Absolutely no. The water hasn't the reflections in mgs4 and the physics is limited to the waves animations. In uncharted is more complex with distortion of the world reflection who follow the waves in motion.I think MGS4 has better looking water and (much) more advanced water physiscs than Uncharted 1, but i suspect Uncharted 2 will show off some amazing tech.
I think MGS4 has better looking water and (much) more advanced water physiscs than Uncharted 1, but i suspect Uncharted 2 will show off some amazing tech.
http://www.gamersyde.com/news_uncharted_2_trailer-8317_en.htmlUncharted 2 trailer
I knew it! I knew the moment anyone said 'this is the best water...' we'd collapse into a 'best water in a computer game' thread!Hmm...I'll have to double check, but for right now I disagree. I dont' remember being as impressed by water in MGS4.
What I want is more variety in the blooming Rocks. It's like 90% (completely made up number) of rocks in games are virtually the same with similar looking textures. Having lived in the Midwest (US), Pacific NW (US), Hawai'i, Taiwan, Japan and other places. Rocks have much greater variety than what I usually see in a game just walking down a street. Or going on a hike.
Anyway, all that is to say, damn those rocks in that screenshot are sure bland.
Regards,
SB
I'd wager you did not play Uncharted 1? At least I liked it plenty in that game. The only game ever where I actually stopped to watch the rocks
On last week's Podcast Beyond (100th episode) Evan Wells was a guest, and he specifically mentioned how tech-sharing from Guerilla and Insomniac helped them solve some screen-tearing issues in the game. Nothing big, but interesting to hear some specifics w/r/t tech-sharing.
1) Over 130,000 people participated in our Uncharted 2 Multiplayer Beta, covering players from 135 countries all over the world.
2) The total of all multiplayer and co-op games played during the three weeks of our Beta was over 40,300 hours.
3) In Uncharted: Drake's Fortune we had 104 individual environment files on the disc; in Uncharted 2 we have over 400.
4) We spent over 30 days on our soundstage recording motion capture performances which resulted in over 90 minutes of cinematics -- along with a ton of in-game animations.
5) Our daily back-up of data has been averaging over one terabyte lately... and that covers only Uncharted 2 assets and data.
6) We drank a s*** ton of soda -- over 30,000 cans -- and one bottle of bourbon during the two years of production on Uncharted 2.
7) Between the 100+ Dogs working at the studio, we have over 16 nationalities and over 10 languages represented.
8) We've moved twice in our history: From the Universal Studios lot next to Insomniac games to an office spot above a Santa Monica outdoor mall, and to our current space -- formerly Sony BMG's offices.
9) We still have several of the "Original Naughty Dogs" with us, who started the first Crash Bandicoot game almost 14 years ago!
10) We've always had at least one dog "mascot" at Naughty Dog since the beginning. Currently our resident dogs are Pogo, a French Bulldog, and Trumpet, a Bichon Frise.