[PS3] Uncharted 2

Come on! the game is far from being released, let´s judge it then. By now it looks phenomenal.
 
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Thats the part I dont get. Wher are the insane amount of polygons. Sure Drake and enemies have high polygon counts as Uncharted but environment having insane amount of polygons?

Also first watch those other games before you make such dramatically defensive comment. And expected that from me? Heh your answer was expected to. Bounce back type defensive post without adressing any of the things I pointed out and asking why/how etc. I just commented on the pretty obvious for me going by the Gamersyde videos and screenshots.
Well I can't force you to believe them can I, if you can't see it then don't blame me for not addressing your issues. At best I can show you some comparison pics but it's hardly allowed here so it's pointless anyway. To me you're just super critical to certain titles so I'm totally expecting all this. And yeah, I've seen couple of gameplay vids of those titles, I love that terminator game and will most likely get it but I only wish it had graphics like UC2.
 
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Well I can't force you to believe them can I, if you can't see it then don't blame me for not addressing your issues. At best I can show you some comparison pics but it's hardly allowed here so it's pointless anyway. To me you're just super critical to certain titles so I'm totally expecting all this. And yeah, I've seen couple of gameplay vids of those titles, I love that terminator game and will most likely get it but I only wish it had graphics like UC2.

I was talking about adressing the comments I made about the flaws I found in those UC2 videos. The other games was besides that. If pointing out the obvious is being super critical then one should instead ignore it/lie?

And I just equally critical with different games but I tend to focus/read in game threads where there are bold/extreme claims (sadly most PS3 game threads). You can't just expect that bold/extreme claims will be accepted without further 'investigation'. And sad to see this forum part becoming much like GAF. Either it is denial/aggresive posts or focus on the poster not his/her comments. Of course not all behave like this but quite some do.. :???:
 
Can I please remind people to stay civil. We're bordering argumentitive tirades, instead of sticking to our more usual discussion with pointwise critique. Please take a moments pause to consider if you are posting just to 'bite back' rather than discuss. You don't have to actually post everything you type into the box ;), and sometimes the best contribution to a discussion is knowing when to hold your tongue.

Thanks.
 
The engine just can't help it to have excellent mapping on to of an insane amount of polys.

Do you know this for a fact?

In my opinion the game looks amazing, and with such an amazing looking game people will always try to make it sound ten times more spectacular than it actually is.
 
Do you know this for a fact?

Re-discovering normal maps and parallax offset (in certain cases). ;)

if you can't see it then don't blame me for not addressing your issues. At best I can show you some comparison pics but it's hardly allowed here so it's pointless anyway.

Instead of ad hominem retorts, you could at least tell us at what time index and what object(s) to which you are referring. :???: We all probably have the Gamersyde video so you wouldn't have to take take any screenshots or upload anything. A comparison to another game/platform seems dubious at best as you'd be in control of picking and choosing an arbitrary point in the other game. Nevermind that game Vs. comparisons are not allowed.
 
Well some type of motionblur but not OB motionblur. Seems kinda obvious in the Gamersyde video even the bus.

It is object based. The screenshot in question just has Drake moving as a whole, so his entire body shows motion blur.
 
Why does the game look like shit in all of the photos taken from the video?
Like the screenshot above, for example. It looks terrible.
It looks sharp, detailed and beautiful in motion, but in the screens it looks like a jagged, low resolution mess.
Is it the source material?

They've also reduced the shadow resolution.:cry:

This sounds ridiculous probably, but Uncharted 1 was a game that sufferts a *lot* more from video compression than most, because the textures are so sharp - individual pixels really matter and make a difference. After having seen many a video, the actual demo on my TV completely blew me away. Something similar may be the case again here.
 
It looks weird, like 'toooo' normal mapped :cry:

It could be the new SSAO, it gives a more 3d sense to some objects. And please, if we leave Crysis out of discussion to no start a flamewar we should also leave out of discussion Xmen , Terminator, The bugaboo, Daikatana and other games x 1000000.
 
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OK, I'll re-establish my point more clearly this time, maybe I was a bit overly excited about the new footage shown. Or gave the game too much credits? But I just couldn't help to notice the entirety of the scene simply fills you in with details. I can see destruction littered everywhere on the map which make up for a lot of unevenness, broken objects and un-uniformed surfaces, individual bricks piled up, crashed vehicles and what not. Yeah, all these plus the characters have lead me to conclude my previous statements. Can I say I love this shot here, http://tinypic.com/r/2ez7ew7/5
And of course, I can't give you canon proof to reaffirm the "insane amount of poly" claim till ND speaks, it was simply based on observation just like everyone else here so since when has that become a crime?
 
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There's lots of detail there, but I think plenty of that is clever texturing. eg. The damaged wall Drake (pointlessly ;)) leaps over when the bad-guys arrive looks like irregular damaged bricks, until you actually look at them and see they're regular boxes with some texturing on that breaks up the outlines. So there's definitely a lot of art in action here along with technical prowess.
 
