[PS3] Uncharted 2

Played yesterday some more MP...really funny and grea (my young cousing who visited me wants this game now as well): only complain...if you start playing, the initial game searching can take some time...luckily, if you are in and played a game, the next game search is usually fast.

The best thing to me: there is so much variety that it did not get boring, even after 5 hours straight playing with my cousin.

What is sad: it seems that only 8k-9k people are playing...this game deserves really more players :cry:

Yesterday, I realized how good the 'village' mp map looks (the one with the rain and the tank) - amazing and astounding, especially for beeing online with 10 people running around!

Btw, it seems to me that the shotgun is somewhat overpowerd or even glitchy?? I can run around with the shotgun, I shoot from the hip and it seems that I am either a marksman or there is some autoaim involved, because I did not miss one shot (and it is a one shot kill in close range!)...after a while it seems somehow lame to use the shotgun and I switched to the M4 :mrgreen:

That isn't true - that's how many are online in your particular server. Stupid - but ND are working on a fix.
 
PSN was suffering all kinds of poop in the UK at least. Took us the best part of an hour/hour and a half to play some coop last night. Friend would be logged in and I could see him but he couldn't see me. He could join my party and it'd get listed, but his PS3 would tell him he couldn't join. He could log onto PSN through the website and we wouldn't appear, whereas I couldn't even log on, being told PSN was undergoing maintenance.

Trying now, I can log onto the PSN page quickly and without problem. So maybe try again?

I was able to login in consistently. It's just that the page didn't refresh for Safari.
 
Uncharted 2 is just screaming for some dynamic themes to be based on it. So many beautiful vistas in this game which would make great desktops.

OT but Sony also needs to integrate the themes with the MP3 player too (and make the player actually have a functional volume control while they are at it).

Cheers
 
Okay, I think I am 99 percent sure that the online shotgun is somehow broken: if you guys want to try it: just grap the shotgun and run around, if you are near by an enemy, just press R1, without aiming...because you have a brutal aim bot! One hit, one kill...if you aim or not, just roll towards the enemy and press R1.
The shot gun pistol with 2 shots has even more auto aim, I have a movie were I can watch how I run by an enemy and just press R1 with the shotgun pistol, and they even have an animiation were Sully fires back wards over his shoulder - and this without aiming!!
 
Okay, I think I am 99 percent sure that the online shotgun is somehow broken: if you guys want to try it: just grap the shotgun and run around, if you are near by an enemy, just press R1, without aiming...because you have a brutal aim bot! One hit, one kill...if you aim or not, just roll towards the enemy and press R1.
The shot gun pistol with 2 shots has even more auto aim, I have a movie were I can watch how I run by an enemy and just press R1 with the shotgun pistol, and they even have an animiation were Sully fires back wards over his shoulder - and this without aiming!!

Interesting. Will try when I get back !


Uncharted 2 is just screaming for some dynamic themes to be based on it. So many beautiful vistas in this game which would make great desktops.

OT but Sony also needs to integrate the themes with the MP3 player too (and make the player actually have a functional volume control while they are at it).

Hmm... didn't realize the music player volume control has a problem. Seems to work for me the last few times I tried. Are you sending the output to a HT or the TV sound system ? Via what connection ?
 
Hmm... didn't realize the music player volume control has a problem. Seems to work for me the last few times I tried. Are you sending the output to a HT or the TV sound system ? Via what connection ?

The problem is that it suffers from the bizarre design decision of an arbitrary level limit (-4 to +4 or something close to that) which does not actually go from off to maximum volume. I haven't measured it of course but I would not be surprised if the full scale difference is only around 15dB to 20dB. The issue is that the average MP3 volume for popular music is far higher than that of the average in game soundtrack. This makes the rare cases where games support custom soundtracks mostly pointless since the MP3 volume cannot be turned down enough to not completely drown out everything else. It also has the side effect of MP3s being insanely loud compared to the usual system volume.

It's been that way for as long as I have had a PS3 and does not appear to be getting any attention at Sony (same with the lack of new visualizations for the player).

Cheers
 
The problem is that it suffers from the bizarre design decision of an arbitrary level limit (-4 to +4 or something close to that) which does not actually go from off to maximum volume. I haven't measured it of course but I would not be surprised if the full scale difference is only around 15dB to 20dB. The issue is that the average MP3 volume for popular music is far higher than that of the average in game soundtrack. This makes the rare cases where games support custom soundtracks mostly pointless since the MP3 volume cannot be turned down enough to not completely drown out everything else. It also has the side effect of MP3s being insanely loud compared to the usual system volume.

I see. I haven't played much with the audio player equalizer controls. So I can't comment on it.

It's been that way for as long as I have had a PS3 and does not appear to be getting any attention at Sony (same with the lack of new visualizations for the player).

They added new visualization in 2.00 (together with the equalizer):
http://www.gamingbits.com/content/view/2107/2/

Settings
[Dynamic Normalizer] has been added as an option under [Sound Settings].
...
[Equalizer] has been added as a feature under [Music Settings].
...

Music
Additional visualizations have been added.
CD information can now be entered.
Three-speed fast forward and fast reverse has been added as a feature.

...plus other audio enhancements and filters in subsequent updates.


Sometimes I use "Life with Playstation" as the visualizer too. It's mainly for the occasional folding or the Google news app.

Given the success of VidZone, I have a feeling they want to focus on (free) Music Video instead of the same old visualizer + music playback.
 
I see. I haven't played much with the audio player equalizer controls. So I can't comment on it.

I haven't played much with the equalizer either - I am referring to the volume control:

http://manuals.playstation.net/document/en/ps3/current/music/panel.html

Adjust the volume output level of content played under (Music). You can select one of nine levels.

Strangely, -4 is not off and +4 appears to not be max volume, just a smallish offset from the already loud default. And the scale doesn't even map to a single byte so why is it so coarse?

Cheers
 
Oh, you mean the volume control for the "new" player panel ?

I usually press ^ (triangle) to bring up the old panel. That seems to work for me.

EDIT: Ok, I'm stupid. deathindustrial is indeed referring to the ^ panel. :LOL: I usually use the remote volume control for my HT to bring sound up/down. That's it !

From what you described, it sounds like the player volume control serves to tweak the speaker output, not to override it.
 
What new visualisations? There's the earth, the standard wave background, and the very pale splodgy thing. Actually had a friend asking how you could get more visualisations and I had to report you couldn't.

I agree. Pretty dumb. Though typically for me the webbrowser is now the best visualiser ;) But I would have made it modular and allow something akin to the new 3D XMB themes. Maybe they can expand the XMB theme SDK with that functionality.
 
Using dynamic themes as visualisers makes sense. Although personally I'm kinda miffed that visualisers seem to deviated away from trying to represent what you hear through imagery. They should be coimplementary IMO, and we have enough processing power to do some pretty amazing analysis and image construction in response.
 
I miss the spaceship from the Saturn that was the last good one. Cannot remember if it did anything but I always wished my PS1 had it or something similar.
 
Using dynamic themes as visualisers makes sense. Although personally I'm kinda miffed that visualisers seem to deviated away from trying to represent what you hear through imagery. They should be coimplementary IMO, and we have enough processing power to do some pretty amazing analysis and image construction in response.

Using visualizer as dynamic theme. ^_^
They could have made Life with Playstation channels as dynamic themes too.

... and bring music videos to US.
 
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