I donno shouldn't it be easier to implement online co-op than split screen co-op ?
[ http://blog.us.playstation.com/2010...laystation-move-sharp-shooter/#comment-497564 ].uhm online coop for campaign??? please say yes…
Sid Shuman | December 16th, 2010 at 12:08 pm
Couch split-screen co-op is what’s in.
Yes , it richochets only at an angle.Interesting. Does it only ricochet if it hits the surface at a glancing angle, like in Reach? It would seem a bit odd if it hit the wall directly, only to ricochet off and kill you
KZ3 video interview with Move Sharpshooter attachment:
http://playfront.de/killzone-3-sharp-shooter-interview-mit-spielszenen/
Reminds me of the motion-controlled light gun discussion we had somewhere on this forum ^_^
For one, when you aim using the Move controller, the on-screen gun doesn't follow immediately -- just the crosshairs, which turn red over enemies and yellow when you're pointing at foes that are behind cover. Your gun trails behind the reticule's movement a bit, giving the impression that there's some heft to it; rather than the way it works in, say, Quake, where the gun and crosshairs are always in sync.
The Move is dead-on.
When playing with Move, I actually shot "from the hip" more than I aimed "down the sights" (as I would with the DualShock), primarily because the Move controls are precise enough to do so. Where I'd normally need to aim down the sights (i.e., zoom in) with a gamepad to target specific body parts on an enemy, I was shooting Helghan kneecaps and helmets with ease from the standard, hip-level view with Move. Of course, you can still zoom in with Move as needed -- like when enemies are taking cover -- but that's when the motion-control setup throws a curve ball: The crosshairs automatically "snap" to the nearest enemy when you pull the zoom-trigger on the navigation controller. In fact, the bad guys become framed in a glowing rectangle, and your gun automatically moves when they do, tracking them. It's a lock-on mechanic, and it made the game too easy for me.
While I suppose some players might appreciate this level of aiming assistance, I was thankful to find an option to toggle it off in the pause menu. In addition, there's the requisite sensitivity adjustment, in case the reticule is darting around the screen too quickly (or dragging along too slowly) for your tastes.
…
While I don't anticipate playing Killzone 3 in 3D, I am now committed to using the Move for my first full playthrough of the game. Not only does its integration seem justified to me, but I'm sold on its improved accuracy and greater sense of immersion over the DualShock controller. Guerrilla Games has shown me that even when a game isn't expressly designed for motion controls, the experience can be heightened with PlayStation Move.
How so? Those look like regular shadows.I think SSAO is confirmed in these shots.
http://www.play-mag.co.uk/wp-content/uploads/2010/12/1-2131.jpg
http://www.play-mag.co.uk/wp-content/uploads/2010/12/1-1271.jpg
How so? Those look like regular shadows.
I didn't see any "Grappling hook" gun in the videos. Which one ?
http://img152.imageshack.us/img152/8519/1169f.jpg
the shot I was talking about, definitely don't look like normal shadow, especially the right on on Sev's foot.
The video that you posted right on top of this page ! Watch the very end, what does Rico shoot at the head of the poor Helghast? !
I am not sure if Sev gets it in the game though ! Speculation Speculation !