[PS3] Uncharted 2

I havent played Gears 1 in ages, and never played gears2, but i was under the impression that maximum sens in gears was significantly higher than max sens in uncharted 1 ?

Maybe it was, I can't remember, I just remember the Gears fellows carrying a lot more weight to them, and Drake being more gangly and agile. But if I'm wrong that just helps my point, that you can do MP DM/CTF with a cover system.
 
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There will be a party system!

SPARDA | April 27th, 2009 at 9:17 am
OHHHH YEAH…
Just want to ask ND for one favor…..PARTY SYSTEM.
Thanks you
SPARDA

Evan Wells replied on April 27, 2009 at 10:42 am
You’ve got it! The party system is already in and working great!

From PhilB's link:
You're going to be able to save entire multiplayer matches to your hard drive and then edit them and view them in Cinema Mode. Rotating the camera at will and zooming in on specific fights will be just some of the commands you have for the ten cinema save slots at your fingertips. Naughty Dog didn't show the mode, but it definitely sounds interesting.


It's starting to look a little like Superman is teaming up with Brainiac more and more (see top of previous page for reference).
 
Yeah, the IGN preview says its online co-op only. Which is a damn shame. I prefer to play co-op with my friends in the same room, especially since not all of them own a PS3.
 
OK so I've been asking for multiplayer.

But lets hope there is more to it than shooting.

Some hand-to-hand combat, stealth, platforming would be nice. That is, to retrieve objects, you have to work to get there, not run and gun and pick up weapons or whatever like any other shooter.

Maybe you jump up on ledges and you try to beat your opponents to some spot with objects or maybe tactical advantage. Or you fight on ledges and platforms and try to prevent opponents from reaching some spots.

Maybe have double-teaming in hand-to-hand combats. Or if your female teammate is squaring off against a male opponent, you jump in and take her place.

Remember, the first trailers of this series was Nathan doing acrobatic moves all over.

Those aspects should be carried over to multiplayer but the easy thing to do would be to concoct another online shooter.
 
Cornsnake said:
Yeah, the IGN preview says its online co-op only. Which is a damn shame. I prefer to play co-op with my friends in the same room, especially since not all of them own a PS3.
Offline is better, but that's asking a great deal for splitscreen on ND's engine. That they've added cooperative gameplay, and for more than 2 players, should be recognised as a Great Thing.
OK so I've been asking for multiplayer.

But lets hope there is more to it than shooting.

Some hand-to-hand combat, stealth, platforming would be nice. That is, to retrieve objects, you have to work to get there, not run and gun and pick up weapons or whatever like any other shooter.
Watch the vid. They seem to have this. eg. In CTF, the flag is a piece of treaure, and you can pick it up and throw it to teammates. If the drop-off point is high, you can throw it up to an ally rather than work your way around the scenery.
 
There will be a party system!



From PhilB's link:



It's starting to look a little like Superman is teaming up with Brainiac more and more (see top of previous page for reference).
Now that does sound quite interesting I have to admit, though the strength of Superman alone is quite enough for me already. Day one purchase in any case for me.
 
OK so I've been asking for multiplayer.

But lets hope there is more to it than shooting.

Some hand-to-hand combat, stealth, platforming would be nice. That is, to retrieve objects, you have to work to get there, not run and gun and pick up weapons or whatever like any other shooter.

Maybe you jump up on ledges and you try to beat your opponents to some spot with objects or maybe tactical advantage. Or you fight on ledges and platforms and try to prevent opponents from reaching some spots.

Maybe have double-teaming in hand-to-hand combats. Or if your female teammate is squaring off against a male opponent, you jump in and take her place.

Remember, the first trailers of this series was Nathan doing acrobatic moves all over.

Those aspects should be carried over to multiplayer but the easy thing to do would be to concoct another online shooter.

You know that's all in there don't you...have you watched the trailer!?
 
It's rare that a game returns me to the kind of schoolboy excitement I had back in the day when, say, Strider on Mega Drive turned up at the office, but I want Uncharted 2 so badly it is almost physically painful.

All the new multiplayer stuff just looks and sounds wonderful.
 
Offline is better, but that's asking a great deal for splitscreen on ND's engine. That they've added cooperative gameplay, and for more than 2 players, should be recognised as a Great Thing.

True, but they probably need to remove things from the SP levels to accommodate 3 players, and the amount of enemies to keep them busy. And if that's the case, why not support 2 players offline, even if they need to cut back a little more, the co-op is treated as a separate mode anyway. To me it seems they simply chose not to support 2 players offline, rather then it being a technical limitation.
That makes it seem like they're just adding checkbox features to the game, rather then creating something that truly adds value.

I'll probably buy the game regardless of how the co-op turns out, I just hope they don't repeat Insomniac's mistake of trying to add everything anyone ever asked for, and end up with a bunch of watered down games modes.
 
And if that's the case, why not support 2 players offline, even if they need to cut back a little more, the co-op is treated as a separate mode anyway.

Adding split screen is much much much much much much more work than adding Coop.
 
Id say offline co-op just isnt seen as being used by enough ppl to make it worthwhile, it was never that common even before online, so its no supprise a lot of games decide not to bother with it.
 
Split screen online is pretty popular in R2, i'm sure offline is also more popular than most believe.

As for the difficulty of making split screen engine, they can always opt to remove some features for split screen as can be seen in many games ala CoD4.
 
True, but they probably need to remove things from the SP levels to accommodate 3 players, and the amount of enemies to keep them busy. And if that's the case, why not support 2 players offline, even if they need to cut back a little more, the co-op is treated as a separate mode anyway. To me it seems they simply chose not to support 2 players offline, rather then it being a technical limitation.
That makes it seem like they're just adding checkbox features to the game, rather then creating something that truly adds value.

I'll probably buy the game regardless of how the co-op turns out, I just hope they don't repeat Insomniac's mistake of trying to add everything anyone ever asked for, and end up with a bunch of watered down games modes.
The hands on impressions articles from the press generally steer me away from those "worries". BTW, Insomniac just didn't have enough time (1 year).
 
The hands on impressions articles from the press generally steer me away from those "worries". BTW, Insomniac just didn't have enough time (1 year).

The impressions of a few guys playing a work in progress version of a single co-op level and ND's take on deathmatch and CTF isn't enough to convince me. I'll need to play it for myself to do that.

Insomniac had 2 years, and should have known what they could or couldn't do within that time frame.
 
Insomniac had 2 years, and should have known what they could or couldn't do within that time frame.

Take that discussion to the R2 thread and I will gladly explain to you not only why you are wrong, but why Resistance 2 is a technical feat in it's own right, none of the game modes are "watered down".

I'm still a little iffy on Uncharted MP, but I'm more than willing to give it a shot, and the fact that it's all separate from the SP really has me excited, as it won't have any negative impact on the games design.

I just hope there aren't many MP Trophies :(
 
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