I adjusted the in-game brightness setting to 4 notches above minimum as was suggested over at Gaf. It did wonders for the game's appearance. This makes it the 3rd game I have ever had to adjust that setting in. Bioshock and Batman on the 360 were the only other two that I felt compelled to adjust on a professionally calibrated tv. But how many regular people are even going to bother? They will probably just think it's hideous.
I doubt "regular people" will think it looks hideous. If the Halo engine can get away with what it does, and people think it looks good, then Ratchet and Clank is in the clear.
That said, James Stevenson mentioned something about a notice when you first turn on / install the game to adjust your brightness / gamma settings in the options menu, so at least a good handful of people will see it.
Keep in mind the HALO 3 engine does alot more than the Insomniac engine in terms of lighting and shadowing quality, reflective water as well as playable real-estate, the engine Insomniac has been using is behind in the area of lighting/shadowing and reflective water while those are the areas that would have the greatest impact in terms of improving how their games look.
And no, ACIT doesn't look hideous, but just because it doesn't look hideous, it doesn't mean the game visually is going to be able to be highly competitive, and the holiday market is highly competitive, you're trying to get the sale, not trying not to lose the sale.
The game should NOT require the player to figure out that he or she has to adjust brightness/gamma settings in order to make it look good, they can obviously have the brightness adjustment option right at the beginning like many games do.
As for your gamma settings, you're being ridiculous. Each and every set up is different. Period. There is no way for them to make it work across the board, hence, you add these features in so players can adjust the game, not their TV's.
I think he means that rather than tell the user to adjust brightness settings, it should present one of those 'adjust the gamma until you can barely see this dark thing'.
Just re-read it. Seems I misunderstood. That would be opimal, yes. Why they don' thave it, I don't know.
I want to watch media for this, but I've been on completely blackout aside from the Clank Demo. I haven't looked at many screens, and haven't watched a single trailer (aside from the original trailer). It's been difficult.
I think he means that rather than tell the user to adjust brightness settings, it should present one of those 'adjust the gamma until you can barely see this dark thing'.
And yet Halo 3 still looks ridiculously ugly in real time, especially the player / character models. Halo 3 is a PRIME example of why HDR and other "fancy effects" that you want (i.e. that stupid reflective water) aren't enough to turn a bad engine into a fantastic one.
As for your gamma settings, you're being ridiculous. Each and every set up is different. Period. There is no way for them to make it work across the board, hence, you add these features in so players can adjust the game, not their TV's.
Lastly, I doubt they are going to lose any sales because of how the game looks.
Do you mean like the one in KZ2?
Giant bomb has a quicklook: they seem to like it, and it does look pretty cool:
http://www.giantbomb.com/quick-look-ratchet-clank-future-a-crack-in-time/17-1545/
And yet Halo 3 still looks ridiculously ugly in real time, especially the player / character models. Halo 3 is a PRIME example of why HDR and other "fancy effects" that you want (i.e. that stupid reflective water) aren't enough to turn a bad engine into a fantastic one.
As for your gamma settings, you're being ridiculous. Each and every set up is different. Period. There is no way for them to make it work across the board, hence, you add these features in so players can adjust the game, not their TV's.
Lastly, I doubt they are going to lose any sales because of how the game looks.
And no, ACIT doesn't look hideous, but just because it doesn't look hideous, it doesn't mean the game visually is going to be able to be highly competitive, and the holiday market is highly competitive, you're trying to get the sale, not trying not to lose the sale.
Guys, I went to my Gamestop during lunch. They have a different R&C demo there (Something called "Hunt the Beast Rider" ?).
Graphics complain is a non-issue. If the real game looks like the Beast Rider demo *and* the gameplay is competitive to ToD, I think fans will be VERY happy.