Fair point. I think everyone by-and-large understood the question, but it is ambiguous. However, everyone's talking about PS4.5 instead of PS5 shows we're talking about a halfway upgrade and not a new generation, so the question shouldn't be skewing the answers. I'll update it and ask people to reconsider their votes.The question in the poll is also a mess. Shorter console cycles means the next gen version of the current console (not an upgraded console) will be released sooner and developers enjoy that they dont have the technical limitations of the previous console in mind sooner.
True, but it won't. If it's notably more powerful, it'll cost more to make, so will be sold at a higher price and the existing PS4 sold at the lower price. If the PS4+ replaces the PS4, then it'll offer no tangible, market-dividing difference.Otherwise if it is going to replace completely the old PS4's and be sold at the same price
Some fair points, but I think they're all pretty of little impact. eg. Games have been shown in terms of CGI and PC rendering for years! That hasn't really impacted software sales AFAICS. People buy a game, grumble it's only 900p (or blurry, if they notice) whereas the marketing material was 1080p, and then carry on playing and enjoying it once they've got over their somewhat contrived disappointment.The risk seems to be on the fact that you are introducing a new variable into your game development, people will be selling PS4's cheaply in order to upgrade which means potential loss of full price sales, a portion of the market may start giving up on the brand/consoles overall or when your next gen console is released many of the first adopters will be reluctant to purchase early, and there will be a problem on how you communicate your new games to consumers. Are you going to be showing them off at their fullest graphical settings which may look or play noticeably worse (i.e framerate) to your existing market?Or are you going to show the low settings and not demonstrate what the new PS4 can do? It will be introducing a form of uncertainty that was always absent from consoles and was one of the reasons it was attracting many consumers