Jack_Tripper
Newcomer
I'm usually kind of cynical about game graphics these days, it takes alot to impress me, and I have to say, the MGS cutscenes continue to impress me, not just from a directorial perspective, but also from plain ole texture detail. I mean, you can zoom and there are little details everywhere, right down to reading manufacturer labeling on people's clothes. There's hardly any aliasing, the DoF blur effects look perfect, if it wasn't for this zoom feature, I'd swear there was some pre-recorded bullshotting going on.
Sure, the cut scenes afford the opportunity to totally know what needs to be loaded texture wise, but none the less, each and every scene had to be meticulously optimized with respect to system resources. It's the pure labor of love that you can feel when playing this game. Polished, in every regard.
It is crazy detail - here's something to look at -
look at Naomi when you first meet her - up close (especially the neck) then after the first cutscene where she injects herself. After the injection (if you can get the right angle and zoom at her neck) - you'll see tiny little pin-prick holes on her neck whee she took the injection. Later on in the game, if you look at that same spot - she's got a scar. I know it seems silly, but this isn't somethign that's ever showcased as "important" but the detail is still there if you know where to look. And if you look closely, Snake's got the same thing after taking his first injection
Jack