Quantic Dream to present 'Heavy Rain' on PS3 at E3

Titanio

Legend
These are the guys who made The Nomad Soul all those years back, and Fahrenheit..should be interesting. It seems it's coming to next-gen consoles and PC, but they'll be showing it at Sony's booth on PS3.

http://www.quanticdream.com/pages/frameset_index.php?lg=en

QUANTIC DREAM will be presenting a real-time demo on PLAYSTATION 3™ of its new franchise HEAVY RAIN™ on SONY COMPUTER ENTERTAINMENT OF AMERICA’s booth during E3 in Los Angeles this week.

QUANTIC DREAM, the multiple-award-winning developer of INDIGO PROPHECY™ (FAHRENHEIT™ in Europe) will unveil during this week’s Electronic Entertainment Expo in Los Angeles a new franchise entitled HEAVY RAIN™and present a technical real-time demo on Sony Computer Entertainment’s next generation PLAYSTATION 3™ console.

Called “THE CASTING”, this demo features a young actress attending to the casting of the game to get a role. It features a virtual actor expressing emotions and crying in real time 3D.
Quantic Dream casted young actress Aurelie Brancilhon and made her the first woman crying in real time 3D.

“Our objective was to recreate not only the likeness of a living actor, but its complete acting performance, in particular in its emotional dimension” says David Cage, the founder of Quantic Dream and director of Heavy Rain. “At Quantic Dream, we believe that emotion will be a key component of Next Gen games and we are heavily investing in technologies to create Virtual Actors since several years. By expanding the range of emotions video games have to offer, they will be able to reach a far wider audience. This demo is just the beginning of what can be achieved, but I hope it already shows the fascinating new possibilities this media will offer in the coming years”.

From a technical standpoint, THE CASTING features many Next Gen features including:

- Full body and facial motion capture, including eyes, pupils, fingers and tongue animation;
- Real time tears,
- Real time wrinkles on the face,
- Advanced skin shades,
- Advanced rendering features (Depth of Field, Spherical Harmonics, and High Dynamic Range).


HEAVY RAIN™ is a new video game franchise, designed for next generation consoles and PC systems, based on emotional immersion and innovative game play mechanics.

“THE CASTING” was created in collaboration with AGEIA (physics engine), VICON PEAK (Motion Capture system for body and facial animation) and with the support of SONY COMPUTER ENTERTAINMENT.
 
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Interesting this title seems to have alot of support from Sony, yet still being multiplatform. Anyways, It sounds like this demo could be some pretty impressive stuff, cant wait to see it.
 
Ohh... I might try to dig out some info about that, if I have some time during the next weeks.
pakotlar said:
real-time spherical harmonics? i doubt it.
Achieving PRT effect by using a Spheical Harmonic is quite common.
 
Screens are downloadable from here:

http://www.quanticdream.com/pages/frameset_index.php?lg=us

I'm impressed! Hopefully they'll release footage also.

edit - here's a sampling, just because it looks so good!

19hf2.jpg


26zu.jpg


34cr1.jpg



Also, IGN had a look at it - more tech demo than game at the moment, but still..

http://uk.ps3.ign.com/articles/707/707054p1.html

You can immediately see the immense detail that has gone into the game's facial animation system. As she spoke, every muscle in her face would move naturally - as she smiled, the edges of her eyes closed a tad. When her eyes raised, her brow would crinkle. The way her eyes danced around the room as she spoke was scarily realistic.

The objects in the room are rendered with effects that you'd normally only see come out of a CG rendering. Glass both reflects and refracts, knives shine, book covers are rendered with pro-pixel leatherization diffusion and everything is light very smoothly. You need only look at the screenshots to see what we mean.
 
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That first picture of the girl looks bloddy realistic. The kitchen scene was also nice.

Please release the videos!!! :oops:
 
Ehh.. Off topic, sorry... Anybody know how it's decided what developer gets to showcase what games for what system when they are multi-platform anyway?

Or is it even up to the developer? Is it between the publisher and the console maker?
 
Laa-Yosh said:
Very very cool. I like the style, not so over-the-top as most games out there.

Hey Laa-Yosh is this game doing things that have not been thought possible for next-gen systems technically? If so can you explain?
 
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