worlds apart like many reviews make them out to be. Also, I don't think Ridge Racer really looks much better. The beginner track is pretty no frills with lots of pop in, but the advanced and expert tracks were more complex. Still lots of pop in, but they had a lot more going on. I'm not saying Daytona looked better, I'm saying if RR is a 10 out of 10 visually for launch day racing games of that gen, Daytona's still an 8.5, maybe even a 9. Still a huge leap from the 16bit 3d racers, and while overall RR has less pop in, it still has flickering gaps between polygons, more texture warping, and has less detailed cars (No damage, wheels that spin but don't turn, no sparks when you hit things, etc). It's not that I don't think Ridge Racer looks cleaner or has a worse frame rate, it's just that I don't think it's as big of a gulf as many people have made it out to be. I also think that Daytona is a better game, so I can't agree that RR played better. Even with it's low frame rate it feels like you are driving faster. And it has more tracks and the better soundtrack. Although, you can play the Daytona soundtrack while playing Ridge Racer, so I guess there is that.If you are comparing arcade versions Daytona was awesome. But no, the Saturn version was a bad port which didnt stand out as much as it should. The graphics were hugely downgraded and the framerate was horrendous and that had a huge impact on gameplay.. PS1's ridge racer port looked and played better than Daytona. Framerates were more consistent and visuals were much cleaner.
Not sure how I missed this, but Die Hard Arcade ran on STV-Titan hardware in the arcade. It's pretty much Saturn hardware. I'm not sure I would call Die Hard Arcade a technical marvel in the arcade, but the Saturn port was virtually identical, aside from the added load times. The arcade used carts while the Saturn version is CD, obviously. The only time the loading really gets in the way is the cinematics, because they are realtime and they load between camera angles. It's still a fun game and one of my favorite 3d beat em ups from that era. It limited itself to left and right attacks like a 2d brawler unlike games like Fighting Force, and I think that helped to keep the impact detection a little more consistent.Technical marvel on the arcades and a mess on the Saturn.
I also find your "if it was released on Playstation" argument ridiculous.
We saw many Sega games released on PS2 after the DC died. Did they get huge praise? No.
Actually it was the opposite. The perceived splendor of many DC games was diminished once they were compared directly with other similar PS2 games.
Dead or Alive which was a huge thing on the Saturn was released on the PS1. Did it get huge praise? No
The same would have counted for Die Hard.
Also, how did we have a 10 page discussion about the technical merits and shortcoming of the Sega Saturn and not mention AMOK. There aren't any PS1 or N64 games that use voxels to my knowledge, and thinking more about how Saturn composes a scene, they must all be rendered by VDP1, right? That means AMOK is a game with very little VDP2 special sauce, yet it's smooth running game that's pretty for it's time. Also, it explains away it's draw distance by being in a post apoc setting with some missions underwater.
I played both the Arcade and the Saturn version and finished it on both. Perhaps either I dont remember well or perhaps the Saturn version was sluggish because it could have been the PAL version. My memory remembers the arcade version running smoother and at higher resolution. I doubt people would have cared much if it was released on the PS1, arcade perfect or not.Not sure how I missed this, but Die Hard Arcade ran on STV-Titan hardware in the arcade. It's pretty much Saturn hardware. I'm not sure I would call Die Hard Arcade a technical marvel in the arcade, but the Saturn port was virtually identical, aside from the added load times. The arcade used carts while the Saturn version is CD, obviously. The only time the loading really gets in the way is the cinematics, because they are realtime and they load between camera angles. It's still a fun game and one of my favorite 3d beat em ups from that era. It limited itself to left and right attacks like a 2d brawler unlike games like Fighting Force, and I think that helped to keep the impact detection a little more consistent.
