They presented two gameplay styles. One was platforming, with a grabbinator and with the robots. The other was multiplayer shooting. They didn't showcase racing, shooters, puzzle games and stuff. They also didn't give people the chance to build ther own things, which is a major selling point of LBP2. It's so easy to connect up devices and get control, it's an enjoyable experience.I don't know which demo you guys are talking about but the one I played is AWESOME. Grabinator level is so much fun and also puppet level is a great showcase.
1) They only need some of the creation tools like the controllinator to show the key differences with the game and LBP1, and the major potential that'd get user excited for building their own machines and vehicles and stuff. 2) Why not provide all the creation tools? If the game is time limited and you can't save your creations, you wouldn't lose sales because the demo provides the whole experience. It'd provide enough experience to know what you can do and get a taste for creating, versus the current situation where anyone not in the beta has no idea what it's like to build a machine, and will have to buy the game on faith.They would add some of the creation content but I'm pretty sure then some of you would say " why not the whole creation tools? ".
But it should have! What's the point of a demo? To demonstrate your title and generate interest. A well crafted demo would have got people buzzing, eager to get the game. If I hadn't have got the Beta, I'd have felt disappointed with the game experience demonstrated because it was just platforming of different flavours, and I'm not a huge platforming fan. A demo should take someone who's not sure about a game and convince them, or at least showcase the areas the player is questioning so they can make an informed decision instead of avoiding buying a game because they lack faith. In this case, questions like, "are there lots of gamplay types or will it just be various shades of shooters?" have not really been answered in the demo, except by videos. "Is it easy enough for me to create a racing game, or will I struggle like LBP1?" has not been answered at all, meaning anyone who struggled with LBP1 may well not try LBP2 believing its beyond them.If Sony is looking for new buyers on top of LBP's userbase then they must show videos from the game , for example some of the levels from Beta. I don't think demo will effect LBP2's sales as much as videos.
Especially considering 2GBs of download, it was a very empty and uneducating experience. They didn't even have a sackbot level! They would sell twice as many copies if they enabled creation in the demo with sackbots and acting!
@Joker454 : Who's responsible for creating demos? Is this the developer picking what goes in, or the publisher, or an uncomfortable compromise between the two?