[PS3] Resistance 3 [SPOILER ALERT - Contains R2 story discussion]

I've played one game waiting for a friend to finish dinner and play U2. It was a deathmatch, and it felt very like MAG. I found at the end that it looked like you could grab other people's weapons and swap to them, adding a Warhawk type variety that MAG lacked. All in all though, it felt very samey.

I'll play some more and see if it shows any more depth or value. Visually I was unimpressed, but then I have been playing U2 again!
 
Go to "New this week" for the latest stuff, and there's a red-and-white R3 icon. There's a separate one for the game higher up than the trailers. It took me a little looking around to find it. Downloaded and installed, but not tried yet.

Seems to be missing from the New Zelaand store. I searched "resistance" and it's not there either.
 
I've played one game waiting for a friend to finish dinner and play U2. It was a deathmatch, and it felt very like MAG. I found at the end that it looked like you could grab other people's weapons and swap to them, adding a Warhawk type variety that MAG lacked. All in all though, it felt very samey.

I'll play some more and see if it shows any more depth or value. Visually I was unimpressed, but then I have been playing U2 again!

R3 pace is slight faster and health is slightly longer I think. So skills may count more. Also weapons in R3 should be very different, 'specially if you use alt-fire and other scifi abilities.

MAG is more about large scale teamwork and awesome war atmosphere. R3 is more about individual performances.
 
I miss the 8p co-op from R2, the R3 MP is okay, but....

Currently on Deus Ex, will most likely jump into R3 when it releases, if I am done with Deus Ex that is.
 
I miss the 8p co-op from R2, the R3 MP is okay, but....

buggy ?

Beta servers are hammered now. I was told EU folks don't have EU beta servers. Probably seeing people walking in the air, and through walls ?



Yeah, Renegade_Rocks, I have already pre-ordered. All I want is the airfuel grenade ! :)
 
According to an interview, the trophies are only on the SP/co-op side and medals and ribbons for MP. They are focussing on the SP for this game, it seems, satisfying co-op/SP fans throughout. Funny thing then that the same interview also mentions that the campaign could be a shade sorter than the previous Resistances !
 
Played a bit more R3. Decided I don't like the multiplayer. Too chaotic for me, like MAG only far worse because there are a zillion weapons to content with. Augers shooting through the walls?!! Plus it dumps low-level characters against high level characters with better gear. Like that's fair, :rolleyes:. I'll never understand online games designers and why they think people will want to spend their limited free time getting boxed in and slaughtered by a superior power. My best performance was running around with a shotgun as the level was so tight you don't get much other chance to try anything else. Although I did get round the back and snipe at them in their base for a while which worked well. But overall it just wasn't me. I'd rather fight AI bots and have time to use my weapons tactically. This is something U2 offers and why I'm back playing that and looking forwards to U3.

I'd quite like to finish off the Resistance story, but given the lack of multiplayer value for me, I'll be waiting until R3 is going cheap.
 
I played the MP demo. Since they ruined the Carbine it's nothing like Rfom to me. Even worse, better accuracy while run gunning has to be bought as an upgrade.:rolleyes: Perks and upgrades have no place in a competitive MP shooter if you ask me. And where have all the weapons gone?
 
All the weapons are there, but unlock as you progress. I have started liking it a lot now that have spent time with it. I like the smaller maps and, in contrary to SHifty's experience , I did not find it chaotic at all. KZ3 was chaotic, this feels so well done !!!!
 
This is a lot different from MAG or even the two previous games in terms of chaos. My advice would be to upgrade your weapon fully to three stars as a low level player. The perks aren't really that great so I'd ignore leveling them initially.

The one cool moment I got from the beta was on the seaside map. About 4 guys were in a building defending an obj blocking both entrances in the house. I saw you could hop across the roof tops and basically barged in from the 2nd floor. Killed all 4 guys. Came back out of the house and someone got a headshot on me with a sniper rifle. Other than that....the game really isn't nice looking. The vistas, post processing, etc. All that seems really conservative. I was expecting a least to see 10-15 ships zooming around in the sky once in awhile like R&C. Seems like these guys are quickly falling behind the curve as the gen starts to wrap up.
 
