Where can i find the demo? Its not on psn. I am in europe by the way.
I question if casual gamer are aware of the smoother framerate. Maybe they are, but it seems a feature that goes overlooked by many. Certainly my friends didn't notice the improvement in Booty between 30fps and 60fps, and they're not the most casual of casuls.
Insomniac community architect Corey Garnett dropped word that the Insomniac Games site is getting a bit of an overhaul planned to go into effect later today.
The update will add stat-tracking for the upcoming Ratchet & Clank Future: A Crack in Time. The new site will cull data from 30-40 different categories, including how long you've played the game, how many times you've died, your favorite weapon and how many enemies you've turned into monkeys with the Chimp-O-Matic
I dont' know, most people (casual players) think that CoD4 looked "real" because it was "so smooth". I think frame rate has a big impact on someone's perception when their viewing a game, and I think for some people, 60fps in Ratchet will just make it all the better (especially since they are gunning for that prestine animated "pixar-esque" look).
That's just my opinion though, nothing scientifically proven
Well, I'll disagree. I understand your point, but Ratchet isn't a game where people are looking for these things. I'd actually argue that 'casual' gamers are more impressed by the smooth frame rate and animation than they would be dynamic shadows. The group of people that are looking for that kind of stuff is significantly smaller than the entire buying audience of Ratchet and Clank.
I question if casual gamer are aware of the smoother framerate. Maybe they are, but it seems a feature that goes overlooked by many. Certainly my friends didn't notice the improvement in Booty between 30fps and 60fps, and they're not the most casual of casuls.
And how do i do that? Please help.It's in the US PSN store. Just make a US account to get access to it.
But Pixar's only 24 fps !...and I think for some people, 60fps in Ratchet will just make it all the better (especially since they are gunning for that prestine animated "pixar-esque" look).
No, people don't look for these specific things, people also don't count frames either, most people just see the overall picture, and it's the lighting and shadowing that really bring everything together.
While I'm getting the game day one and I'm sure you are too, it's hard not to realize that their engine really does need a bit of an overhaul. They purposefully avoided effects that would be more expensive to support at the beginning, things like HDR lighting, more dynamic shadowing and properly reflective water, and yes it did give them better performance in terms of IQ and framerate, but it's coming back to haunt them because your overall scene does not look as immersive and convincing.
And how do i do that? Please help.
Got to say I didn't notice any jaggies and they are probably using 2xQAA as they have done in the past which should explain the blurryness.
I don't think it looks great either, but the images that have been released already look much better so I guess it's a pretty early demo.
Every single R&C this generation was sub 720p.I am convinced that it is sub-720p
Every single R&C this generation was sub 720p.
960x702 in fact.