PS5 Pro *spawn

Jaguar CPU cores at 1.6Ghz wouldn't need as must as a much faster Ryzen CPU.
exactly.
2x the framerate = 2x the bandwidth required by both CPU and GPU.
4x the frame rate = 4x the bandwidth. 120fps is increasingly harder and harder for consoles to achieve as disproportionate bandwidth loss becomes greater as the CPU demands more.

which is why I believe console porting can be painful for PC. I suspect to reduce disproportionate bandwidth loss, a lot more general GPU compute is done on consoles (HUMA support as well) and typically on PC it's a lot harder to do gpu based compute and get the results back due to the PCI bus, so this is almost always avoided, whereas on console, memory is shared, there is no loss, so you just leverage the GPU for as much as you can.

This is why I think there are plausible scenarios for some games like Dragon's Dogma is running so much faster on 5Pro over PS5, despite the CPU being the same in a CPU limited game. If they went harder into general GPU compute, the CPU can do less, and the GPU does more. Beefier GPU is going to outperform weaker GPU. And this starts to taint some of our typical CPU PC benchmarks against console, quite frankly, they aren't doing the same work.
 
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exactly.
2x the framerate = 2x the bandwidth required by both CPU and GPU.
4x the frame rate = 4x the bandwidth. 120fps is increasingly harder and harder for consoles to achieve as disproportionate bandwidth loss becomes greater as the CPU demands more.

which is why I believe console porting can be painful for PC. I suspect to reduce disproportionate bandwidth loss, a lot more general GPU compute is done on consoles (HUMA support as well) and typically on PC it's a lot harder to do gpu based compute and get the results back due to the PCI bus, so this is almost always avoided, whereas on console, memory is shared, there is no loss, so you just leverage the GPU for as much as you can.

This is why I think there are plausible scenarios for some games like Dragon's Dogma is running so much faster on 5Pro over PS5, despite the CPU being the same in a CPU limited game. If they went harder into general GPU compute, the CPU can do less, and the GPU does more. Beefier GPU is going to outperform weaker GPU. And this starts to taint some of our typical CPU PC benchmarks against console, quite frankly, they aren't doing the same work.
I think people need actual like for like settings before coming to conclusions. Based on what we know for console games in the past, it is wholly plausible that consoles use settings that are not even available on PC and lower than anything available on PC, especially regards to Ray Tracing. Like Alan Wake 2 for example, which uses drastically lower RT quality on PS5Pro than what is available on PC.

Capcom themselves describe how the console versions use half the ray count of the PC versions for example:
Screenshot 2024-11-14 094758.png

So things like lower quality BVH distance, update, etc and more are all within the realm of possibility. Like for Like settings are needed to come to good conclusions.
 
Indeed. BG3’s performance is only a tad bit better in the city in Act 3.


DD2 might have other limitations that aren’t the CPU on consoles.
But I thought this was a CPU limited game on PC so by extension on consoles? Turned out that's not the case on consoles at all and others factors come into play (like bandwidth or optimization).
 
But I thought this was a CPU limited game on PC so by extension on consoles? Turned out that's not the case on consoles at all and others factors come into play (like bandwidth or optimization).
Huh? All the data we have points at it being CPU limited on console in the 2nd and 3rd act. The performance on PS5Pro in the 3rd act is a % higher than PS5 base that is in exact accordance with its % higher CPU clock.
 
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