This is a lot different from MAG or even the two previous games in terms of chaos. My advice would be to upgrade your weapon fully to three stars as a low level player. The perks aren't really that great so I'd ignore leveling them initially.

The one cool moment I got from the beta was on the seaside map. About 4 guys were in a building defending an obj blocking both entrances in the house. I saw you could hop across the roof tops and basically barged in from the 2nd floor. Killed all 4 guys. Came back out of the house and someone got a headshot on me with a sniper rifle. Other than that....the game really isn't nice looking. The vistas, post processing, etc. All that seems really conservative. I was expecting a least to see 10-15 ships zooming around in the sky once in awhile like R&C. Seems like these guys are quickly falling behind the curve as the gen starts to wrap up.

Yeah ! I have had some such moments in the Seaside map too :D ! I really like the map and a lot of people don't know you can get on rooftops , and I rain death from above :LOL: ! SInce i am not so good at twitchy reflexes like most of the other players,I rely on flanking guys from the back, side and above to gain advantage. Whenever I see an enemy, I look for an alternate route to him and try to catch him off guard. And Insomniac was right, these 8vs8 games can get very personal after a while, you start remembering the names of th e enemy team and start going after particular people :devilish: !

As for the GFx, yes they are disappointing to say, atleast in the MP. The SP Boat demo had better graphics than this and was not so blurry at all. Here it feels as even the weapon is not getting enough pixels to render itself well :( !
I am hoping the maps will feel visually more polished in the final game, especially Seaside, Train Yard seems fine, except for the horrible blur. SP is definitely better in terms of IQ !

Gameplay wise, I am in Love with deathmatches in Seaside :p ! I have stopped playing though as I want to play in the final game now !!!
 

The boat level from the final game ! Since we have all seen this level before and a lot of us have played it too, I don't think its spoilerish. We can see a lot of small improvements in the textures on the ammo box and FX, like water splashes added all around the boat and a splash trail at the back. I'll watch more and point out more but if we can see such improvements then I believe we are in for a solid campaign.

There are still a hell of a lot of jaggies though :???: !

EDIT: Was wrong about those splashes, they were in the demo too. But the encounters have been made more intense and balanced. Thats sure a relief. Fun gameplay over all. But the game seems to lack pixels seriously !

EDIT @: OMG ! Watched a little of part 4 and this game oooooozes atmosphere and the BG music is o damn coool, the visual style there gave me goosebumps. Gotta run away from the internet, can't watch any more at all :runaway: !
 
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I played some more on the weekend and I have to agree with Cornsnake and Shifty on numerous accounts. What happened to the simple, but strong gameplay that made RFOM so much fun? While we do get the weapon-wheel back, it's a pitty that you have to upgrade your characters to be able to play them. In that sense, I was more often than not placed into an encounter with someone using super perks (or whatever) against my humble bullseye. I especially find the guys walking around with shields quite irritating. Yeah, I know they only protect in front, but they're still irritating as you're dead before you get a chance to take the fight to them.

While I was playing, I was thinking that I'd rather put in the 5 year old RFOM and play that instead. The gameplay there was so simple, but easy. Not a huge learning curve - just good matchmaking, 8 simple different weapons, weapons you could pick up at distinct locations and learn where. The game to me then felt a lot more leveled. The only thing a supreme commander had over a beginner was experience and better map knowlege. No perks, no killstreaks - nothing. The basic weapon, the carbine or the bullseye were always good enough to take the fight to anyone, regardless of skill. No one had stupid shields, only the one through the Auger weapon which was very basic and had the disadvantage of being very slow, although powerful.

In R3, everything seems so chaotic. I don't know if I can fire from the hip - it seems quite accurate, but I still get forced to use the sights if I want to kill someone most of the time. On the other hand though, the gameplay is almost too fast to use them. Somehow, KZ2 got this one better where firing from the hips was quite accurate and only for really long distances did you need to use your sights.