Yes they did look worse in many cases but not significantly.to be a game breaker and the gameplay was intact. Even if they were identical I doubt it would have made much of a difference.Regarding many Dreamcast games on PS2... Many of those actually look worse. Ecco, Crazy Taxi, 18 Wheeler, and Headhunter all look worse on PS2 than Dreamcast, anyway. If I had to guess why, it's because whoever did the ports (Acclaim?) just resized the textures to fit in the embedded memory on PS2, including a drop in color depth. I'm quite sure most of them used field based rendering as well, as opposed to the progressive scan available on DC. Also, no AA and worse filtering on PS2. I think they all use bilinear without mipmaps, by the looks of it. So you get a noisier image with more jaggies and less detailed textures. I won't say all of those games were better games or more fun than other games released on PS2, but the actual versions that appeared on the platform were weaker representations of their Dreamcast counterparts.
Well the Playstation on the other hand had a ton of fighting games. DoA's gameplay played like VF2 mostly plus the explosive zones. It was outdated by the time it was released on Playstation, not that Playstation owners would have cared much if it was released earlier and accurate to the arcade version. And with games like Tekken 3 and Soul Edge? Who cared?Dead or Alive is a weird one because the Playstation version got very little press, and it's really a much different game than the Model 2 arcade or Saturn version. They use a completely different art style, different stages and the PS1 version added lighting that really changed the aesthetic of the game. I think the main reasons the Saturn version gets any press is because it wasn't released in the west, it was released in Japan around the time the Saturn was fizzling out in the west, and it was a pretty accurate port from the arcade, all things considered. Also, a lot of western press had taken to previewing games from japan around that time, especially for the Saturn. I think I still have a few CDs from Next Generation that have quicktime videos of Dead or Alive on them. Plus, it's very Virtua Fighter like in it's control scheme, so it instantly appeals to Saturn owners.
I agree and I think the problem is that Sega relied way too much on arcade style games whereas Sony had its arcade game selection plus games with larger scope. The library appeared more complete on the PS1. For every arcade game the Saturn had, the PS1 had a game to compete with plus more.Also, I think a lot of the arguments about Saturn or Dreamcast games being better has to do with demographics. I think a lot of people, like myself, who were pleased overall with the Saturn's library were people looking for arcade style games at home. If you look at most Saturn top 10 lists, you'll find more arcade ports or arcade style action games like Panzer Dragoon, while PS1 lists are filled with games like Final Fantasy, Metal Gear, Castlevania and Tony Hawk, not to mention all of the other RPGs. What I'm saying is that the idea that Sega fans think Daytona USA is a great game and valuable to the Saturn's library is right in line with the demographic for the console. But I've never met a PS1 enthusiast who LOVES Burning Road, a game that so badly wants to be Daytona they even copied the draw in. Why would they? They spend all of their time trying to get licenses in Gran Turismo.
That's probably true, but I don't think the average PS1 owner really cares about beat em ups. What were the best beat em ups on the system? 2 Fighting Force games and Gekido? Saturn had Die Hard Arcade, Dungeons and Dragons, and Guardian Heroes.I played both the Arcade and the Saturn version and finished it on both. Perhaps either I dont remember well or perhaps the Saturn version was sluggish because it could have been the PAL version. My memory remembers the arcade version running smoother and at higher resolution. I doubt people would have cared much if it was released on the PS1, arcade perfect or not.
I hope so, it was out twice as long and has 4 times as many games released on it.The Top 10 list on the Saturn saw less rotation than the PS1 Top 10 list.
I guess that's a chicken and egg question. But I know that my personal experience with Saturn was very much one of wanting to replicate the arcade experience in my home, and part of the reason why I preferred Saturn to PSx. It wasn't even all just based on the library. To talk about Virtua Cop, I bought guns to play Virtua Cop and they worked with Virtua Cop 2, House of the Dead, Maximum Force, Area 51... Basically every game you would imagine they would work with except for Revolution X (no lightgun support in that game). On Playstation, I had a Guncon for Point Blank and Time Crisis and had disappointment when I tried to play Area 51 with it.For example Sega Rally was the best 3D racing ever on the Saturn. And it was an old game. Whereas on the PS1, the best racing game was sometimes Ridge Racer ( 4 games), sometimes Wipeout (3 games), sometimes Gran Turismo (2 games), sometimes Colin Mc Rae etc.
Whereas Virtua Cop was a top franchise for the Saturn, on the PS1 Time Crisis was one ok option.
If the PS1 was stuck with the same arcade games and not much in terms of other experiences people would have remembered the arcade games more.
