I love the game, sometimes I play through it just to look at the scenery and marvel at the technology being used in video games today.
With that said I would like the main villain to actually be someone I want to route strongly for Nate killing. I was never "Mad" at any of the villains in both games, I think having something besides the pursuit of treasure driving Nate along would do wonders for it. They can accomplish this with more then just cut scenes and dramatic dialog; they can throw game elements into it that cause you to get angry/mad at the villain.
I don't remember any game that made me REALLY want to kill the main Villain, in movies you get that; somebody does something so horrible that you CANT WAIT for the hero to take that person out. You salivate waiting for it, it builds within you and when it finally happens you feel good and a touch evil at the same time!
Have elements that build on-top of one another to drive the player into a hate filled rage directed solely at the villain. Have UC3 start off with Nate burning through a few tasks, have you feeling great that you just unlocked all of these trophies and money. Then have the bad guy capture Nate and tells him unbeknown to him he has his 10yr old son , he tells Nate he is going to flip a coin that decides their fate...the coin flips and no matter the result he shoots Nate; his son in the leg and takes away all of your accomplishments. Each time you face him he takes away more of your accomplishments and uses your son as a human shield. By the time you're at the end of the game Nate is given two choices, kill the villain and get back 50% or regain 100% of his accomplishments by sending him to Jail.
This would be great because it would give the gamer the choice of what is most important to them, killing the Villain or regaining the "prestige" of their accomplishments back. ND could track the results online, show how many people have chosen to kill the villain vs send him to jail. Each choice would provide a different trophy and ending cut scene and if they plan through it UC4 could ask the player if they would like to continue with the path they chose previously or not.
That aside, they could repackage UC2 with a minor change and I'd probably buy it!
With that said I would like the main villain to actually be someone I want to route strongly for Nate killing. I was never "Mad" at any of the villains in both games, I think having something besides the pursuit of treasure driving Nate along would do wonders for it. They can accomplish this with more then just cut scenes and dramatic dialog; they can throw game elements into it that cause you to get angry/mad at the villain.
I don't remember any game that made me REALLY want to kill the main Villain, in movies you get that; somebody does something so horrible that you CANT WAIT for the hero to take that person out. You salivate waiting for it, it builds within you and when it finally happens you feel good and a touch evil at the same time!
Have elements that build on-top of one another to drive the player into a hate filled rage directed solely at the villain. Have UC3 start off with Nate burning through a few tasks, have you feeling great that you just unlocked all of these trophies and money. Then have the bad guy capture Nate and tells him unbeknown to him he has his 10yr old son , he tells Nate he is going to flip a coin that decides their fate...the coin flips and no matter the result he shoots Nate; his son in the leg and takes away all of your accomplishments. Each time you face him he takes away more of your accomplishments and uses your son as a human shield. By the time you're at the end of the game Nate is given two choices, kill the villain and get back 50% or regain 100% of his accomplishments by sending him to Jail.
This would be great because it would give the gamer the choice of what is most important to them, killing the Villain or regaining the "prestige" of their accomplishments back. ND could track the results online, show how many people have chosen to kill the villain vs send him to jail. Each choice would provide a different trophy and ending cut scene and if they plan through it UC4 could ask the player if they would like to continue with the path they chose previously or not.
That aside, they could repackage UC2 with a minor change and I'd probably buy it!