I think one of the major differences we are seeing in terms of texture quality is simply a result of the change from Quincunx to MLAA, which doesn't blur the textures as much. Uncharted 2, using MSAAx4, didn't suffer from texture blurring. And make no mistake - thanks to its more limited environments, running speeds, etc, Uncharted could afford high quality textures almost anywhere.
Re the reticule, you can hide it for the Move, and at Elite difficulty you can't even enable it. :smile:
Definitely looking forward to trying this with Move. The way they handle stopping the turning with a dynamic bounding box seems very clever, just like the dynamic turning speed ...
U2 was 2x not 4x I believe