But the Saturn owner DID wish for bigger games. This is why Nights, Burning Rangers, Panzer Dragoon Saga, Deep Fear, Resident Evil were delightful announcements.
If you are comparing arcade versions Daytona was awesome. But no, the Saturn version was a bad port which didnt stand out as much as it should. The graphics were hugely downgraded and the framerate was horrendous and that had a huge impact on gameplay.. PS1's ridge racer port looked and played better than Daytona. Framerates were more consistent and visuals were much cleaner.
Yes I agree that Toshinden was more impressive and back then, the young inexperienced gamer in me, liked it more than Tekken or Virtua Fighter. Toshinden and Wipeout were my first Playstation games. Toshinden was a technical showcase with 3D environments and the ability to sidestep made it appear like a true generational leap in 3D. But ultimately both Tekken and VF were better games in terms of gameplay.
Toshinden on the Saturn wasnt as good btw. The final boss stage which was jaw dropping on the PS1 was downgraded severely on the Saturn because of the polygons and the heavy use of transparencies. The same counts also for the rest of the game. The 3D backdrops on the PS1 were replaced with 2D on the Saturn
It was not a good conversion.
The Saturn had 2 franchises that I wished I had when I bought a PS1. Sega Rally and Panzer Dragoon. Then along came Nights into Dreams. But thats it for me
I have no idea what that means. The fact is I am not going to use Nintendo Power or Playstation magazines to claim the N64's or Playstation's superiority, but the Sega die hard fans are using the Official and Unofficial magazine claims to this day. Edit: And to be honest I had a lot of Playstation magazines back in the day and they rarely spoke about the DC's launch nor do I remember outlandish claims against it. Perhaps there were some, but too few to even remember.
Again this idea that everyone was against Sega and had the need to do a smear campaign, which ultimately resulted to Sega's demise is outright ridiculous.
You think the operators are to blame now too? Prices depended on the rent cost of the arcade machine too. Operators had no reason to deliberately "sabotage" Sega fighting games with higher prices. SFII was a very old arcade game. Rent would have been lower.
I also find your "if it was released on Playstation" argument ridiculous.
We saw many Sega games released on PS2 after the DC died. Did they get huge praise? No.
People don't just go and say "Daytona USA looked bad "a magazine said Saturn is hard to dev for" or "3d titles are the only software worth paying $50-plus USD.
I never read a print magazine comparison between these two games. This is purely my own opinion.This makes me wonder if you played those games back then on each system and immediately faulted framerates and pop up clipping.
The Ridge Racer PSX versus Daytona USA Saturn 1995 is mostly a print magazine comparison...the scores and reviews are interesting of the time as they didn't seem too bothered only in making the comparisons.
Never said it was unplayablePlaying Daytona USA after Ridge Racer and getting over the image and framerates...I didn't find an "unplayable" game...ended up finding a different racer with deeper gameplay mechanics and different race tracks!!
What do you mean a bit more playable? Soul Edge was one of the best weapons based fighting games if not the best at the time. Please stop with the hyperbole fanboyism.After extensive gameplay sessions...and versus matches on all three...(yeah I got Toshinden as my second game a week later... speaking U.S. here as Tekken 1 came later) you start to notice that gameplay mechanics make the game more memorable than flashy looks not even SoulBlade held up as Soul Calibur is what really became a bit more playable.
That's why even Virtua Fighter 1 outplays even Tekken 1 with "dial a combos" and cheap ground hits the latter of which was taken out in Tekken 2.
What Tekken 1 did have was the illusion of more characters and endings as well as the alternate Arcade bosses but the game doesn't hold up...
Toshinden was more impressive than Tekken and VF when it was released.If you played Virtua Fighter 1, Remix or VF2 then Toshinden Saturn wouldn't be an issue... as it wasn't as impressive as those...but was actually more re-playable as a fighting game.
No they werent different games.Fans may have assumed Toshinden was a conversion...but they were different games with Saturn being a bit more playable in gameplay...also ultimately no matter how pretty the 3d backgrounds looked...they detractdetracted from the gameplay just like SoulBlade.
