Odd question if you will...
Is Anti-Aliasing and Full Screen Anti-Aliasing done at the hardware layer only?
Over the weekend I was trying various setting on my 9500 Pro and noticed no difference between the settings. Then I started to think maybe it was the game I was playing, developed by Mythic, called Dark Age of Camelot. I'm using their latest expansion, which uses some DX9 features...yet displays horrid jaggies. Esp with shadows... /boggle
Anyway - I went ahead and installed the latest drivers because I wanted to try a demo found in another fourm - good job by the way Humus - when I noticed no difference between any of the settings. Last thing I tried, and am still running, is 6x 16x with everything set to max quality. Driver panel shows this as well. Reboot, etc.
Was going to post this in the game forum but figured it was more hardware related than software. My understanding was that AA / FSAA is hardware via the gpu but wanted to be sure.
Is Anti-Aliasing and Full Screen Anti-Aliasing done at the hardware layer only?
Over the weekend I was trying various setting on my 9500 Pro and noticed no difference between the settings. Then I started to think maybe it was the game I was playing, developed by Mythic, called Dark Age of Camelot. I'm using their latest expansion, which uses some DX9 features...yet displays horrid jaggies. Esp with shadows... /boggle
Anyway - I went ahead and installed the latest drivers because I wanted to try a demo found in another fourm - good job by the way Humus - when I noticed no difference between any of the settings. Last thing I tried, and am still running, is 6x 16x with everything set to max quality. Driver panel shows this as well. Reboot, etc.
Was going to post this in the game forum but figured it was more hardware related than software. My understanding was that AA / FSAA is hardware via the gpu but wanted to be sure.