Shrike_Priest
Newcomer
Are people forgetting that the PS2 has done PS1 emulation for quite a while without any specific "game-profiles" stored on a hard-drive or stuff like that?
Or is that just hype? I know Kutaragi has made some comments about the "newer PS2s" no longer used the hardware method they had in the beginning. Some PS2 dev has to know how they're doing it these days And that can't possibly be under NDA can it?
So if they can make the PSOne work on PS2, wouldn't it be logical that with a year or two of working on an emulator (They were looking for emulator-staff well before the PS3 was announced), they could have a similar thing going with PS2 emulation. Sure, there are some hurdles (mainly the almighty "VRAM-buffer" bandwidth), but I'm quite sure Sony knew the PS3 had to be backwards compatible when they made it. Basically, what I'm saying is that they've done it before, and they started designing the machine with the intent of it being able to play PS2 games. I'd be surprised if they didn't think of issues that forum posters can figure out in five minutes.
I mean, with the increased RAM, they could put everything in the VRAM, or have everything in the Cell RAM and go software only, or mirrored in both, so they wouldn't have to stream it at those speeds Now, I know that probably isn't smart for other reasons, but I just figure that's the kind of crazy stuff they could pull just to get it to work
Or is that just hype? I know Kutaragi has made some comments about the "newer PS2s" no longer used the hardware method they had in the beginning. Some PS2 dev has to know how they're doing it these days And that can't possibly be under NDA can it?
So if they can make the PSOne work on PS2, wouldn't it be logical that with a year or two of working on an emulator (They were looking for emulator-staff well before the PS3 was announced), they could have a similar thing going with PS2 emulation. Sure, there are some hurdles (mainly the almighty "VRAM-buffer" bandwidth), but I'm quite sure Sony knew the PS3 had to be backwards compatible when they made it. Basically, what I'm saying is that they've done it before, and they started designing the machine with the intent of it being able to play PS2 games. I'd be surprised if they didn't think of issues that forum posters can figure out in five minutes.
I mean, with the increased RAM, they could put everything in the VRAM, or have everything in the Cell RAM and go software only, or mirrored in both, so they wouldn't have to stream it at those speeds Now, I know that probably isn't smart for other reasons, but I just figure that's the kind of crazy stuff they could pull just to get it to work