??So Halo series and Gears of War have to also be on PlayStation? I don't know what you're implying.
Oh please......The ugly truth about Tekken is it took until Tekken 3 to finally be truly technically impressive...but even lighting doesn't make that gen game a superior long term technology experience...Tekken 2 was more blocky than JVC Center Ring Boxing...just Tekken 2 had textures on non animated faces, and hands and stiff movement compared to Virtua Fighter 2.
Not the magazine argument again. I dont argue platform superiority based on magazines. I argue platdorm superiority based on games and personal experienceI'm in the U.S....we had no official Sega print magazine or even anything that was properly organized...
You are arguing platform superiority based on magazines, I am not...I am stating how information was only found in multi system magazines which tended to as they say...cater to whoever is paying for ads...use and repeat old misquotes...etc...there is a marketing war with every system generation.
People don't just go and say "Daytona USA looked bad "a magazine said Saturn is hard to dev for" or "3d titles are the only software worth paying $50-plus USD.
Sorry but I must have missed that issue. I remember experiencing and loving SF 2 before the release of the Saturn and the Playstation. I also remember the SF EX franchise getting less praise than the SF Alpha series or SF3 despite being released exclusively on the more popular PlaystationA lot of those ideologies were at times pushed in print magazines which kept implying Street Fighter II should have gone polygon yesterday...yet those games...who revisits/prefers them over the 2d alpha/zero ports?
Yet the N64 had a very low market share. And come on. It had some pretty good games too. Super Mario was a smooth experience for its time.Nintendo had a faithful fan following back then...it wasn't just "oh no...no Final Fantasy VII...so I'm not buying N64 because Super Mario 64 doesn't run at 30fps" and I'm not talking about stupid consumers... products sell on marketing and brand loyalty...not just price.
I have no idea what you are talking about.You are stating this to ridicule my statements... like I said...the print magazines started to make a big deal out of a sentence a Sega developer made...yet the same year that issue was addressed and apparently resolved was followed by more print magazines copy pasting and the same magazine nearly forgetting the issue was addressed in subsequent issues.
Can you debunk that there wasn't some hugely biased western print gamer media back then?... I wasn't the one who linked the blue shadows...you should read all of that...as they are scans from the dead magazines.
I could mention it plays a factor...but SoA, 32X and Bernie Stolar made the bigger PR problem...
Sega wasnt the only ones making "new arcade machines" werent they?So I don't know if you are just making out my comments into a conspiracy theory here...
Or purposely misquoting or not understanding my post because I'm not praising the PlayStation like it was the most advanced system...
I stated a fact...not an "allegation" don't put smear into my words please.
Big arcades in the U.S. which could afford to buy Virtua Fighter 1, 2, 3, and Sega Model 2, 3 cabinets also had options and suggested coin costs... this was a new thing where it was argued or reported in an article that it was because new arcade machines were more expensive...
I cant remember someone explaining me how to play arcade games. Sega games or not.If people aren't informed in how to play certain games...then crowds don't build up...and if someone new saw these games they may have tried them but they weren't going like "OH my God!!, 3d polygon graphics and 60fps...let's me keep playing this"
Whatever Die Hard Arcade was in the Arcades is irrelevant for the home release when the console is doing badly in the market for so many reasons. Marketed or not the Saturn was going down and DHA was an ok game that wouldnt have saved the Saturn. There was nothing to write about compared to the other aces that were being released at the arcades and consoles at the timeAfaik...Sega's ST-V which did have a good number of arcade games were probably not marketed to the U.S. in the same strategy.... Die Hard Arcade stands out for having impressive 3d graphics of a beat em up genre which had been absent...
Throwing the blame to Stolar is an amusing argument to this day.Could they have made more 2d games and helped grow the Saturn's library of titles? Actually yes...most titles were blocked during the Stolar reign for being 2d looking fighters and shooters, etc.
Development of the Saturn began in 1992, the same year Sega's groundbreaking 3D Model 1 arcade hardware debuted. Designed around a new CPU from Japanese electronics company Hitachi, another video display processor was incorporated into the system's design in early 1994 to better compete with Sony's forthcoming PlayStation.