[PS3] Resistance 3 [SPOILER ALERT - Contains R2 story discussion]

Frankly speaking, upgrades, perks and abilities are there because you cannot sell a game these days without it. People want a feeling of "Progression" in MP, thats the new buzzword and so, every shooter has it. They can't offer just maps n guns and say our game is done, they 'll recieve so much hate from the net if they do that.
I can go with that, and like the idea of progression. I wouldn't pit progressed people against unprogressed people though; that's when it gets unfair. eg. I want to play a sniper. I can't because I don't have access to a sniper rifle. I have to run around getting shot s lot as a grunt until I've unlocked that ability. In R3 that comes early on, but in MAG it was a long way off and weapon superiority of the higher tier rifle would mean those who progressed further could rack up more kills and more points, which meant supressing the other players more. R3's little maps haven't had that problem, and I agree that a player can still hold their own somewhat just running around shooting and staying mobile. But then it gets chaotic.

And no shooter is ever balanced. Don't think I am defending R3, I am just saying that no shooter is ever balanced.
Hence why I prefer U2's coop modes. ;) Actually U2's competitive was pretty good IMO. I could still do useful things even up against much better teams.

Uptill now none of the skills that I have seen people using are impenetrable. They sure surprise u in the beginning, but they can all be conquered.
My main beef with R3 is that it requires running around like a madman. Even behind cover shooting someone you can be killed from any direction, especially by an auger. The auger doesn't make sense to me as it's undefendable - it's a cheap weapon for cheap kills.

With limited attention spans, I can understand the frustrations, but from what I have played its just a matter of learning the game.
How rude! :p

I can agree to a point, as there have been games that have annoyed me somewhat but I've grown to understand them. Look back at all the games I've grumbled about over the years (and there have been a lot!) and you'll see that I have always persevered and progressed to give them a fair innings before giving up. Except KZ2 that was zero fun for me. However, I've played enough shooters this gen to know what I like and what I don't like. MAG had good gameplay for me when I could sneak around back with a supressor and go commando (had to slog a lot to get to that level), but the general mechanics of throwing bodies at a fight got tiring quickly. WH is good when there isn't an ace flier on the opposition, but is miserable when one team has air superiority. KZ2 was great when it was simple weapons but became a mess when among higher level players. R3 is too much going on for me. Too many variations and combinations to actually play with unless you dedicate a lot of time to learning. Knowing I'm in safe location inn plenty of cover attacking an enemy only to be shot through the wall is taking the biscuit.

I think it's a current design fault of the industry, or at least an incompatibility between me and contemporary tastes. For me the best space shooter of all time was the original R-Type. It needed tactical deployment of the Orb and success was 100% the player's skill without the player needing to have superhuman reactions. What really made it work was single-shot kills but bullets slow enough that you could plan a path through them. Modern shooters have health bars and zillions of bullets. You can't avoid them (unless an uber-player) but it doesn't matter because they won't kill you, and it takes away a lot of the precise control. My ideal T/FPS would have you thinking about movements and working your way gradually, with the ocassional high-paced encounter. U2's coop mode was great, especially beating hard mode with only two of us. We had to strategise and learn how to beat each encounter, and the end result was very satifying.
 
Hmm....So, basically its Auger which is unstoppable as of now. I haven't used it in R3 yet, as I think its not an unlockable, Pastu mentioned its a killstreak only weapon, but in RFOM, as you mentioned, it had slow rate of fire to compensate for its ability to hit you anywhere. I hope its the same here too.

What I have found impenetrable uptill now are the bubble shields, especially in Chain Reaction. Defending teams just spawn lots of bubble shields and everything bounces off that thing, even grenades. There must be a catch to it too that I don't know yet. I think your own bullets also don't get out of the bubble shield, so you have to come out of it to shoot, thus making you vulnerable to shots, but it does help if you are just trying to stay alive till a timer counts down

And as for run n gun getting chaotic, well, I think Resistance is a Run n Gun shooter. Has always been, its only because of the massive 40 and 60 player battles required huge maps, that snipers had fun in RFOM and R2. With smaller 8vs8 matches in R3 and thanks to Killcam immediately revealing your much secret spot, Snipers have to immediately leave the spot after making a kill. But, mind you, there are sniping spots in maps if you find them. I found one in Train Yard but had to leave after two kills as victims respawned and ran straight to me to take revenge :LOL: ! I hate Killcams, you spend ages finding a sweet secret spot on th emap, only for it to be revealed to all the moment you make a kill :cry: !

The most dissappointing aspect uptill now are the graphics. Horribly blurry and it feels like the game is starving for pixels. Put this on PC and run it at 1080p and the maps would look soooo beatiful, but alas ! Hope the final game feels less blurry in MP. Its ironic cos Insomniac was one of the first studios to start openly sharing PS3 tech papers, and now every other exclusive seems to be mile ahead of them. Atleast give us true 720p, for gods sake ! The game is beautiful, but doesn't look beautiful, if you get the drift.
 
...pre ordered the game...mainly for SP!!

sad that a revised R2 coop mode did not make it into R3..
.

yes ! Thats the biggest gripe. Even a toned down Co-op would have been awesome ! Even a tacked on Horde mode for the MP maps would be better than nothing at all :( !!! The arcade feel of the game begs for crazy co-op against hordes of Chimera. !!!
 

Not going to read it but WHoa Baby ! I am all pumped up now :D :p !


