Our philosophy is anything we do, we have to give to the community so they can use it in their own levels. For us, I think the Direct Control Seat is the obvious answer to how to use Move. So, right now, players can use the Direct Control Seat to decide how the Sixaxis affects your level, and we'd like to do the same thing for the Move. We have something like that internally, but it's not fully built. We're working with another studio to help us prototype out what Move could be, and those levels will be on the disc at launch (now released as Sackboy's Prehistoric Moves), to show players what they'll be able to build.
Then what we'll do after launch is release a patch is we'll add the creative tools, so what we'll do is put these Move levels on the disc at launch, which, most people play LittleBigPlanet, and not everyone wants to create. But give us a little bit more time, we'll put the create tools in, and then the community can run with Move. And I'm really looking forward to that point, because then it's not our problem to create Move levels anymore. We can build some to inspire people, like with the Sixaxis.