rokkerkory
Regular
IGN analysis vid:
Yup, this is the part that impressed me the most (if all realtime, even if all pre calculated and not during gameplay at all) along with the time bending effects on geometry all around the protagonist which is actually during gameplay.
So good.
OMFG!! There's TWO OF THEM!
http://www.imdb.com/name/nm0039148/
http://www.imdb.com/name/nm0039162/
I think I'm tripping out man..
M
Weird shadowing on distant objects:
Alan Wake looked really clean in comparison, even the X360 release (they used 2x MSAA iirc).
So good.
Wish we could atleast walk around when that happened.That's just... amazing. Wow.
The stage demo from last year showed the HUD, complete with a meter that was drained by using the time powers. But it refilled almost instantly, suggesting that the regen rate was just amped up for the demo so they could show stuff off rather than wasting stage time hiding behind crates waiting for an opportunity.I still have no idea how to actually play the game. Before the dudes that can ignore the time rips came out, it seemed like he was just pushing random buttons, making time bursts and then shooting when he felt like it... on super easy mode because he'd turn around and a guy had been standing there just staring at him waiting to get shot.
The cut scenes showing the areas slipping back and forth across time looked really awesome, but I'm completely unsure about the gameplay except "Hit button to throw time rip/stop time - shoot. Repeat."