This is the only part I happened to read :

In terms of tone, Insomniac has really amped up the gut-wrenching terror for Resistance 3. This is the darkest and most violent game in the series, and almost the entire second act of the game will have you on the edge of your seat. The Chimera are meaner than ever here. One particular scene shows a screaming man having his head ripped-off by one of the ruthless alien invaders, upping the ante when it comes to gore in the franchise. Creepy environments like mines, caves, sewers and even a prison are also not for the faint-hearted. It's a spine-chilling experience, and if you play this game alone at night, you'll likely go from explosive growls to explosive bowels.

Resistance is back , finally :devilish: :devilish: :devilish: !
 
Ha ha ! 8.5, 8.8, 9, 4.5/5 ! Extremely high scores everywhere ! Yo baby, its been a long time coming but my love is back again ........feel like dancing around my office :D !!! From the first game on my ps3 to now has been many years of wait ....... I have goosebumps on my arms , a smile on my face and a spring in my walk ! :cool:
 
If there is anything that defines this generation, then it's this:

Frankly speaking, upgrades, perks and abilities are there because you cannot sell a game these days without it.

Today you can dissect a game by naming the games each individual part was ripped off from. Uncharted platforming, God of War QTE's, SotC boss battles, and CoD perks and killstreaks.

There is absolutely no reason why any game needs to have any of that. All that leads to is generic, boring, and bland games. Having the majority of FPS devs fight over what little market share CoD doesn't cover won't improve their games sales either.

Resistance had something that made it stand out from other FPS's. And has an existing fanbase wanting more of it. Yet ironically threw away all the made it unique, and replaced it with cliché FPS checklist features. They have and an active community that has spend the last few year explaining them why R2 didn't work, and here they are with R3 making the exact same mistakes. I'm not sure what happened to Insomniac.

/end rant. :p
 
I really liked what I read in the Eurogamer review. I'm not a multi player kinda guy, and this game seems to be a member of the presumably extinct species of fps games that used to be worth buying for the campaign alone.(not discrediting the mp portion at all here, but it seems like you get your money's worth no matter your preferences)
Also: no disgusting go-Army-go-mentality is of course another major plus for me.
 
Resistance had something that made it stand out from other FPS's. And has an existing fanbase wanting more of it. Yet ironically threw away all the made it unique, and replaced it with cliché FPS checklist features. They have and an active community that has spend the last few year explaining them why R2 didn't work, and here they are with R3 making the exact same mistakes. I'm not sure what happened to Insomniac.

/end rant. :p

What do you expect from a company that when asked why R&C All 4 One is 30 fps instead of 60 fps like the previous basically answered "We can make it look better!"?*


*Not an exact quote, read it on an interview on the PS Blog but I can not find the article now.
 
Today you can dissect a game by naming the games each individual part was ripped off from. Uncharted platforming, God of War QTE's, SotC boss battles, and CoD perks and killstreaks.

There is absolutely no reason why any game needs to have any of that. All that leads to is generic, boring, and bland games. Having the majority of FPS devs fight over what little market share CoD doesn't cover won't improve their games sales either.

R3 has a hardcore mode without perks.
That's what I will be playing after I level up enough in the regular MP. ^_^

Resistance had something that made it stand out from other FPS's. And has an existing fanbase wanting more of it. Yet ironically threw away all the made it unique, and replaced it with cliché FPS checklist features. They have and an active community that has spend the last few year explaining them why R2 didn't work, and here they are with R3 making the exact same mistakes. I'm not sure what happened to Insomniac.

/end rant. :p

*nod* *nod*
It's one of the mysteries, but my guess is some key developers left after RFOM.
Good thing the new team put the RFOM elements back in R3. Will see how it goes.

If true, I hope the new team has many young developers too. I always like to see what younger developers can come up with.
 
Finally can sit down and play !

Playing in 3D in Difficult mode. Not playing with Move this round since I suck at it. :)
 
Finally can sit down and play !

Playing in 3D in Difficult mode. Not playing with Move this round since I suck at it. :)

Oooh Yeah ! Wonder what your office looks like right now. Dimlights, a guy in alien tech glasses sweating and panting as his fingers twitch now and again fighting a war that exists only inside his mind ! The Alien glasses bring it all alive eh! :LOL:
My copy is in the store. Will pick it up this evening together with your copy ! ^_^
Hey ! Send it over before you get sucked into the game and forget about me poor soul. I can help you in the war, you know. We can co-op !!!!:cool:

BTW, waiting for your impressions.

If there is anything that defines this generation, then it's this:

Today you can dissect a game by naming the games each individual part was ripped off from. Uncharted platforming, God of War QTE's, SotC boss battles, and CoD perks and killstreaks.

There is absolutely no reason why any game needs to have any of that. All that leads to is generic, boring, and bland games. Having the majority of FPS devs fight over what little market share CoD doesn't cover won't improve their games sales either.

Resistance had something that made it stand out from other FPS's. And has an existing fanbase wanting more of it. Yet ironically threw away all the made it unique, and replaced it with cliché FPS checklist features. They have and an active community that has spend the last few year explaining them why R2 didn't work, and here they are with R3 making the exact same mistakes. I'm not sure what happened to Insomniac.

/end rant. :p

You can end your rant now as a "Hardcore Mode" with no perks will be available via day 1 patch . Also you'll get 2 free maps too:p !


Also, I think I'll try co-op only in my second playthrough. and I can't play on difficult. Hard in RFOM was pretty hard for me, dunno how people played on Superhuman :eek:!
 
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