Honest question, are there numbers out there to show this to be true? Because in this day and age a game can sell 4 million copies and still not be profitable. Plus companies tend to hide non profitable stuff among their profitable items in their balance sheets to make things look rosier than they really are. Personally I had heard the opposite, that most of their 1st party games actually lost money but were considered a necessary evil, just part of doing business in the console space as the old argument goes. But if there are numbers that show the opposite I'd be curious to see them. Incidentally the argument of discarding 1st parties has come up many times in the past, it's not cut and dry anymore that they are all worth keeping. Someone like ND serves dual purpose as both custom content and tech support so they make sense, but beyond that the financial drag (and risk) of many of these studios is quite severe.
Yeah we all figured this is what the thread was about...How did it hurt them or hurts them now? Especially now.. the fact is Sony 1st party is not doing its job to sell boxes as well but is costing much more to maintain.
MS first party is much better managed than Sony. The average title reviews better, sells better and sells the platform. This was true also on Xbox 360 vs PS3. Its just much better operation
And yes reviews matter A TON for sales these days
The people who are managing Sony 1st party mostly dont understand the importance of substance over fluff. Greenlighting titles like 1886 is insane if its not doing something better in gameplay than Gears of War. And it obviously isnt
There are numbers that would strongly indicate the success of lack of success of certain titles.
There are a few titles I can think of off the top of my head which may not have broken even, depending on their budgets.
Motorstorm Apocalypse sold ~500,000 copies worldwide
Starhawk sold ~250,000 copies worldwide
Puppeteer sold ~200,000 copies worldwide
Of Sony games these are rare, but it's possibly these games failed to make a profit for SCEWWS, or only made a slight profit. We would have to know the costs and then it would be another stretch to find out how much revenue was generated per sale.
Games like Last of Us and Uncharted series and Killzone series obviously sell a bit more than that, including DLC for those titles.
There are numbers that would strongly indicate the success of lack of success of certain titles.
There are a few titles I can think of off the top of my head which may not have broken even, depending on their budgets.
Motorstorm Apocalypse sold ~500,000 copies worldwide
Starhawk sold ~250,000 copies worldwide
Puppeteer sold ~200,000 copies worldwide
Of Sony games these are rare, but it's possibly these games failed to make a profit for SCEWWS, or only made a slight profit. We would have to know the costs and then it would be another stretch to find out how much revenue was generated per sale.
Games like Last of Us and Uncharted series and Killzone series obviously sell a bit more than that, including DLC for those titles.
How did it hurt them or hurts them now?
Especially now.. the fact is Sony 1st party is not doing its job to sell boxes as well but is costing much more to maintain.
MS first party is much better managed than Sony. The average title reviews better, sells better and sells the platform. This was true also on Xbox 360 vs PS3. Its just much better operation
Besides, using Motorstorm Apocalypse as argument against the profitability of 1st party development is just stupid. That game was pretty much a victim of catastrophic events way outside anyone's control.
One thing you're missing, though, is that in the case of its first-party studios the platform holder needs to fully fund the operations of the studio not just during active development of each individual title, but during the ramp-up period and post-release period. Keeping these studios in operation is a continual expense and the total profitability of a studio is not completely accounted for by the (revenue - development cost) of it's individual titles.
Awful in the same way Ryse is. Some people hate it, some people like it. A lot seems to depend on what they were expecting, and those looking for a GT stand in being disappointed. We also know the weather is coming as it's been shown repeatedly.They certainly need to drop the studio that made drive club. I've been following reviews on it and it seems awful.
That's how this business, and every other creative business, worksYoshida said the big hits are paying for all the other games that don't make money.
I don't think it's fair to compare a brand new "arcade" franchise to a flagship 5th sequel "sim".
New = Risk.
Sequel = Safe.
But if they make only sequels of successful franchises, of a successful genre, it means short term profits and long term death.
A new motorstorm would make a lot more money, I'm glad they decided to try a new franchise instead. Yoshida said the big hits are paying for all the other games that don't make money.
Awful in the same way Ryse is. Some people hate it, some people like it. A lot seems to depend on what they were expecting, and those looking for a GT stand in being disappointed. We also know the weather is coming as it's been shown repeatedly.
The value of Evolution Studios will be determined from sales - if it sells enough, it was worth it. Sony have thrown more money away at Team ICO.