Then there is the need of having to upgrade to play all the weapons. At this rate, I'm not even sure if I'll ever get as far, as the games I've taken part of, have pitted me against players with 30 times more playtime, thus with all the weapons already making it a somewhat unfair experience and it's somewhat of a turnoff really.

I'll probably get hated for saying this, but R3 still feels a bit like a game that doesn't really know what it wants to be. Does it want to be the simple run & gun game that RFOM so brilliantly was, or is it trying to offer more tactical gameplay by having to use sights, people running around with shields etc. It just seems a bit too convulted to me. :S

I also had quite a bit of problems distinguishing friends from foes and found myself firing at everything that moves which was a bit annoying. The blury graphics don't really help either...

EDIT: I'm very much looking forward to the SP game experience though...
 
I also had quite a bit of problems distinguishing friends from foes and found myself firing at everything that moves which was a bit annoying. The blury graphics don't really help either...
I had that. First game I was a human, and met another human wearing a white knitted hat. He shot me. Turns out it was an alien and that hat was his head - there just wasn't much to differentiate!
 
Yeah, especially if see people at a distance, it's very hard to differentiate between the two of them and random spawns don't help, as I have found myself between them quite often which adds to the chaotic experience.

What I also wanted to mention: While the game forces you to use your sights, the sights themselves are very odd. The best view is from the hips, but because killing someone is more luck or a lot more bullets, you need to use your sights. The sights however is very unclear - at least using the bullseye, it's just very blured out?

I also understand that matchmaking will get better and is probably the easiest to resolve - but I still don't get the trend to offer more through perks and upgrades. Sure, it gives you an incentive to play more and 'upgrade', but at the same time, IMO it also makes for a much steeper learning curve and I'm not sure I like having to invest X hours to get "the balanced and complete gameplay".

In KZ2 (and I think KZ3 as well), the most basic rifle was good enough to pit any beginner against the most experienced player. In CoD, because of the little health, it doesn't matter if you're walking around with a small or big weapon - the one first to shoot, usually makes the kill. Why does R3 need to rely on perks and upgrades to give shields, better characteristics and feature all powerful gatling-guns etc?
 
Yeah ! I have had some such moments in the Seaside map too :D ! I really like the map and a lot of people don't know you can get on rooftops , and I rain death from above :LOL: ! SInce i am not so good at twitchy reflexes like most of the other players,I rely on flanking guys from the back, side and above to gain advantage. Whenever I see an enemy, I look for an alternate route to him and try to catch him off guard. And Insomniac was right, these 8vs8 games can get very personal after a while, you start remembering the names of th e enemy team and start going after particular people :devilish: !

As for the GFx, yes they are disappointing to say, atleast in the MP. The SP Boat demo had better graphics than this and was not so blurry at all. Here it feels as even the weapon is not getting enough pixels to render itself well :( !
I am hoping the maps will feel visually more polished in the final game, especially Seaside, Train Yard seems fine, except for the horrible blur. SP is definitely better in terms of IQ !
Gameplay wise, I am in Love with deathmatches in Seaside :p ! I have stopped playing though as I want to play in the final game now !!!

I know to be pretty repetitive, but watching the first walkthrough on youtube of the final version, my opinion not change... tech wise my disappoinment remain & increase even more...not appears nothing of so much special considering the others sony's first production, especially in the IQ department, pretty jaggies & blurry in the external environment; I'm really surprise to see this to IG, I found R2 & the others pre production more impressive, even better from this point of view, considering the time release. Yeah, the attention of the atmosphere & art design are undeniable better of the 2, but I continue to find opinable some technical choice, from the AA to the framebuffer (QAA+960x704p it's a weird combination, why not FXAA at this point or even MLAA...) to the weapons effects (here I'm expected something more, considering the cheap framebuffer). Well, probably IG this time was more concentrate to do an immersive & atmospheric SP campaign, but I can't to avoid to think the last 'policy strategies changement' has influence in some way the game development. Well, the recent release about the abandon of the sony brand not seem too much distant to my conjecture (I remember something like 'we continue to develop the brand to owned to sony' 'bla bla bla special relationship', mmm yeah, sure how not...). I respect Bungie because from this point of view has been more honest & frank to microsoft.
 
