I guess a free game will review better than a $60 game huh.
That absolutely makes no sense... at all.
I guess a free game will review better than a $60 game huh.
That's how this business, and every other creative business, works
Agreed. The movie and TV industries are prime examples to see how this plays out. A lot of mainstream movies get big production and big marketing budgets in the hopes of seeing high gross sales. Profits from these films go into funding other films for a fraction of a mega budget. Many of these films won't make a profit, but sometimes there is a sleeper hit that had a small budget and ends up raking in $200 million. This happens with games as well. The thing about the movie industry is they seem to be much better at mitigating losses than games makers and they have additional avenues of generating revenue besides movie theaters.
Wow. You've going to mention DriveClub's 11 month delay but skip over the seven years Ryse was in development for a different console with a control control scheme? Ok.I don't know. I've listened to multiple podcasts that say the same thing its a barebones game with little content and unlike Ryse it was delayed a year.
That last part is critical, because movies essentially can generate revenue for many decades whereas games so far don't. That does make it easier to take risks with movies because sometimes a movie that is a cinema financial bust (say like Shawshank Redemption) can still over time keep generating revenue and become profitable. When a game busts out it simply busts out and the losses sometimes take the company down with them. The multi studio model that Sony has was created when they effectively owned the market and games were far cheaper to make so it made more sense at the time. Now with game creation costs exponentially higher and Sony no longer in an NES style dominant position means the financial logic of funding a flock of studios becomes open to debate, especially since unlike the movies games still aren't able to generate revenue for anywhere near as long.
You don't burn down studios because games aren't scoring 9/10.
You learn from your mistakes and do better next time.
Awful in the same way Ryse is. Some people hate it, some people like it. A lot seems to depend on what they were expecting, and those looking for a GT stand in being disappointed. We also know the weather is coming as it's been shown repeatedly.
The value of Evolution Studios will be determined from sales - if it sells enough, it was worth it. Sony have thrown more money away at Team ICO.
Wow. You've going to mention DriveClub's 11 month delay but skip over the seven years Ryse was in development for a different console with a control control scheme? Ok.
Drive club definitely isn't my kind of kind but it came from the team who made Motorstorm and WRC, both are which are my kind of games. You don't burn down studios because games aren't scoring 9/10. You learn from your mistakes and do better next time.
Yeah, you usually burn a studio if the game doesn't sell, which can be due to bad reviews. Activision did it many times.
I thought we were in a sony thread with the specific purpose of talking if first party devs are worth keeping for sony.
Introducing third party developer/publisher economics into this thread makes no sense becuase their econimic model is games needing to be profitable. Sony's economic model, as a platform holder, is to make the platform as a whole more appealing with them reaping profits on all game sales (through platyform licensing).
Revisit the link in MrFox's post of 07-Oct-2014 19:22 which has an interview with Yoshida that sets this out.
The original poster ended up making mention of MS as comparison. One can hardly talk about what Sony should be doing without mention of others in the industry. And Ryse was raised as an example of a game not being a Metacritic success still being valuable to some and the platform. How many XB1's would have sold day one if there was no Ryse and had been no Ryse hype prior to release?I thought we were in a sony thread with the specific purpose of talking if first party devs are worth keeping for sony.
What do you mean, had to? That was a business choice. It's not like they released the game, it flunked, and then they started trying to give it away. Driveclub is worth it if 1) it makes a decent profit and/or 2) it shifts boxes (without ridiculous cost). If one million PS4's were bought in anticipation of Driveclub, even if those owners don't go on to buy the game, it'll have had a valuable contribution. Then we have to get into what it cost to make and the value of its contribution to determine if its a net gain or loss.Driveclub was supposed to be a launch title and then was delayed a year. not only did it cost sony good will and hurt its line up , but then it cost another year of development and sony had to also make a sku of it free through psn + .
Motorstorm : sold 3 million, metacritic 84Its certainly a studio that could go because as other shave said their previous games didn't work out well either.
This said both Ico and Shadow of the Colossus were well received by the critics and yet were commercial failures and yet Sony still gave Ueda a third chance.
One cold easily say that business wise Sony is making a mistake by keeping SCEJ alive with its poor sales record.
Next time you make new mistakes as well...if you are lucky to get a next time.
...So the games by themselves did not make profit, but the PS brand awareness/word of mouth surely did make a profit for Sony.
Sony's goal as well is to make profit. By making many kinds of games Sony simply seeks to reach a larger audience and so possibly make more profit.
I'll also add an anecdotal argument. At the moment, the only possible reason I'll get a PS4 will be for exclusives. The multiplats I can play on PC. Things like MM's next thing, Uncharted (Naughty Dog tour de force), and the Tomorrow Children (depending how it turns out) are what may get me to buy a PS4 eventually.
may get me to buy a PS4 eventually
You can't realistically expect 80 million PS3 owners to upgrade in the first year!Here's the part that's interesting about your post to me:
We hear about the exclusives argument a lot on forums because the core gamers are a small but extremely vocal bunch. But in the end many are in the same position like you where they still don't even have a ps4
I'd say >50% of my disc based titles are Sony exclusives. But the point has always been landing that one hardware-moving sale. IIRC exclusives only account for 10% of game sales overall (I think it's more on PS than XB), but the exclusives are what swings someone's choice of one box over another.So for all the money that Sony has poured into exclusives, it's resulted in (anecdotal) results like yours where people will say yeah look at these cool Sony exclusives, they are awesome, they *may* make be buy a ps4 one day, maybe, perhaps. To Sony, where's the value in that?
Too many wild conjectures, made up numbers, and even strawmen gamers. The first parties aren't losing a billion per year every year (which is what would be needed to pay for a drop that is significant), that would be crazy. According to Yoshida the sum is profitable and it's his objective to stay like that (two or three hits paying for all the others) so that billion loss figure doesn't make sense.We hear about the exclusives argument a lot on forums because the core gamers are a small but extremely vocal bunch. But in the end many are in the same position like you where they still don't even have a ps4 and it's unknown when they will (or if ever) actually buy one. Yeah they praise Sony exclusives and talk about their value, and yet they don't spend a dime on them or the platform at all. So for all the money that Sony has poured into exclusives, it's resulted in (anecdotal) results like yours where people will say yeah look at these cool Sony exclusives, they are awesome, they *may* make be buy a ps4 one day, maybe, perhaps. To Sony, where's the value in that?
To play the counter card, what if Sony instead decided to say to heck with exclusives, core gamers praise them to the moon on forums but they aren't getting them to actually buy the damn console and even when they do buy the console they seem to not buy our exclusives much anyways. Instead what if Sony took all that money and used it to subsidized the price of a ps4 by an additional $50 to $100, whatever those hundreds of millions would allow. Wouldn't that be a better move to get more consoles into the hands of *all* interested parties and in turn then get them spending more on psn, movies and other stuff on the platform rather than spending 50 million on an exclusive game (not including funding the studio when it's making nothing) only to have gamers praise them and then say "meh" when it comes to actually buying them? I ask people to ponder this not as a gamer, but if it was your company and your money being spent, what would you do?