Love_In_Rio
Veteran
Come on! the game is far from being released, let´s judge it then. By now it looks phenomenal.
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Well I can't force you to believe them can I, if you can't see it then don't blame me for not addressing your issues. At best I can show you some comparison pics but it's hardly allowed here so it's pointless anyway. To me you're just super critical to certain titles so I'm totally expecting all this. And yeah, I've seen couple of gameplay vids of those titles, I love that terminator game and will most likely get it but I only wish it had graphics like UC2.Thats the part I dont get. Wher are the insane amount of polygons. Sure Drake and enemies have high polygon counts as Uncharted but environment having insane amount of polygons?
Also first watch those other games before you make such dramatically defensive comment. And expected that from me? Heh your answer was expected to. Bounce back type defensive post without adressing any of the things I pointed out and asking why/how etc. I just commented on the pretty obvious for me going by the Gamersyde videos and screenshots.
Well I can't force you to believe them can I, if you can't see it then don't blame me for not addressing your issues. At best I can show you some comparison pics but it's hardly allowed here so it's pointless anyway. To me you're just super critical to certain titles so I'm totally expecting all this. And yeah, I've seen couple of gameplay vids of those titles, I love that terminator game and will most likely get it but I only wish it had graphics like UC2.
The engine just can't help it to have excellent mapping on to of an insane amount of polys.
Do you know this for a fact?
if you can't see it then don't blame me for not addressing your issues. At best I can show you some comparison pics but it's hardly allowed here so it's pointless anyway.
Well some type of motionblur but not OB motionblur. Seems kinda obvious in the Gamersyde video even the bus.
Why does the game look like shit in all of the photos taken from the video?
Like the screenshot above, for example. It looks terrible.
It looks sharp, detailed and beautiful in motion, but in the screens it looks like a jagged, low resolution mess.
Is it the source material?
They've also reduced the shadow resolution.
It looks weird, like 'toooo' normal mapped
I don't disagree Shifty, clever mapping and art contribute well here, but I mean there's no precise way of telling right unless ND's engine designer says hello. Though I'm still willing to bet that the number is big. peace guys.There's lots of detail there, but I think plenty of that is clever texturing. eg. The damaged wall Drake (pointlessly ) leaps over when the bad-guys arrive looks like irregular damaged bricks, until you actually look at them and see they're regular boxes with some texturing on that breaks up the outlines. So there's definitely a lot of art in action here along with technical prowess.
it was simply based on observation just like everyone else here so since when has that become a crime?
It would only make sense to use parallax map for a brick wall rather than full on polygons but that's not where I would say it's insane. Like I posted earlier, I was pointing more towards the destroyed buildings, vehicles, objects scattered everywhere and Drake's polycount. They may not appear significant to everyone on earth but sure did impress me.It's not a crime, but it's questionable as to what "insane" means when there is prolific use of parallax and normal mapping for bricks and other repeated textures that are meant to give the illusion of geometric detail in an environment with plenty of walls.
When I posted the LOL I actually thought your post was sarcastic as well lol.It was not a reflex response Scofield. I was myself trying to be a little mischievous ! I meant that even if we have these defects , as you state, it is still the best looking game this generation of the consoles. That is why I didn't respond to ur LOL ! I was expecting the post to be sarcasmic/funny.
It is OB. But it seems like it's applied only sporadically and it's unlike other MB techniques encountered this gen (AFAIK). Not that that's a good thingWell some type of motionblur but not OB motionblur. Seems kinda obvious in the Gamersyde video even the bus.
True, but you also have to take into account the linearity of the level design. For example, in a game like AC they can't make every street as detailed as this because they need to render a whole city.It would only make sense to use parallax map for a brick wall rather than full on polygons but that's not where I would say it's insane. Like I posted earlier, I was pointing more towards the destroyed buildings, vehicles, objects scattered everywhere and Drake's polycount. They may not appear significant to everyone on earth but sure did impress me.
It is OB. But it seems like it's applied only sporadically and it's unlike other MB techniques encountered this gen (AFAIK).