Something's off about all the Uncharted 2 screens I've seen. Saturation is too high, shadows are off... I don't know exactly, but something seems "wrong." *
*This could also simply be what happens after I go from playing Crysis at very high to looking at console games again.
Something's off about all the Uncharted 2 screens I've seen. Saturation is too high, shadows are off... I don't know exactly, but something seems "wrong." *
*This could also simply be what happens after I go from playing Crysis at very high to looking at console games again.
The saturation is really high on things. Making it look rather cartoony. The game should be fun though. The first one was. Hopefully this one is longer if it's just a SP.
The saturation is really high on things. Making it look rather cartoony but I think that's the look they're going for. I really don't think they're going for a realistic look (hope not).
Something's off about all the Uncharted 2 screens I've seen. Saturation is too high, shadows are off... I don't know exactly, but something seems "wrong." *
*This could also simply be what happens after I go from playing Crysis at very high to looking at console games again.
The game should be fun though. The first one was. Hopefully this one is longer if it's just a SP.
This could simply be from going from 'photo realistic' to 'graphic novel' art style games and not expecting it, regardless of what games and platforms you are playing on. There's nothing in these screenshots that points to 'consoles' being the platform on which the game is running, save perhaps the occasional jaggy shadow where a high-end PC could have huge shadow buffers.Something's off about all the Uncharted 2 screens I've seen. Saturation is too high, shadows are off... I don't know exactly, but something seems "wrong." *
*This could also simply be what happens after I go from playing Crysis at very high to looking at console games again.
Wait, what?Exactly. They hand painted the textures to achieve the look.
It's just different artstyle and a work-in-progress project ^_^
The friendly AI is still one of the most helpful, and the enemy AI is essentially the father of KZ2's.
Wait, what?
Uncharted's AI is good, but I've never seen the pirates do anything truly advanced like the Helghast in KZ2.
In my multiple playthroughs on Crushing, I can hardly remember them doing anything other than a well executed flank. They dont interact with the environments the way the Higs often do. They take cover, throw grenades, flank intelligently, but I never encountered any pirates that took advantage of the environment in a unique and cool manner.
That may also have a lot to do with the different types of environments between the two games.
I'm fairly certain that in some shape or form, the AI from Uncharted influenced what has been seen in KZ2. From what I understand, all of the 1st party devs shared quite a bit of information among each other.
I'm fairly certain the AI in KZ1 and KZ: Lib influenced what was seen in KZ2.
The AI guys at GG were planning on doing advanced stuff with the Helghast AI before Uncharted was even an idea.
http://www.cp.eng.chula.ac.th/~vishnu/gameResearch/AI/KillzoneAI_Worapoj.pdf
Or they could simply build and expand on the AI development from Killzone Lib. I dont have conclusive proof, but I'm fairly certain AI development was done entirely in-house, with some assistance from an outside contractor. (Alex Champandard)I understand that, I'm just saying it's extremely likely that GG and Naughty Dog shared information and technology with regards to the AI. I'm sure GG had their plans for what they wanted to achieve with AI, but that doesn't mean that Naughty Dogs already created code couldn't be used by GG to learn and create / adapt their own AI technology.
Wait, what?
Uncharted's AI is good, but I've never seen the pirates do anything truly advanced like the Helghast in KZ2.
In my multiple playthroughs on Crushing, I can hardly remember them doing anything other than a well executed flank. They dont interact with the environments the way the Higs often do. They take cover, throw grenades, flank intelligently, but I never encountered any pirates that took advantage of the environment in a unique and cool manner.