That's silly, you can control exposure manually in an HDR renderer.
9.00 GB - game
32.4 GB - cinema
They should invent some new form of security regarding handling of unreleased games. PC games leaking either gold version or internal builds, same with 360 games and PS3 now to (or perhaps it has happened before?). Yesterday C2 dev beta build, today KZ3 gold build? Damn..
http://n4g.com/news/699382/killzone-3-has-leaked-on-the-torrent-sites
Btw according to some comment it looks like this for files. Might be inaccurate though.
After playing a bit of the beta I'm a bit mixed on the game. I think it looks great for the most part but I gotta agree with those that said that no HDR really hurts the image quality. Actually, I think it would be better if only they didn't try and fake it. I guess maybe the average person can't tell and that's all that matters but really when you're constantly washing out the screen with blinding white light I think it's going overboard. What else, well textures seem better and thankfully it's a bit less blurry but the MLAA isn't all that I heard it is(first game I've seen it in). Flickers bad in motion but I guess it's still better than QAA (not as much blur).
And sorry if all I talked about were the tech bits/image quality but that's the only reason I cared about KZ2 and same for KZ3.
Jeez 32 GB of prerecord movies & 9 GB of real time? At least kz2 was 25 GB of 'pure' engine... I really hate this stupid trick... the bluray disc is completely useless if you use only for prerecord movies...
If correct then that is probably for 2D and 3D videos (like Messyman said). IIRC it was 70min videos, no?
But it is still good as videos gets to be high quality else it should be good for padding data for faster loading/streaming or so I would think. Maybe they streamlined their data usage and cut down amount. Anyway huge game sizes dont mean much. For example you have FC2 at about 3.5GB after being installed. That game sure had lots of environments and highres textures.
The Crysis 2 leak could have been avoided if the dev builds required a locally-hosted license server to run, like the Educational version of CryEngine 3.They should invent some new form of security regarding handling of unreleased games. PC games leaking either gold version or internal builds, same with 360 games and PS3 now to (or perhaps it has happened before?). Yesterday C2 dev beta build, today KZ3 gold build? Damn..
But KZ2 if I remember correctly use a lot of GB space in the disc for every scenario... why now it's so small?
The Crysis 2 leak could have been avoided if the dev builds required a locally-hosted license server to run, like the Educational version of CryEngine 3.
They should invent some new form of security regarding handling of unreleased games. PC games leaking either gold version or internal builds, same with 360 games and PS3 now to (or perhaps it has happened before?). Yesterday C2 dev beta build, today KZ3 gold build? Damn..
http://n4g.com/news/699382/killzone-3-has-leaked-on-the-torrent-sites
Btw according to some comment it looks like this for files. Might be inaccurate though.
Jeez 32 GB of prerecord movies & 9 GB of real time? At least kz2 was 25 GB of 'pure' engine... I really hate this stupid trick... the bluray disc is completely useless if you use only for prerecord movies...
But since KZ2 did all the cutscenes in realtime then wouldn't the need for padding be higher to optimise loading aswell as IIRC KZ2 not having a functional or fully functional streaming system. With KZ3 having a fully working streaming system and videos to mask streaming padding might not be need as much if at all.
14. BCES00081/PS3_GAME/USRDIR/MOVIES/GameIntro_Chinese_PS3.avi [273MB]
15. BCES00081/PS3_GAME/USRDIR/MOVIES/GameIntro_Danish_PS3.avi [273MB]
16. BCES00081/PS3_GAME/USRDIR/MOVIES/GameIntro_Dutch_PS3.avi [273MB]
17. BCES00081/PS3_GAME/USRDIR/MOVIES/GameIntro_Finnish_PS3.avi [273MB]
18. BCES00081/PS3_GAME/USRDIR/MOVIES/GameIntro_French_PS3.avi [273MB]
19. BCES00081/PS3_GAME/USRDIR/MOVIES/GameIntro_German_PS3.avi [273MB]
20. BCES00081/PS3_GAME/USRDIR/MOVIES/GameIntro_Italian_PS3.avi [273MB]
21. BCES00081/PS3_GAME/USRDIR/MOVIES/GameIntro_Japanese_PS3.avi [273MB]
22. BCES00081/PS3_GAME/USRDIR/MOVIES/GameIntro_Korean_PS3.avi [274MB]
23. BCES00081/PS3_GAME/USRDIR/MOVIES/GameIntro_Norwegian_PS3.avi [273MB]
24. BCES00081/PS3_GAME/USRDIR/MOVIES/GameIntro_Polish_PS3.avi [273MB]
25. BCES00081/PS3_GAME/USRDIR/MOVIES/GameIntro_Portuguese_PS3.avi [273MB]
26. BCES00081/PS3_GAME/USRDIR/MOVIES/GameIntro_PS3.avi [273MB]
27. BCES00081/PS3_GAME/USRDIR/MOVIES/GameIntro_Russian_PS3.avi [273MB]
28. BCES00081/PS3_GAME/USRDIR/MOVIES/GameIntro_Spanish_PS3.avi [273MB]
29. BCES00081/PS3_GAME/USRDIR/MOVIES/GameIntro_Swedish_PS3.avi [273MB]
Some great direct feeds from my friend's capture card:
Characters models:
Rico
http://strony.aster.pl/kakarotto/KZ3_a/kz3_img006.jpg
http://strony.aster.pl/kakarotto/KZ3_a/kz3_img005.jpg
ISA NPC:
http://strony.aster.pl/kakarotto/KZ3_a/kz3_img007.jpg
http://strony.aster.pl/kakarotto/KZ3_a/kz3_img008.jpg
http://strony.aster.pl/kakarotto/KZ3_a/kz3_img011.jpg
http://strony.aster.pl/kakarotto/KZ3_a/kz3_img015.jpg
http://strony.aster.pl/kakarotto/KZ3_a/kz3_img010.jpg
http://strony.aster.pl/kakarotto/KZ3_a/kz3_img013.jpg
http://strony.aster.pl/kakarotto/KZ3_a/kz3_img014.jpg
http://strony.aster.pl/kakarotto/KZ3_a/kz3_img012.jpg
Environments
http://strony.aster.pl/kakarotto/KZ3_a/kz3_img001.jpg
http://strony.aster.pl/kakarotto/KZ3_a/kz3_img002.jpg
http://strony.aster.pl/kakarotto/KZ3_a/kz3_img003.jpg
http://strony.aster.pl/kakarotto/KZ3_a/kz3_img004.jpg
Playing in 3D actually improves the image quality, since the graphics are lower res, the transparency buffers don't stand out as much. The most awesome thing about 3D is scoping in with your weapon, it feels like you actually have a scope right next to your eye, it's amazing. I can't finish the SP demo before I get sick and have to take a break though. Killzone 3D is to be taken at 20 minute increments at most for me.
Is that even true?
Seriously, this thread sucks.