oeLangOetan
Newcomer
you can download or stream it here
http://planetquake4.net/download.php?op=fileid&lid=2336
discuss!!
//edit
he plans to show their next game around this time next year
this time they wanted to keep their focus on the main game development and not on adding specific little features or work towards a special event (or at least that's how I understood it)
he currently is experimenting with many ways of implementing multi threading and isn't sure what he will use - he feels this research is needed becouse none of the available techniques have proven themself to work for sure
he still believes the ps3 will be more challenging than the x360, CELL can produce very big speedups for certain algorithms (decompression) but in the end, Amdahl Law, this results in small gains (lots of work - little gians)
he commented a bit on tiling on the x360, so I guess they use it
framerate experiments: 60-120fps the difference is very small (unless you wanna do some kind of motion blur without a shader)
resolution experiments: what the next gen does is sufficient (he sais something like 2k resolutions are the max), filtering is more important, on hi-end monitors we see more pixels than our brain can "handle" - we don't notice the high-res texturing or the little effects, basicaly he believes we wast a lot of processing power & resourses on that (but it's difficult to solve this aswell)
he believes that there is enaugh room for at least 1 generation where graphics will do another leap forward, from that point on he things graphics are going to reach a point where the advancements are going to get increasingly less noticable (content gets more importance over technology)
If you feel the urge to post something like, "JC has had his time", please go away
http://planetquake4.net/download.php?op=fileid&lid=2336
John Carmack's annual QuakeCon keynote address. It was comparable to his down to earth speech presented last year when he focused on next generation console gaming. This year, he focused on multi-processor support in games. This video includes 1 hour and 20 minutes of Carmack's address.
discuss!!
//edit
he plans to show their next game around this time next year
this time they wanted to keep their focus on the main game development and not on adding specific little features or work towards a special event (or at least that's how I understood it)
he currently is experimenting with many ways of implementing multi threading and isn't sure what he will use - he feels this research is needed becouse none of the available techniques have proven themself to work for sure
he still believes the ps3 will be more challenging than the x360, CELL can produce very big speedups for certain algorithms (decompression) but in the end, Amdahl Law, this results in small gains (lots of work - little gians)
he commented a bit on tiling on the x360, so I guess they use it
framerate experiments: 60-120fps the difference is very small (unless you wanna do some kind of motion blur without a shader)
resolution experiments: what the next gen does is sufficient (he sais something like 2k resolutions are the max), filtering is more important, on hi-end monitors we see more pixels than our brain can "handle" - we don't notice the high-res texturing or the little effects, basicaly he believes we wast a lot of processing power & resourses on that (but it's difficult to solve this aswell)
he believes that there is enaugh room for at least 1 generation where graphics will do another leap forward, from that point on he things graphics are going to reach a point where the advancements are going to get increasingly less noticable (content gets more importance over technology)
If you feel the urge to post something like, "JC has had his time", please go away
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