I wonder whether all those non-stop hand gestures are a side effect of too much motion capture work, with the absence of decent facial (and eye) capture. :|
It did show in the first Uncharted that the eyes weren't captured - I think that was really a stand-out feature in Heavenly Sword. It's the one thing my wife pointed out, and she's 41 and has never been a gamer
. Still, the game strives more for a cartoon look than a realistic look, and certainly the first Uncharted was good enough for me. And who knows what the artists may pull off this time eh?
Anyway, I have to say that I found these two interviews very, very refreshing. I really enjoyed these interviews. I was also fairly impressed by hearing their regular voices, because it showed me that Drake and Elena's voices were really acted very well ... they had their own unique character, and weren't just people playing themselves, but they still felt really natural. I really liked it, and the fact that they've had freedom to improvise the dialogue and then have the artists pick up from there (slightly like how the genie was shaped in Disney's Aladdin based on Robin Williams who did the voice for the genie first) gives me a good feeling on that the second game will be no disappointment. Even in the first game you could see the dialogue improve over time. Elena's "nothing a visit to the shrink can't fix" was pretty weak, I thought, but that was immediately the low-point and everything from there was pretty awesome.
And to throw in my taste two-cents, I prefer Elena's character model in the game, but the actress that plays Chloe in real-life.
In the game she needs more length in her face, for my taste at least. But then there's no accounting for taste! I mostly look at the faces.