Silent_Buddha
Legend
Sigh, more horrible aliasing. Although from those screenshots it appears they try to hide much of it by having a "fuzzy glow" surrounding virtually everything.
Really nice character models with distinctive faces. I like that. But again "fuzzy glow" surrounding everything even when the part is in a shadow. The girl in the white shirt's arm for example.
Interesting that while the girl in the red shirt has a fuzzy glow also, it isn't on her right arm.
Some really nice draw distance, almost Halo 3'esque. But with much greater model/detail density. And looks especially nice compared to the massive DOF blur in Infamous.
Many textures seem to lack detail. Although this is probably done on purpose similar to KZ2 to mask the limitations of the PS3 by going for a certain art direction. The blur starts to bother me a bit too much looking at static screens though. I'd imagine this looks worlds better in action than in still pictures.
All together makes for a very nice visual presentation.
Regards,
SB
Really nice character models with distinctive faces. I like that. But again "fuzzy glow" surrounding everything even when the part is in a shadow. The girl in the white shirt's arm for example.
Interesting that while the girl in the red shirt has a fuzzy glow also, it isn't on her right arm.
Some really nice draw distance, almost Halo 3'esque. But with much greater model/detail density. And looks especially nice compared to the massive DOF blur in Infamous.
Many textures seem to lack detail. Although this is probably done on purpose similar to KZ2 to mask the limitations of the PS3 by going for a certain art direction. The blur starts to bother me a bit too much looking at static screens though. I'd imagine this looks worlds better in action than in still pictures.
All together makes for a very nice visual presentation.
Regards,
SB