Quake 4 for launch ?

jvd

Banned
http://babelfish.altavista.com/babelfish/urltrurl?url=http://www.jeux-france.com/news11855.html&lp=fr_en&tt=url

After long waiting of the fans of the series, Raven Software announces today that version PC of its play Quake IV will unload Europe before the exit of Xbox 360. The firm thus confirms that Quake IV will be available for the end of October 2005 on PC, whereas the version Xbox 360 should unload a few weeks later."

Sounds good if true

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While the game seems to suffer from low detail textures in some areas, one thing I like about the D3 engine is the rendering quality. You can really see the detail in the faces, especially the Marine (or in the floaters chest and such).

Part of the is resolution (HD widescreen there), but part of it is LOD. One of my big complaints this gen was how fuzzy things got at a distance. I played Halo 2 with a friend when I was on vacation and as great as the game is the graphics at a distance get really muddy/blurry.

Quake is not really my cup of tea, but if it runs well on the 360 that is a good sign toward the future.

Question: How does Xenos fair in stencil shadows in relation to current GPUs like NV40, G70, and R420?
 
Question: How does Xenos fair in stencil shadows in relation to current GPUs like NV40, G70, and R420?

Thats the same thing I want to know, but I think the edram handles that so the bandwitdh should be there, but I remember reading something about stencil shadows done with vertex shaders, xenos should do quite well with that method also

I'm looking forward to quake4 atleast for the multiplayer, I think it will be great on the 360, it might be the killer app forlive at launch
 
Dave's article mentions double Z-rate ala NV40? Or something like that... I forget the term.
 
this is good news as i thought the pc version would be out in novemeber, october is even better :)

xbox live should be great for quake4, but i still prefer mouse and keyboard. i hope somehow the next gen consoles allow them, and not just for typing.
 
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