Beat the game on Hard a few days ago.
I bought the game for SP and I'm glad that was still the main focus by ND. The MP didn't appeal to me at all and the co-op was disappointing. The AI in co-op simply does not exist. They spawn at pre determined points, travel their scripted paths and shoot. During the script you can shoot them all day and they'll never acknowledge it. Not to mention, it's often fighting wave after wave of enemies spawning from the same location making the co-op tedius and boring.
Back so SP thought which is the main reason I bought the game. The SP had a good lenght. The script and story follow that of a major summer action blockbuster thus don't expect depth but expect to be entertained. The pacing of the game is good. The last quarter is a bit weak but the first 3/4 keeps things going.
The graphics in the game are amazing. Esp chapter 16, which while is more of a tech demo than a level still goes a long way to set the bar. A vibrant color palette certainly doesn't hurt anything. THe game is at it's best in ourdoor, bright enviornments. In caves and indoors, it doesn't really stand out against other top notch games.
The audio is the game is also top notch. Good use of surrounds without over doing it like other games often tend to do.
The gameplay is pretty straight forward. Take cover, shoot. Advance. Rinse and repeat. However the progression in hand to hand combat is most welcomed. It's a bit simple but still an improvement over the first one and generally works well.
THe worst part of the game is the platforming and puzzles. There is a LOT of if in the game and it's never really fun. Drake will jump a mile if he's following the right path but he can't leap two feet if you're not doing what the game is asking of you! The heavy scripting in platforming takes all the fun out of it. If they want to focus this much on platforming, they need to focus on making it better then. Or take it out. I had a few issues where I wasn't in the right spot for a cut scene initiate or I'd great frustrated and jump leap to my death hoping I'd reach the right area.
All said and done, this is the first PS3 exclusive that I properly enjoyed and found to be fun and without major issues. I certainly look forward to the sequel. I'd rate the game a solid 8/10.
For UC3, I'd like to see better platforming, thus more freedom to move around, larger scale battles and enemies who are not buller sponges. I think if they can/could add more enemies on screen and bigger scale battles, they could certainly reduce their armor. It would make the game even better.
I feel that Halo 3's mp experience is vastly superior to that of UC2's mp portion.The gametypes in Halo 3 are simply more fun in my humble opinion.
I've shot enemies as soon as they've appeared in co-op and I think you are missing the point of it slightly.I bought the game for SP and I'm glad that was still the main focus by ND. The MP didn't appeal to me at all and the co-op was disappointing. The AI in co-op simply does not exist. They spawn at pre determined points, travel their scripted paths and shoot. During the script you can shoot them all day and they'll never acknowledge it. Not to mention, it's often fighting wave after wave of enemies spawning from the same location making the co-op tedius and boring.
RobertR1 said:There is a LOT of if in the game and it's never really fun. Drake will jump a mile if he's following the right path but he can't leap two feet if you're not doing what the game is asking of you! The heavy scripting in platforming takes all the fun out of it.
It's a totally different type of game! in Halo or KZ you can't jump and climb or scale up to higher areas of the map. You can't sneak up behind someone and choke them to death. You can't creep up to a ledge and fling some camper 100feet to his death. You can't roll. You can't hide behind cover. It is simply not comparable.
Also I have to say the chain reaction game type is just brilliant! I think that is my favorite mode so far for me. It's a great idea.
Beat the game on Hard a few days ago.
THe game is at it's best in ourdoor, bright enviornments. In caves and indoors, it doesn't really stand out against other top notch games.
Beat the game on Hard a few days ago.
Enemies do take a lot of hits, but like I said before, this is simply something that happens with all videogames. I'm not saying that's an excuse, but it's certainly not as bad as some other games (which I will not mention).
games are meant to be chiefly funI'm not saying that's an excuse, but it's certainly not as bad as some other games (which I will not mention).
games are meant to be chiefly fun
not just damage but just movement,(I havent played the game but) Im sure no human could do what drake does (running,jumping around continuously)
imagine if the game was realistic you'ld have situations like
player ( with the joystick ) left left left you cunt
drake (on his back wheezing away) fuck off
games are meant to be chiefly fun
not just damage but just movement,(I havent played the game but) Im sure no human could do what drake does (running,jumping around continuously)
imagine if the game was realistic you'ld have situations like
player ( with the joystick ) left left left you cunt
drake (on his back wheezing away) fuck off