When is the new R&C due ? How come it's not highlighted in E3 ?
Ratchet and Clank: A Crack In Time brings Ratchet’s robotic sidekick, Clank, back as a playable character. In this game Clank was carrying carrying a golden staff that allows him to activate time pods.
When Clank stands a time pod he can record up to a minute of actions. After Clank is done time rewinds and a holographic Clank carries out the recorded actions. This feature was demonstrated with a puzzle where Clank needs to stand on two switches at the same time to open a door.
... [Example of puzzle solving]...
I am myself pretty curious why Insomniac is being so careless regarding the data of this game. R2 info release last year was so well done that by the time the first gameplay was to be shown at GT, we were all pumped up and ready to grab it up.
But look at this one, the gamelpay just appeared out of nowhere on GT and poof, everybody vanishes !
New interview . Haven't read it yet !GU: Yea, so does that mean the levels will be a lot less linear?
BA: Right, this is an example of a very wide open non-linear level where you can pick where you want to approach the battle. Here we've got on the radar the 3 different key targets I need to take out.
GU: Will there be any older weapons making an appearance?
BA: Yes, we’re bringing back some old weapons from Tools of Destruction and if you have a save game on Tools of Destruction you'll get these weapons a lot quicker.
http://www.eurogamer.pt/gallery.php?game_id=11373&article_id=658609#anchor
New Screens and Concept Art From A Crack in Time !
This and inFAMOUS are two different types of games.
And you act as though Insomniac didn't plan to make a good game at all. Why should they "take notes" from Sucker Punch to make "balanced and addictive gameplay"? Do you not think that's one of their goals with every game they make?
A person never stops learning tha_con ! Why are you so defensive about anything Insomniac ?
I like their games too, but that doesn't stop me from being crititcal, in fact, that is part of being a fan! I find Infamous better as a platformer than R&C:TOD , so I made that comment. I know they are different games, but weren't both of these devs making platformers last gen? Infamous is still basically a platformer+Shooter, that is what Tools of Destruction aspired to be too. TOD was good, but most of its appeal was still its awesome visuals than rock solid gameplay. In fact, one of my dreams is to haqve an open world Ratchet Game, that is why the comparison. They are going for bigger, open levels this time around, as told in the interview, which is good direction,IMO.
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