Yes, the Takahashi book has some absurdly early timeframes during Xbox part one that microsoft was thinking about 360. So I'm sure Sony does the same. Remember Xenos was *finished* in late 2004! Just three years after Xbox. To compare that would mean the succesor GPU would have to be ready in about two years from now if they used the same, admittedly advanced timeframe.
The interesting part too me is trying to project out with any reasonabloness what we'll be doing in 5 years. That is essentially what these guys have to do.
For example, right now, just based on a 8X theory, they'd be thinking about 192 pipe GPU's (if there are even pipes by then), probably in the 1000-1400 mhz range (considering PS3/360 about doubled Xbox GPU clock speed).
The amount of power there is absurd, but really with a qaud core Kentsfield and Quad SLI, you could begin approaching maybe, 1/2 of that raw power today. Of course, quad sli is terribly inneficient currently though, which would make it something far less in practice. But the point to take away is you can already qaudruple at least the theoretical power of todays consoles, meaning next gen technology is clearly advancing just as fast as ever.
It's pretty mindboggling, and basically just scary the kind of visuals we'll be looking at, when you look at Alan Wake, which already looks like playing video almost.
The early 360 targets, very very early, were supposedly 16 core CPU and 60 shaders on the GPU. At least on the GPU they weren't that far off from the 48 it ended up. I'm sure at the time with 4 pipe GPU's, it probably sounded absurd.
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DivaVirtual cam
The interesting part too me is trying to project out with any reasonabloness what we'll be doing in 5 years. That is essentially what these guys have to do.
For example, right now, just based on a 8X theory, they'd be thinking about 192 pipe GPU's (if there are even pipes by then), probably in the 1000-1400 mhz range (considering PS3/360 about doubled Xbox GPU clock speed).
The amount of power there is absurd, but really with a qaud core Kentsfield and Quad SLI, you could begin approaching maybe, 1/2 of that raw power today. Of course, quad sli is terribly inneficient currently though, which would make it something far less in practice. But the point to take away is you can already qaudruple at least the theoretical power of todays consoles, meaning next gen technology is clearly advancing just as fast as ever.
It's pretty mindboggling, and basically just scary the kind of visuals we'll be looking at, when you look at Alan Wake, which already looks like playing video almost.
The early 360 targets, very very early, were supposedly 16 core CPU and 60 shaders on the GPU. At least on the GPU they weren't that far off from the 48 it ended up. I'm sure at the time with 4 pipe GPU's, it probably sounded absurd.
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DivaVirtual cam
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