There's lots of detail there, but I think plenty of that is clever texturing. eg. The damaged wall Drake (pointlessly ;)) leaps over when the bad-guys arrive looks like irregular damaged bricks, until you actually look at them and see they're regular boxes with some texturing on that breaks up the outlines. So there's definitely a lot of art in action here along with technical prowess.
I don't disagree Shifty, clever mapping and art contribute well here, but I mean there's no precise way of telling right unless ND's engine designer says hello. Though I'm still willing to bet that the number is big. peace guys.
 
Yes, clever texturing is part of Uncharted. But to have clever texturing you must have a good streaming engine and this ,in PS3 above all, is a thing to underline more than something to pull merit from other things like number of polygons or good paralax, that will be also great in Uncharted 2, no doubt.

Ultragpu don´t apologize for saying what you think, if you say it without insulting of course. You have your opinion as others have theirs. I also think the video shows a marvellous game and a great engine on par with the KZ2 one. In fact Michael Valien from GG helped in introducing ambient occlusion in the game, so, many techniques not seen in KZ2 that we´ll be in Uncharted 2 will make is appearance in KZ3, i hope.
 
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it was simply based on observation just like everyone else here so since when has that become a crime?

It's not a crime, but it's questionable as to what "insane" means when there is prolific use of parallax and normal mapping for bricks and other repeated textures that are meant to give the illusion of geometric detail in an environment with plenty of walls.
 
It's not a crime, but it's questionable as to what "insane" means when there is prolific use of parallax and normal mapping for bricks and other repeated textures that are meant to give the illusion of geometric detail in an environment with plenty of walls.
It would only make sense to use parallax map for a brick wall rather than full on polygons but that's not where I would say it's insane. Like I posted earlier, I was pointing more towards the destroyed buildings, vehicles, objects scattered everywhere and Drake's polycount. They may not appear significant to everyone on earth but sure did impress me.
 
It was not a reflex response Scofield. I was myself trying to be a little mischievous ;) ! I meant that even if we have these defects , as you state, it is still the best looking game this generation of the consoles. That is why I didn't respond to ur LOL ! I was expecting the post to be sarcasmic/funny.
When I posted the LOL I actually thought your post was sarcastic as well lol.

I still don't understand the best graphics comments. I mean, I see you guys talking about how awesome is the lighting, the geometry and so on, but nothing concrete. What about the lighting is so great, or the geometry, etc... TBH I think RE5 looks better.

Well some type of motionblur but not OB motionblur. Seems kinda obvious in the Gamersyde video even the bus.
It is OB. But it seems like it's applied only sporadically and it's unlike other MB techniques encountered this gen (AFAIK). Not that that's a good thing :p

It would only make sense to use parallax map for a brick wall rather than full on polygons but that's not where I would say it's insane. Like I posted earlier, I was pointing more towards the destroyed buildings, vehicles, objects scattered everywhere and Drake's polycount. They may not appear significant to everyone on earth but sure did impress me.
True, but you also have to take into account the linearity of the level design. For example, in a game like AC they can't make every street as detailed as this because they need to render a whole city.

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In any case I think we should ban all comments like "best graphics ever", "best graphics on console", "best lighting ever" and so on. It would save a lot of silly discussions, don't you think?
 
It is OB. But it seems like it's applied only sporadically and it's unlike other MB techniques encountered this gen (AFAIK).

There's a pretty high threshold for the velocity before it blurs, so it's very brief. The translucency of it reveals a lower res buffer as well.
 
i checked the HD video of uncharted2 and there is zero tearing and just some rare drop framerate and isolated (just one frame freeze per drop, no double frame freeze sequence). for explaine isolated drop and Vsync ON i think ND use tripple buffering with Vsync on this new uncharted (double buffering with Vsync OFF for Uncharted1) it's a big evolution compared with the first
 
I love what they have achieved.

The variety in the environment is pretty astonishing. In the jungle it is easier to fake variety because of the vegetation. But they managed to do that in an urban environment as well.

The environments are wide with amazing detail and lighting.

The other best looking games that come to mind are Resident Evil 5, Killzone 2 and Gears of War 2. But in my eyes this separates itself in various ways.

Killzone 2's environments have lots of detail and give the illusion of variety. But if you check closer, I believe that it uses too much the same assets everywhere and between each environment. The different lighting and particle effects are what do most of the difference. I feel the same for Resident Evil 5 and Gears 2. The latter two I think are also less convincing because their lighting, animation and physics are more static. Resident Evil 5 specifically most of the time puts you in corridors and narrow spaces.


In U2 there are many objects here and there that make the world more convincing, and the environment I believe has more variety in geometry. Objects and environments react in some ways while Drake explores. The lighting and shadows look to be more dynamic than Gears and RE. If not dynamic they sure know how to fake it pretty well. The closest game to it in terms of animation is Killzone 2 imo which I think is the best example of a released game.

I like it also how ND puts you in different situations seamlessly. The movie starts with a truck chasing you while destroying anything in its path, and then you end up at the heart of a battle. A bus loses control and crashes. Drake explores and faces some environment interaction and later there is some stealth and a battle that can take so many different paths.

In general I am impressed by the amount of detail they manage to render with such an incredible lighting and variety in animation.

After I saw the video I am pretty convinced too now that as an overall visual package this could be the best looking console game.
 
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