That 1% wont be the only thing in your face constantly (assuming that it WILL be in your face constantly). Hell it may be in front of your face and still dont even notice it.But if that 1% is constantly in your face during the entirety of the game, then it can be a problem.
However, until the game is actually released there's no way to tell if those will be a persistent problem or not.
Pausing everytimg you do a jump/roll could be distracting. I would hope they would fix that before release.
Same goes for shadow popup happening constantly. Again, I would hope they would fix that before release.
And again character shadows disconnected with the characters casting them would be a major distraction. And same here, I would hope they fix it before release.
I think the problem in many threads like this is that some people have a tendency to present their Opinions as Facts. Or word it in such a way that people feel like they are presenting their Opinions as Facts.
Even if he's nitpicking at least he's providing concrete examples of what he finds "wrong."
Likewise, some people seem to have this inner urge to word things in such a way as to try to make someone else look like an idiot as if that in some way makes their opinion more valuable or "correct."
Regards,
SB
There are things to find wrong in every game. No matter how good it may look. The minor flaws arent enough to make them visually disappointing. Its acceptable to pinpoint some flaws but it doesnt sound right if they are used as examples to claim that the overall graphical achievement is disappointing based only on those
Uncharted 2 based on that video achieves so much that it is not right at all to ignore everything else only to rely on that 1% and deem it a disappointment.
There is this tendency as well to try too much to nitpick and generalize about the whole visual package of a certain game. This certainly doesnt sound logical by others when this happens for one particular game while the flaws are ignored for another by the same person.
I dont want to bring other games into the discussion but in this case I think it is needed not for comparison reasons, but to point why this negative generalization regarding U2 doesnt sound right.
For example there are so many things wrong in Resident Evil 5 too. The most notable observations are related to the collision detection and repeated animations. In many cases your character will follow very specific animation paths that dont quite match whats actually going on on screen. Like in some instances if I press the assistance button to help my partner and my character isnt in the right angle, it will unnaturally rotate to the right angle while performing the animation (talk about floating). Often some parts of one character can pass through the parts of another. Shadows on characters may often appear low resolution. Shadows and lighting are mostly static. The chapters I played so far confined me in narrow spaces. Also in terms of physics it is almost identical to Resi4. There is no rag doll physics. When you shoot at an exploding barrel the enemies around it will use very few specific predefined animations (which seemed to be imported directly from 4). It wont matter most of the time if they explode and there is a wall next to them. They will simply follow that predefined animation. Almost everything basically is non-interactive and lifeless and limited to predefined animations.
I can write a whole essay of technical and visual flaws for every game I have even if they are critically acclaimed to be the best looking in the industry.
Are they disappointing? No.
Uncharted 2 based on what I saw is a visually very complex game. The more complex it is the higher the possibilities to notice something in some areas that doesnt perform perfectly. For example in almost every game that uses rag doll physics for enemies you will see sometimes a dead body get stuck into a wall, or move like it has spasms even though it is just a lifeless corpse. This happens in Gears 2 as well. And there are also some animation flaws in the cover system if you want to nitpick that too. You will notice it sometimes when you jump above some walls or when your character slides on covering places as if there is some kind of magnet and wheels on Marcus shoes.
Does it look great? Does it play well? Does it execute its visual art and technical work great? Yes.
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