[PS3] Killzone 3

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Is it confirmed that there is no online co-op? I mean...this would be just a ...no no, right? Who the hell cares for split screen - lan/online co-op is the only thing that counts IMO!

But I think I wait for an official confirmation until I freak out!
 
There was a rumor for both online co-op and split-screen co-op. The latest news is only split-screen co-op will make it for the final release.

It sounded like they were experimenting with both. Hopefully with more time, they can do online co-op after release.
 
KZ3 video interview with Move Sharpshooter attachment:
http://playfront.de/killzone-3-sharp-shooter-interview-mit-spielszenen/

Reminds me of the motion-controlled light gun discussion we had somewhere on this forum ^_^

That video doesn't work for me anymore. Found another one on Youtube:


I can switch between Move and DS3 freely in MAG now. Still similar outcome: Shoot more accurately in Move, and move more naturally in DS3 (Both at a more competent level after some practices. Muahaha).

JoyStiq posted their KZ3 + Move preview:
http://www.joystiq.com/2010/12/18/killzone-3-playstation-move-preview/

For one, when you aim using the Move controller, the on-screen gun doesn't follow immediately -- just the crosshairs, which turn red over enemies and yellow when you're pointing at foes that are behind cover. Your gun trails behind the reticule's movement a bit, giving the impression that there's some heft to it; rather than the way it works in, say, Quake, where the gun and crosshairs are always in sync.

The Move is dead-on.

When playing with Move, I actually shot "from the hip" more than I aimed "down the sights" (as I would with the DualShock), primarily because the Move controls are precise enough to do so. Where I'd normally need to aim down the sights (i.e., zoom in) with a gamepad to target specific body parts on an enemy, I was shooting Helghan kneecaps and helmets with ease from the standard, hip-level view with Move. Of course, you can still zoom in with Move as needed -- like when enemies are taking cover -- but that's when the motion-control setup throws a curve ball: The crosshairs automatically "snap" to the nearest enemy when you pull the zoom-trigger on the navigation controller. In fact, the bad guys become framed in a glowing rectangle, and your gun automatically moves when they do, tracking them. It's a lock-on mechanic, and it made the game too easy for me.

While I suppose some players might appreciate this level of aiming assistance, I was thankful to find an option to toggle it off in the pause menu. In addition, there's the requisite sensitivity adjustment, in case the reticule is darting around the screen too quickly (or dragging along too slowly) for your tastes.



While I don't anticipate playing Killzone 3 in 3D, I am now committed to using the Move for my first full playthrough of the game. Not only does its integration seem justified to me, but I'm sold on its improved accuracy and greater sense of immersion over the DualShock controller. Guerrilla Games has shown me that even when a game isn't expressly designed for motion controls, the experience can be heightened with PlayStation Move.


Personally, I think the dual-hand hold in DS3 stabilizes the experience, which makes it more comfortable. The Sharpshooter attachment seems to offer a 2-hand firm grip for Move, unfortunately it's somewhat "childish" to play with a toy gun. I can't get over that feeling. :)

If someone tries a Sharpshooter and sees a marked improvement in scores and playability, let me know !
 
Did you see the "Grappling hook" kindof gun at the end that Rico shoots at the Helghast?!! :D I am getting ideas !

ALso, he says different setting for different difficulties and I think I also heard an option of "Camera Lock" and no snapping at normal difficulty. I think, I am in with my Move controller if they let you make the reticule a little smaller or a different colour.

Hmmph ! 2011 is too heavy on my wallet. Only time will what will get sacrificed but looking at these new screens it is too fucking amazing to be missed at any cost :D !
EDIT: The code is improving every day. now you can see blood coming out of Helghast eyes when you put your thumbs in ! Oh ! It was best done in GOW3, when it felt like the thumbs went into your eyes ! Made me wince a bit :LOL: !
BTW, the hooded girl in the screens , she just doesn't fit in the KZ universe. SHe seems to have jumped out of Red Faction Guerilla or something.

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Ouch ! Looks like he got killed for showing off low res stuff :LOL: !

http://www.neogaf.com/forum/showpost.php?p=24967280&postcount=205
This link has lotsa youtube links of this level. EDIT: Let me clarify, this link has three youtube links. Watch Part1 and 2 to get pumped up about the game and to be re-assured that the soul of KZ2 is still alive n kicking in KZ3. The game still punishes you if you rush in. But if don't want to spoil ur first time impact of one of the most amazing spectacles of FPS history, don't watch part 3 ! Its something we have all seen in screenshots, but to watch in video was like , well, spectacular ! it would be best if that happens when you are playing the game , rather than watching it. I have spoiled it for myself, but then I wasn't sure if the SP will hold up against the brilliant SP of KZ2. Now I know it does and goes beyond. It still has that unrelenting pace of KZ2. If you are convinced of buying this game, don't watch part 3, if you aren't convinced yet, watch it well, but you might say later that I shouldn' have spoiled this for myself. !;)
 
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Hair in this game looks yuck, especially on that second picture :/

How so? Those look like regular shadows.

Normal shadows don't usually leave white halos around objects..

I don't know why they would want SSAO anyway, their solution in KZ2 looked perfectly fine. Unless they're planning for more dynamic environments I guess.
 
I didn't see any "Grappling hook" gun in the videos. Which one ?

The video that you posted right on top of this page ;) ! Watch the very end, what does Rico shoot at the head of the poor Helghast? !

I am not sure if Sev gets it in the game though ! Speculation Speculation !

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Ha Ha Ha ! Reminds me of R2 when they showed footage of the Chimera kicking you in the face. I give it back now, to another alien enemy in a different game ! Take that you Helghast, wipe it clean with your face :LOL: !
 
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definitely does looks like it could be dynamic, I notice some corners in bright outdoors area don't have any shades, but indoors/darker area without intense light source does. Same with the uncharted 3 gameplay video. Half Life 2 PC with force SSAO in the nvidia control panel also turn on and off between indoors and outdoors area.
 
I've been looking at the latest videos, but so far no evidence for SSAO, only contact shadows for the feet. When the soldiers drop dead there's no AO whatsoever. The best way to find SSAO (and confirm it is AO and not just a shadow) is to look at dynamic objects close to shadowed surfaces that aren't directly lit.

The player's weapon would produce AO when close to a wall (like when he's in cover) but it doesn't happen here.
 
The video that you posted right on top of this page ;) ! Watch the very end, what does Rico shoot at the head of the poor Helghast? !

I am not sure if Sev gets it in the game though ! Speculation Speculation !

I see it now. I think it's more interesting in multiplayer to set up zip wire in the level. :p
 
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