arjan de lumens
Veteran
The last one is good, the other ones are not. The "bicubic", "bilinear" and "pixel resize" methods look as if they are using WAY too small filter kernels for the level of rescaling being done. The "weighted average" looks like a fairly accurate representation of (box-filtered, non-gamma-corrected) 16x supersampling, though.This any good ?
done using paintshop pro 320x240 original size 1280x960 (monitor only does 1280x1024) not converted to 16bit
(ps: couldnt do 320x240 game doesnt support it)
1 = Bicubic
2 = Bilinear
3= Pixel Resize
4= Weighted Adverage