In KZ2...
I really liked KZ2 in the beginning. Up until you got medic skills or something, and everyone was a grunt, it was a very, balanced good shooter with decent scope for teamwork. Then I progressed to the full game and it was a mess of skills and stuff. Having some people camoflaged as your team, or with high-power weapons etc., it just wasn't fun at that point, and the only way to get on a level footing in terms of resources was to slug through.

What makes it harder is that other players on the losing team get pissed off and quit, making it even more one-sided, and there's no benefit to those who keep fighting. Quitting a game comes with a penalty, but there are no rewards. If in a game of Uncharted 2, 3 of your team quit and it's just two against five, any kill or capture by the underdogs should be rewarded, surely? I honestly can't get my head around the designer's philosophy and why they feel a person on the receiving end of an impossible pummeling should just sit it out. It's like they are all just copying what's been done before. R3 is a classic example IMO of trying to duplicate other games' success by throwing in the same ingredients, but not having a proper recipe. Looking at that analogy, flour, sugar, butter, eggs, milk and water and the ingredients of pastry, cakes, cookies, biscuits, pancakes, etc. If you just throwe those ingredients together you can't be sure of getting anything tasty at the end. You have to mix it right. R3 feels all wrong to me. R1 felt great as a straightforward sci-fi shooter, though I never played MP. R2 felt awkward, and R3 seems messy. Insomniac really seem to be struggling this gen.
 
I dunno ! I am not having any problem telling a friend from foe, the Chimera look different enough, in fact its in military shooters where i can't tell friend from foe as all uniforms seems the same to me!

Frankly speaking, upgrades, perks and abilities are there because you cannot sell a game these days without it. People want a feeling of "Progression" in MP, thats the new buzzword and so, every shooter has it. They can't offer just maps n guns and say our game is done, they 'll recieve so much hate from the net if they do that.

And no shooter is ever balanced. Don't think I am defending R3, I am just saying that no shooter is ever balanced. I hate COD mp cos it is just a matter of shot first, no skill there just dry eye balls sticking to the screen win. I liked R1 and now R3 because, once u get shot , you get time to turn around and take that perfect headshot ! Its not about who shot first, its about who aimed better. Thats why I like persist and learn in this universe, because it rewards my skill, not my twichy finger.

Uptill now none of the skills that I have seen people using are impenetrable. They sure surprise u in the beginning, but they can all be conquered. In fact, with people running around with Assualt Shields, I have learnt the important lesson of flanking, something I had never really thought of doing in other shooters cos it was never really required to think. As I wrote earlier too, wheneve I see a guy in R3, thanx to small maps, I immediately pre empt where he is going and meet him sideways or from behind and trump him. Best is he still has a chance of trumping me, even though I caught him unaware. I love that toally while in action :cool: !

As for weapons , I haven't seen anything that can't be countered with my trusty Bullseye or Rossmore, toss in a grenade and u can take down anyone, atleast from what I played. I am not a pro, those days were during college when I was Quake 3 champ of the college, but now I am just a noob running around with a basic weapon. Most of the time I forget to switch on my abilities in R3, but I still manage to kill, I still run around grinning after fragging someone who was on level 30 when I am on level 3.

With limited attention spans, I can understand the frustrations, but from what I have played its just a matter of learning the game. Please don't feel offended. Its something that is a common theme thesedays, people dismissing games after spending 10 mins with it. Look at the Bodycount Demo, people say its shit. I was also getting twisted fingers initially, looking for a button to crouch and pressing L2 all the way the moment I saw an enemy, but when I spent 15 mins and learnt the controls, it turned out that the demo was pretty enjoyable and outside of the new control scheme it felt exactly like BLACK ! but only after I rewired my whole brain about how I play a shooter.
 
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